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KangarooMan
02-28-2006, 08:44 AM
Matt Benya is entered in the "The Journey Begins Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/journey_begins/view_entries.php?challenger=9681)

Latest Update: Final Image: Verdammte Piraten
http://features.cgsociety.org/challenge/entries/13/9681/9681_1148772608_medium.jpg (http://forums.cgsociety.org/showthread.php?p=3587010#post3587010)

3dRaven
02-28-2006, 08:57 AM
hehe you going 5d i see :D

Stack up on some coffee supplies, can't wait to see what your cooking :thumbsup:

Lync
03-01-2006, 12:36 AM
Good to see you are doubling up again!

Best of luck with the challenges :)

beelow
03-01-2006, 01:04 AM
Damn we are starting to get alot of 5D contestants hehe, good luck!:thumbsup:

KangarooMan
03-01-2006, 04:29 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1141234181_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1141234181_large.jpg)

Greetings,

Well it is time to start submitting concepts for the challenge. From the start I decided that doing something with pirates might be fun and so that is my theme for the 3D challenge. I had though in the beginning that I might just focus on the crew and a small section of the ship but that seemed a little boring. So the volcano and island sprang up in the back. This was just a quick sketch of the scene as I envision it now. I am not really sure that I want to go with a typical tropical setting/lighting, maybe something stormy and turbulent would be more interesting.

KangarooMan
03-01-2006, 04:31 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1141234278_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1141234278_large.jpg)

Here are a few thumbnail sketches of the crew that I want to place around on the ship.

KangarooMan
03-01-2006, 04:33 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1141234414_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1141234414_large.jpg)

And last but not least here is what I have in mind for the captain.

Matt :)

mmoir
03-01-2006, 04:41 PM
Hey Matt,

Good to see you in the challenge .:thumbsup: I like your character sketches, nice job on them. Where are the pirates journeying too? It would be nice to see where they are going somehow but I am sure you will deal with that when you finetune the composition.. Good luck and nice start on this.

KangarooMan
03-01-2006, 04:50 PM
3dRaven: Hey Gregory, thanks a lot! :) Yeah hopefully I will be able to finish both of them this time around. :p

Lync: Hi there Lynda, thank you very much for stopping by! :)

beelow: Lol, yeah it seems to be catching. Thanks a lot! :)

mmoir: Hey Mike thanks a lot for checking out the concepts. My thoughts on there destination are anywhere away from the island. :p I was trying to decide in the beginning whether to show where they are going to or coming from but I thought the challenge rules sort of left that option out. :)

Matt

Ripples
03-01-2006, 06:17 PM
Your charactor sketches are neat. Look forward to see in more.

It's neat see your thoughts on layout in your concept. Thanks.

medunecer
03-01-2006, 07:30 PM
hi Matt!Good choice pirates! I think it will be great for you to make texture for this kind of characters! And I'm very interested in it...
Good luck!

AIR
03-02-2006, 10:31 AM
mmbenya;;MAtt man,,glad U dropped by my thread.Wishing you happy trip here.
Seeya arround dude.

KangarooMan
03-02-2006, 03:15 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1141316154_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1141316154_large.jpg)

Greetings,

Well I thought that I would start in on the modeling and barrels seemed like a good place to warm up. I made the nails extra large since I thought it gave them more character than if I would have done something like a normalmap etc.. I still plan on brushing over them in ZBrush and do a normalmap for the wood grain details. But I need to UV map them first. :P

Matt :)

KangarooMan
03-02-2006, 03:21 PM
Ripples: Thank you! :) Hopefully they translate well into models.

medunecer: Thanks a lot you too! :) Yeah I felt like something different since I mostly do something sci-fi or fantasy related.

A I R: Hey again Damir thanks a lot for stopping by! :D

Matt :)

robobot
03-02-2006, 03:24 PM
COOOOL.. I'm really looking forward whats coming!! :thumbsup::thumbsup:

mmoir
03-02-2006, 05:45 PM
Matt,

I am sure you are going to have barrels of fun with this image,:) . Good start on the modeling .

