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View Full Version : The Journey Begins Challenge (3D) Entry: Vlad Hristev


fakinblues
02-28-2006, 01:16 PM
Vlad Hristev is entered in the "The Journey Begins Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/journey_begins/view_entries.php?challenger=9759)

Latest Update: Modeling: Modeling: Inn
http://features.cgsociety.org/challenge/entries/13/9759/9759_1141833129_medium.jpg (http://forums.cgsociety.org/showthread.php?p=3319908#post3319908)

fakinblues
03-03-2006, 08:00 AM
http://features.cgsociety.org/challenge/entries/13/9759/9759_1141372813_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9759/9759_1141372813_large.jpg)

Here's the final concept (I hope): a dog is kicked out of the pub he was hanging around, and decides to leave, going to the towers of the castle on the mountain, that resemble the head of a dog. I can't draw very well, so this sketch will have to do. The city is going to be some sort of gothic-medieval city, with muddy dark streets and old crumbling houses.

fakinblues
03-04-2006, 11:09 AM
http://features.cgsociety.org/challenge/entries/13/9759/9759_1141470549_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9759/9759_1141470549_large.jpg)

Here's the 3D concept sketch.

lilCara
03-04-2006, 11:30 AM
Cool concept, you're gonna have a lotta work to do ;)

Noroc si succes

fakinblues
03-04-2006, 11:50 AM
Cool concept, you're gonna have a lotta work to do ;)

Noroc si succes

hey lilCara, nice to see you again :D. Thanks.
l learned a lot since the last challenge, and I also have a lot of free time now, so I think this time I can get around and finish the image. It is a lot of work, but there are only buildings in the image (apart from the dog and some trees), that shouldn't be too hard to model. :)

Ni2ko
03-04-2006, 06:11 PM
Hi,

Be careful to make an explicit image, I'm not really sure we can guess all about the story. maybe try a lower angle to make the towers where the dog wanna go much like a goal, lighting will help to brighten this goal. And a lower angle should make the dog part of a frontground. If U want us to know the dog wanna go to the towers, Maybe, let's get him facing at his goal.
Wish U the best :)

Vedic-kings
03-04-2006, 06:51 PM
Looking good:)

Good luck!

velascodearmas
03-04-2006, 09:01 PM
The composition feels like it needs more depth to it. The citadel looks really close by! The gothic city will be cool to model. Good luck!

fakinblues
03-05-2006, 12:37 PM
Looking good:)
Good luck!
Thanks!
Hi,
Be careful to make an explicit image, I'm not really sure we can guess all about the story. maybe try a lower angle to make the towers where the dog wanna go much like a goal, lighting will help to brighten this goal. And a lower angle should make the dog part of a frontground. If U want us to know the dog wanna go to the towers, Maybe, let's get him facing at his goal.
Wish U the best :)
Thanks for replying, I was thinking about that, apart from the towers everything in the scene was going to be very dark. Anyway, I'm still testing around with different perspectives and setups. Like the following setup in the next post - changed the angle and now the dog is going up.
I thought of two ways to make the dog: one in which he's looking at the camera with a beaten look, or another one, looking at the ground with his tail between his legs. Anyway, how would a dog look like after he's been kicked out of his home into the streets, and with now place to go?
The composition feels like it needs more depth to it. The citadel looks really close by! The gothic city will be cool to model. Good luck!
Thanks, I'll continue testing different setups for the scene, and I'll see how it looks like and what needs changed once I model the buildings and put them in the scene. :)

fakinblues
03-05-2006, 12:37 PM
http://features.cgsociety.org/challenge/entries/13/9759/9759_1141562264_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9759/9759_1141562264_large.jpg)

The second setup, changed the location of the pub and the road is now going up.

fakinblues
03-06-2006, 12:23 PM
http://features.cgsociety.org/challenge/entries/13/9759/9759_1141647801_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9759/9759_1141647801_large.jpg)

I've started modeling, here's the dome of a church. In the scene only the top will be visible, so no need to model the rest.

fakinblues
03-08-2006, 03:52 PM
http://features.cgsociety.org/challenge/entries/13/9759/9759_1141833129_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9759/9759_1141833129_large.jpg)

Here's the model for the inn from where the dog is kicked out. I might add some more detail later on, but I think it will look better once I texture it.

Epopisces
03-08-2006, 05:12 PM
Nice modeling. I think that, with your current shot, you will need to use the lighting to put the focus on the dog, as otherwise it would still be unclear that he is the center of attention. You were talking aout the shot being very dark, that would give a number of lighting possibilities. . .

Very nice modeling!

Stefan-Morrell
03-08-2006, 05:34 PM
off to a good start!
nice detailing around the windows :)

Cheers

fakinblues
03-08-2006, 06:35 PM
Vicioun: Thanks. About the lighting, I was thinking of adding a light (from a torch, perhaps) coming from inside the inn. That should light up the dog pretty well and should give a cool contrast between the dark cold streets and the warmth inside the inn, from where the dog is leaving.

Stefan_Morrell: Thanks! :)

se7enthcin
03-11-2006, 07:33 PM
I'm digging on the modeling so far. Keep moving! :thumbsup:

theWOODman
03-11-2006, 07:40 PM
I like your modeling, it shows great detail. I can tell though by your sketch that you reeeaallly have your work cut out for you on this one.

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