View Full Version : Texturing question
Bpanting 12-13-2002, 05:25 PM Just wonder what the best way to texture something like this is. I want to be able to put a bump and other things on it. Because of the shape a cylindrical projection won't work. Anyone have any tips on the best way to go about this?
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womanonfire
12-14-2002, 01:16 PM
i can only hazard a guess....
select faces in small sections and make cylindrical projections one by one (in the same UV set of course) lay them out on your texture and sew the edges together. hmmm.......
ki oku
12-14-2002, 01:39 PM
is it a NURBS or poly object?
with NURBS its no problem because they have already UV's
with polys try this:
duplicate the object, move your vertices to get something like a zylinder (dont add/delete any polygons!) do a planar projection then transfer the uv set back to your original object, this technique is very powerful..
MasonDoran
12-14-2002, 02:29 PM
another solution....is to create a cylinder...apply a wire deformer to it....and move the cvs into place to match the object...this is essentially starting all over...but the Uvs will be perfect.
AAbel
12-14-2002, 02:51 PM
Well you could also make a duplicate of the object, straighten it out, make the dup a blend shape and then use the new blend shape to project.
Could also just make another cylinder with the same number of spans, project UV's and then transfer them. Not sure if that would work though
MasonDoran
12-14-2002, 02:55 PM
but then....it is essenttially just a squared layout from 0-1....so why not map the whole object cylindricly...make sure u cut a UV seam the length of the object for it to unwrap(and sew any messed up uvs...so you have only an the caps and the length long seam)....then use MAP UV Border(select object...convert to edges...convert to border...convert to UVs)....the UVs borders( then go from 0-1.....and then with the mess inside...just use Relax Uvs....making sure pin UV border is on....and use the option World for best results.
please note...if you extruded with a nurbs....then the uvs are already perfect...
MasonDoran
12-14-2002, 02:58 PM
i just followed the method i mentioned...and uv mapped a poly cylinder tube(nurbs extruded surface that i converted and then deleted the uv map) and took me maybe 4 minutes to complete a usable uv map
Bpanting
12-14-2002, 04:46 PM
is it a NURBS or poly object?
Its a poly object.
duplicate the object, move your vertices to get something like a zylinder (dont add/delete any polygons!) do a planar projection then transfer the uv set back to your original object, this technique is very powerful..
I will give that a try and let you know how it works.
:thumbsup:
ki oku
12-14-2002, 05:21 PM
well it was a very rough explanation...I made a tutorial for this, but only in german right now :(
MasonDoran
12-16-2002, 08:33 AM
maya guy...why dont u play around with the advice i gave you?....key point is that you must cut a UV seam along the lenght of the object
Bpanting
12-16-2002, 12:33 PM
why dont u play around with the advice i gave you?.
I will give that a shot and let you know how it goes, thanks.
:thumbsup:
YellYellYell
12-16-2002, 02:24 PM
Originally posted by ki oku
well it was a very rough explanation...I made a tutorial for this, but only in german right now :(
Hey, can you give me the link of the tutorial, I'm german.
thanks
playmesumch00ns
12-16-2002, 02:59 PM
considering the object, would it not be a better idea just to make it again with NURBS?
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