Agamemnwn
03-02-2006, 06:51 PM
great concept matt . i love the characters good luck with the challenge :D

MVDB
03-02-2006, 07:10 PM
Cool looking concept..
If you don't mind I'll be lurking here from time to time..

cheers! :)

Alberto_Ro
03-02-2006, 07:18 PM
Wow, very nice! :beer:

wesa
03-02-2006, 07:29 PM
Yeah, nice characters on deck! It's intresting that you started with the barrells :)

Lync
03-02-2006, 08:21 PM
Oh my! You've developed your idea a fair way already! I love the concept and I love the barrels. Great stuff! :beer:

Cgkoko
03-02-2006, 08:52 PM
everyone loves pirates! That is going to be a great image. I'll be watching!:wavey:

KangarooMan
03-02-2006, 09:09 PM
robobot: Hey Kari thanks a lot for stopping by and posting, I am glad to hear that you like it! :D

mmoir: Hey Mike, lol, thanks a lot man! I will also take barrels of laughs if the barrels of fun run out! ;)

Agamemnwn: Thanks a lot Jannis, best of luck to you too! :D

MichaelMotion: That is definitely not a problem. ;) Thank you very much for stopping by Michael!

Alberto_Ro: Hi there Alberto thank you very much! :D

Jonason: Hey thanks a lot! Yeah, I figured I would need them anyway and since I didn't have a lot of time I figured they would make a good start. :) I am modeling pulleys now.

Lync: Hi there Lynda thank you very much! :D I figure that it might be best to get the little items out of the way first so I can focus on the main characters and the ship more.

Cgkoko: Hey Konstandinos you must have just posted while I was replying. :Thank you very much, I am glad to hear that! :D

Thanks again everybody! :D

Matt

makaron
03-02-2006, 09:15 PM
really like those pirates... :bounce:

se7enthcin
03-02-2006, 09:17 PM
Interesting idea. I would go with a more turbulent ocean though. Maybe cock the ship to its port so it is leaning to one side of the picture or the other. Then crank the camera a little so it is offsetting both the ocean and the horizon line. May give it an extra punch. But great start and I'll be dropping by from time to time. :)

burpy
03-03-2006, 03:54 AM
Nice looking pirate sketches! Pirates are awesome.

Good start into 3D with the barrels as well. Keep up the good work.:thumbsup:

ecura
03-03-2006, 10:55 AM
The form of the barrels is simple but interesting. I like it!

Stefan-Morrell
03-03-2006, 03:51 PM
that's some good looking barrels & the extra large pins do add some character :)..& I'm looking forward to the zbrushing you plan
good luck!

Gunilla
03-03-2006, 04:26 PM
Pirates! Great idea - this will be fun to watch :)

bkreut
03-03-2006, 05:31 PM
It's hard to go wrong when you choose pirates :) From the initial sketches and models you've posted, it looks like it's going to be a good one. Good Luck!

KangarooMan
03-03-2006, 08:33 PM
makaron: Hey there, thanks a lot Mona! :)

se7enthcin: Good call, I was thinking about your suggestions and decided that I might go ahead and leave the ship straight on and tilt the background. :) I will have to see how that looks once I set up some placeholders for the scene. I planned on making the water turbulent depending on what I went with for the weather. I have pretty much decided on something stormy. I have always liked the scene in "13th Warrior" where the vikings are sailing along in the storm and they are all nice and calm. Thanks again Andrew for your thoughts on the image.

burpy: Hey Michael I think so too, thanks a lot! :)

ecura: Hi Eric, I'm glad to hear that you like it! Thanks a lot. :)

Stefan_Morrell: Hey Stefan thanks for coming by and checking out my thread. I am happy to hear that! :)

Gunilla: Yeah they seemed like a fun subject to tackle. Thank you very much Gunilla! :)

bkreut: Hey Bob It's hard to go wrong when you choose pirates I hope that holds true for me. :D Thanks a lot for dropping in!

Thanks again everybody! :D

Matt

KangarooMan
03-03-2006, 08:37 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1141421863_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1141421863_large.jpg)

Greetings,

I figured that I should post the wire, however boring, for the barrel and since I finished up some pulleys yesterday I just stuck them all together. So here are the wire views for the barrel and the pulleys that I will post in just a second. :)

KangarooMan
03-03-2006, 08:43 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1141422188_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1141422188_large.jpg)

Here are the two aforementioned pulleys. :) I decided that I would start working on something a little more interesting and worked out a Zsphere base to use for all of the characters. I will post that when it is further along. Thanks for looking!

Matt :)

soapy
03-03-2006, 09:44 PM
Garrr, shiver me timbers, methinks I'll enjoy this thread!

se7enthcin
03-03-2006, 09:58 PM
Nice props!

I'm looking forward to seeing more. Keep going! :thumbsup:

Stefan-Morrell
03-04-2006, 07:34 AM
I figured that I should post the wire, however boring,

keep posting those low res shots :)..you've got some very clean meshes there..how many levels of sub-d do you use for the final renders?

& good move on making a zsphere base for all the figures,that should make things move faster..one Zsphere to rule them all! :thumbsup:

zeme
03-04-2006, 08:49 AM
Subscribing :)
Great start on challenge.

Kekec
03-04-2006, 02:11 PM
I like the idea, especially the volcanic eruption in the background, I think it will bring a lot to the whole atmosphere of the journey. Keep it up and good luck. :thumbsup:

Alberto_Ro
03-04-2006, 02:51 PM
Your modeling is very good so far! :thumbsup:

Pete2003
03-04-2006, 02:56 PM
Love that super-clean, super-efficient modelling :thumbsup: Looking forward to seeing more!

Pete.

Agamemnwn
03-05-2006, 09:23 AM
great modelling there matt :D clean and with the right amount of polys to bring the details :D

dEnbom
03-05-2006, 10:31 AM
wow! your theme really got to me the most! pirates yayy! really really cool... have you thought about sails and water yet... the things that would scare me off from a theme like this :)

KangarooMan
03-05-2006, 03:10 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1141575043_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1141575043_large.jpg)

Greetings,

I decided while I was in ZBrush that making the base completely in there might not work out the best for my needs. The problem is that the characters I wanted to put in the scene are all pretty different and a single ZSphere base might not meet all of those needs; so once I made the basic base I started to do it traditionally. I will use this base to build the different characters and then ZBrush them once they've have more of the shape that I want. So beyond this basic ZSphere model and some early shaping that is as far as I took the model in ZBrush at the moment. The bottom wire seems a little high on the polycount but there is some detail in the back that I was working on. This is also why it looks like there is so much extra geometry under the chest. I will work those out later. And if you're wondering about the portions, he isn't completely worked out yet. ;) I haven't even touched the legs. :P I needed to stop looking at him for a few minutes and thought I would post him at this stage.

Matt :)

hobo
03-05-2006, 04:33 PM
nice, looks like you're off to a flyer !!

good luck to ya,

john.

KangarooMan
03-05-2006, 04:47 PM
soapy: Hi James, thanks a lot for dropping by, I am glad to hear that!

se7enthcin: Hey Andrew thanks a lot for your kind comments!

Stefan_Morrell: Hi there Stefan, for the renders here I used two levels of subdivision. Depending on where they end up in the final render I think I might get away with one. I changed my mind on the ZSphere base then, good move or bad I am not sure yet. :)

earth: Hi there Martins, thank you very much for checking out my thread!

Kekec: Thanks a lot for stopping by Marko. I really appreciate your comments. I was thinking at the beginning of actually having the volcano throw some magma into the water but then it might get too busy.

Alberto_Ro: Hey Alberto, I'm glad to hear that you think so, thanks a lot!

Pete2003: Thank you very much Pete, I am really happy to hear that!

Agamemnwn: Hey thanks a lot Jannis, thanks for stopping by!

iZØ: Actually the water is one of the things I am most looking forward to working on. I was thinking that I would try to use a displacement map. Either that or I might try using softbodies and then baking them. I really not sure if there will be a sail visible in the image, I think it might make it too full. Thanks a lot for the encouragement David!

hobo: Hey John, thanks a lot for coming by and taking a look!

Thanks again everybody! :D

Matt :)

Alberto_Ro
03-05-2006, 04:51 PM
That model looks very nice for a base model. Imagine how it will be after it´s zbrushed! :applause:

KangarooMan
03-06-2006, 01:48 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1141656494_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1141656494_large.jpg)

Greetings,

Okay so it really has nothing to do with the "Three Stooges" but it seemed like a good title. For the first head I just went through and blocked out my basic geometry thus the ghoulish appearance. I then went through and began pulling it into more of the shape that I wanted. I also box modeled an ear to for him at that stage and stuck it on. The final head in the image is now attached to the body and I finished tweaking things on the face. I will upload some renders and the wires of the full base character in just a moment. :)

KangarooMan
03-06-2006, 02:03 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1141657403_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1141657403_large.jpg)

Here is the wire for the base mesh I will be using. At this point I consider it to be basically to a final state and will begin working the other characters out of it. I rendered out a turntable a few minutes ago and will be interested to see how that works. :)

wesa
03-06-2006, 02:14 PM
Nice base modell! Great work, man!
Give me more:twisted:

Agamemnwn
03-06-2006, 02:58 PM
awesome base mesh Matt :D looking great :D

KangarooMan
03-06-2006, 03:24 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1141662244_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1141662244_large.jpg)

...

KangarooMan
03-06-2006, 03:36 PM
I submitted a turntable maybe an hour ago but it doesn't seem to be up yet. Does anyone here have some experience with that yet? My guess is that a moderator needs to okay it before they allow 2MB on their servers. :shrug:

Alberto_Ro: Hey there Alberto, thanks a lot for dropping in! :) Yeah I am looking forward to getting into ZBrush, it has been a couple of weeks since I have got to do any real ZBrushing.

Jonason: Hey Andreas, thanks a lot man, much appreciated! :beer:

Agamemnwn: Hey thanks a lot for your kind comments Jannis! :D

Thanks again!

Matt

medunecer
03-06-2006, 04:05 PM
Spectacular anatomy!

Stefan-Morrell
03-06-2006, 04:36 PM
really nice work on the upper body,I hope that detail makes the final render.
looking forward to some textured shots

Cheers

Vedic-kings
03-06-2006, 05:18 PM
Wow great anatomy!

Keep going!

mmoir
03-06-2006, 05:18 PM
Hey Matt,


Great start to the modeling :thumbsup: , excellent job. The only thing I notice is the top of the feet look flat to me, I think they should have more volume . You notice it more on his right foot than his left foot.

se7enthcin
03-07-2006, 12:36 AM
I have one crit. It may be just me but the neck seems to come too forward or his face doesn't go out far enough in proportion to his body. It could be that the skin under his jaw doesn't slope enough back into the neck. It could be that the back of his head needs to go back a little as well.

Unfortunately I think the main issue the model is that his head looks like it was stuck on there.

Not being my own crit but something I agree with, I do think mmoir is right with the feet. There should be a bit more form.

On the up side. Great body form. I think you did a great job! Nice ZBrush work.

KangarooMan
03-07-2006, 09:40 PM
Well I went ahead and UVed the base mesh today. Rather than sculpting on him though I modeled a sword for the main pirate. I will post some updates soon. :)

medunecer & Vedic kings: Hey Marco and Josh, thanks a lot guys! :beer:

Stefan_Morrell: Hey there Stefan thank you very much! Me too. :) As for the textured shots that might be a little while in coming.

mmoir: Hi there Mike, thanks for the C&C. I think another problem might be the lighting in the render since the modeled was build as a mirror. I will work on building them out more when I ZBrush over him. Thanks again for pointing that out! :D

se7enthcin: Hey Andrew thanks for sharing your thoughts on the model. :) I think you're right with the slopping under the chin. I've already went ahead and UVed him so any changes I make now will be done in ZBrush.

Unfortunately I think the main issue the model is that his head looks like it was stuck on there.

Other than the problem under the neck I don't see why that might be. Could you elaborate more on why you think that? I am having a hard time seeing that, probably because I have spent too much time looking at him. :b

As for the shape I ended up pulling it all in, I haven't sculpted on him in ZBrush yet. :)

Thanks again everybody! :D

Matt :)

soapy
03-07-2006, 10:01 PM
Wow nice model! Since we are picking nits, I will add mine: the hands seem a little big? And you know what they say about big hands.... big gloves. ;-) Also the toes could have a little more variation in length between them. But really minor niggles on a great looking model.

Oops I just saw you said you UVed it, oh well carry on. No worries, good job.

KangarooMan
03-08-2006, 08:34 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1141853687_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1141853687_large.jpg)

Greetings,

Here's a cage or basket I'll stick somewhere on the deck. I think it should have some type animal in it, I am thinking either a small pig or chicken. :P

KangarooMan
03-08-2006, 08:36 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1141853762_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1141853762_large.jpg)

...

KangarooMan
03-08-2006, 08:37 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1141853868_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1141853868_large.jpg)

Here is a more interesting version of the small sword for the captain character. :)

KangarooMan
03-08-2006, 08:39 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1141853939_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1141853939_large.jpg)

...

dalmanna
03-08-2006, 08:41 PM
thats looks really cool, it'll look wicked when its all put together

KangarooMan
03-08-2006, 08:41 PM
soapy: Hey James, thanks for taking the time to share your thoughts on the model. No worries though I will work him over in ZBrush so a lot will probably change on the base. I will look into your suggestions then. :D Thanks again!

dalmanna: Hi there Dan thanks a lot for your kind words, they are much appreciated! :D

Matt :)

GrM
03-08-2006, 09:12 PM
Wow, this is some awesome stuff! I love the props you have on here, and the character model looks great. I love the crazy swords, that's a cool, kind of funny design. I can't wait to see this when it starts coming together! Dyar har har!

oceanbluesky
03-09-2006, 03:53 AM
Hey nice modeling...really like the way fingers blend into the handle of the sword, but, it is hard to see a where the action is in your concept sketch...where you want the viewer's eye to focus, etc. looking forward to seeing more, good luck

soapy
03-09-2006, 05:19 AM
Great modeling on the basket and sword. The sword design is very cool.

medunecer
03-09-2006, 07:37 AM
great models! The hands are spectacular!

][ndy
03-10-2006, 12:30 PM
Hey Matt,

cool idea and a great start in modeling! I hope you can finish both, 3d and 2d entry!
Nothing to criticize here!

Stefan-Morrell
03-13-2006, 03:50 AM
that's a very cool design for a sword,I've never seen anything like it,very original..nice work!

Cheers

KangarooMan
03-14-2006, 07:41 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1142368880_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1142368880_large.jpg)

Greetings,

Well a couple of days have slipped by and my updates have built up a somewhat. I went ahead and modeled some chickens for the cage that I posted a while ago. They are rather on the low-poly side and I really don't think they will need to be any higher since they will mostly be obscured from sight. They are both around a 1000 polygons give or take.

KangarooMan
03-14-2006, 07:43 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1142369032_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1142369032_large.jpg)

A view of them inside the cage.

KangarooMan
03-14-2006, 07:48 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1142369313_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1142369313_large.jpg)

The chickens were not textured when I rendered them inside of the cage. But here is a shot of the textures. They were both done with ZBrush, there is no additional sculpting on them. I am still deciding if that will be necessary, I will probably wait until they are placed in the actual scene and then decide from there.

KangarooMan
03-14-2006, 07:54 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1142369696_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1142369696_large.jpg)

I have started to sculpted the first of the pirates in ZBrush. Since the first one seemed like a good place to start I began working on him. I started to add more detail to the body and put detail into the face. I left the legs pretty much as they were since he will be waring pants and I doubt that he will even have legs under his pants. :P

KangarooMan
03-14-2006, 07:57 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1142369860_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1142369860_large.jpg)

...

KangarooMan
03-14-2006, 08:05 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1142370328_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1142370328_large.jpg)

I finished modeling the costume for the pirate this afternoon which sparked the update. I deviated a little from the original design but I think this version has a little more to look at. Don't mid the colors I was playing around with color schemes after I finished modeling him to get a better feel of what he might look like.

KangarooMan
03-14-2006, 08:22 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1142371329_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1142371329_large.jpg)

And lastly I worked on setting up the scene (at least the background to the scene). The ship is just a placeholder for now and the rotation of it may likely change. I took se7enthcin suggestion then and tilted the camera so that the horizon line wasn't so straight. I tried several different variations and this one turned out to be my favorite. The island is far from finished, right now it only has a basic material and the texture. I extracted a displacement map for it from ZBrush. The texture was also painted for the most part in ZBrush. The water is still in the experimental stages but I am pretty happy with the way it looks at this point. That about does it for me tonight. Thanks for looking!

Matt :)

KangarooMan
03-14-2006, 08:42 PM
GrM: Hey Gregg thanks a lot! It seemed like a fitting weapon for a blood thirsty pirate.

oceanbluesky: Hey Eric thank you very much for sharing your thoughts on the composition. I am biased when I say this but I don't have that problem when I look at the concept. I want the volcano and the island to be explanatory as to why the pirates are leaving not the main draw of the image. The pirates and their ship are the focus of the image.

soapy: Hey James, thanks a lot for stopping by! I am really happy to hear you like it!

medunecer: Hey there Marco, thanks a lot man, much appreciated! :D

][ndy: Hey Daniel, thank you very much for dropping in! Yeah me too.

Stefan-Morrell: Hey thanks a lot Stefan, I am glad to hear you like them! I was actually thinking about making several others after the contest is over.

Thanks again everybody! :D

Matt :)

Stefan-Morrell
03-15-2006, 03:39 AM
that's a really nice chicken texture you've made..how did you do it?..Zapplink?
the tilted horizon looks good too,kind of adds to that floating on water aspect.

looking good!

Cheers

shakes
03-15-2006, 09:02 AM
wow, some really wild modelling you've been doing so far- brilliant! the guys body is particularly impressive. bookmarked and good luck Matt!

hobo
03-15-2006, 09:04 AM
Yes, indeed. Funky lookin' chickens :) In fact it's all looking pretty funky, good stuff.

medunecer
03-15-2006, 09:10 AM
Hey Matt! Your models are very impressive! I like it very much! Great detail without texturing too! Great!

mmoir
03-15-2006, 01:05 PM
Hey Matt,

You have been busy and everything looks great , the chickens and the cages are cool although the wire on the cage could be finer if thats is easy too change for you . The pirate character is well done:thumbsup: :thumbsup: as is the background.

soapy
03-15-2006, 03:51 PM
Hey nice updates, that chicken looks great especially for just a little background filler. The pirate model is coming along very nicely too. I can't wait to see him with textures on. Everything is coming along in a nice orderly fashion here.. good work.

Gunilla
03-15-2006, 05:42 PM
Great looking pirate and the chickens are wonderful! Really sweet and nicely textured - everythings going very well here :)

tuck
03-16-2006, 01:51 PM
Looking good, looking forward to see your worlk!:)

Agamemnwn
03-21-2006, 09:39 AM
Matt are u on hypermode?

awesome props and characters :D

se7enthcin
03-22-2006, 03:47 AM
So much better! I'm digging the new composition. Dig the texture on the chicken too. I'm down with your tests. Keep goin! :bounce:

KangarooMan
03-22-2006, 08:58 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1143064678_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1143064678_large.jpg)

Greetings,

Here are a few updates. I finished texturing the Clubber pirate and have been working on modeling the older pirate in the background. Thanks for posting and bringing me out of my hole. I will reply to everybody tomorrow since I'm not feeling so great today. Thanks goes out to everybody though for their kind comments! :D

Matt

KangarooMan
03-22-2006, 08:59 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1143064773_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1143064773_large.jpg)

...

KangarooMan
03-22-2006, 09:01 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1143064910_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1143064910_large.jpg)

...

KangarooMan
03-22-2006, 09:03 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1143064995_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1143064995_large.jpg)

...

DesignerV
03-22-2006, 09:14 PM
Very interesting :)
Looking forward for updates :)

KangarooMan
03-23-2006, 04:29 PM
Stefan-Morrell: Hey Stefan, thanks a lot, I'm really happy to hear you like it! The texture was done with both the ZAppLink and plain old Projection Master. Yeah me too, I think I will stay with the tilted horizon for the final image.

shakes: Thanks a lot John for all of your kind words, they are much appreciated!

hobo: Hey there John, thank you very much! Thanks for dropping in again!

medunecer: Hey there again Marco, thanks you very much for your generous comments!

mmoir: Hey Mike, thanks a lot! I really appreciate your C&C, unfortunately the wire would be a bit of a hassle to change now. I will probably just leave it in the background. :shrug:

soapy: Hi James, thanks for stopping by again, your comments are always appreciated!

Gunilla: Hi there Gunilla, thanks a lot for your kind words! I am happy to hear that you think so.

tuck: Hey udom thanks a lot for checking out my thread!

Agamemnwn: Hey Jannis thank you very much! unfortunately I haven't been able to work on the challenge the last few days but I plan to pick it up this weekend.

se7enthcin: Hey Andrew that is good to hear. Thanks a lot for stopping by!

3dsMAXs: Hey man thank you very much for checking out my thread and taking the time to comment on the WIP!

Thanks again everybody for all your helpful comments, they're all very much appreciated! :D

Matt :)

shakes
03-24-2006, 03:53 AM
awesome modelling and detaills Matt..brilliant stuff. the shape of the figure is very good and balanced.

KangarooMan
03-24-2006, 02:47 PM
Hey there John, thank you very much! After posting the images I noticed a few other things that I'll probably brush back over, especially the definition on the back. Thanks again! :D

Matt :)

3dRaven
03-24-2006, 06:26 PM
Great progress Matt. Nice meshes you have there. Add in some dirt and stains, I'm sure they don't wash that often :D

KangarooMan
03-24-2006, 10:38 PM
Hey Gregory, thanks a lot! :D You're right about the hygiene problem, I will try and make him dirtier. :twisted: Thanks again man.

Matt :)

KangarooMan
03-27-2006, 08:06 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1143493559_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1143493559_large.jpg)

Greetings,

Well I did get to work on the challenge somewhat over the weekend. On the modeling front I worked on the captain's main sword. Which brings me to a question. Out of the two guards here, which one do you like the best? I originally modeled the solid guard but once it was finished I wondered what it would look like hollow. I think I am starting to like the first one in the image more now but I would like to hear your opinions. :)

KangarooMan
03-27-2006, 08:07 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1143493653_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1143493653_large.jpg)

...

KangarooMan
03-27-2006, 08:09 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1143493746_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1143493746_large.jpg)

...

KangarooMan
03-27-2006, 08:11 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1143493889_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1143493889_large.jpg)

And now for the cannons. I know that I still don't have a ship for them to go with but I wanted to get them out of the way. :)

KangarooMan
03-27-2006, 08:19 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1143494344_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1143494344_large.jpg)

...

KangarooMan
03-27-2006, 08:20 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1143494450_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1143494450_large.jpg)

And last but not least the background matte that I spent most of my time working on. It is far from finished but I am happy with the way it looks so far. The sky will be replaced with something more dramatic but for now it is giving me a good feel for the color I want to go with. Things on the right side will not end up in the finished image so things like the water seam will not matter.

Matt :)

glenn23
03-27-2006, 11:30 PM
I really love the look of the volcano smoke! Maybe you should leave the sky a little nondescipt to keep that really cool contrast. Everything is looking first rate! Love the chicken too!

se7enthcin
03-28-2006, 07:04 AM
wow. :eek:

It's looking great. I agree with glenn. You should probably keep the background close to that contrast. Fantastic work my friend.

ThierryS
03-28-2006, 07:59 AM
Veery nice background man! love that smoke:thumbsup: Keep up that level it's looking gorgeous sofar

KangarooMan
03-28-2006, 08:54 AM
glenn23: Hey Glenn thanks a lot for dropping in and checking out my thread, much appreciated! Yeah, you're right about the contrast, I will try to keep it like that when I re-work the sky.

se7enthcin: Hey there Andrew thanks so much again for your C&C! Okay will do!

thierry2005: Hey Thierry thank you very much for your kind words!

Thanks again guys! :D

Matt :)

BrianC
03-28-2006, 12:18 PM
your models and that background are brilliant!
good luck!

KangarooMan
03-28-2006, 02:51 PM
Hey Brian, thank you very much for your kind comments, they are very much appreciated! :D

Matt :)

Gunilla
03-28-2006, 03:47 PM
Yeah - wonderful background, great mood :thumbsup:
And some really nice ZB work too - Go Pirates! :D

KangarooMan
03-28-2006, 05:29 PM
Hey there Gunilla, thank you very much for you always encouraging comments, they're always much appreciated! :D Back to ZBrushing I go. ;)

Matt :)

soapy
03-28-2006, 05:48 PM
That background work is superb, this piece is getting better by the minute! I can't wait to see all the little extras come together on the ship. It is looking like a winner right now. Cheers.

DesignerV
03-28-2006, 06:42 PM
I'll wait for the new amazing i hope updates :)

bkeiser3d
03-28-2006, 08:32 PM
The backround image looks great, kept it up, this could be a winner.

Womgoose
03-28-2006, 09:30 PM
Really nice modelling skills you have :)
Fast worker too.

DimitrisLiatsos
03-28-2006, 10:39 PM
Very sweet stuff...(how did i miss this till now?...so sorry).
I like the island and the way u work on this...very systematic work and efficiency...


:beer:

KangarooMan
03-29-2006, 06:40 AM
soapy: Hey there James, thanks a lot I am really happy to hear that! I've started to look at doing the ship and have decided on something similar to the Carrack of Joao da Nova. I might start modeling on that this week. Thanks again man.

3dsMAXs: Hopefully they will be on the way soon. Thanks again Vlad for stopping in and checking out my work!

bkeiser3d: Hi there Brian, thank you very much for your kind words, they are much appreciated!

Womgoose: Hey Lee, thanks a lot for coming and checking out my entry! I am glad to hear that you think so!

DimitrisLiatsos: Hey Dimitris no apologies needed. Thank you very much for your kind comments on my work, I am glad that you stopped by!

Thanks again everybody, your comments are always appreciated! :wavey: :D

Matt :)

hobo
03-29-2006, 07:19 AM
I think it's already been said Matt, looking very nice indeed. Well done.

KangarooMan
03-29-2006, 12:16 PM
Hey John thanks so much again, I am happy to hear that! :wavey:

Cheers :beer:

Matt :)

blakbird
03-29-2006, 07:42 PM
I see that you are awesomely fast !? :eek:
What you wanna do pal ? Finish that earlier and just watch us struggling? Heh!

A lovely background i see, really.

Womball
03-29-2006, 08:29 PM
Its looking really good! The props are the most impressive and the texturing is really good! I think you humans are a bit to muscular, especially in the legs. It looks a fairly realistic style otherwise. And if they are pirates, I would think they would be hairy. The one guy has a waxed chest! Otherwise topnotch work!

anzibon
03-30-2006, 04:06 AM
look at you go. just stopped by to see how the 3D world is turning. you've been busy. I'm gunna hold you to this standard on your 2D too. no slouching! :D

seriously sick talent, dude!
~B

][ndy
03-30-2006, 01:10 PM
Wahnsinn!
This is really coming along great.
But I think the feet of Whiskers are too long. Also the toes look a bit strange to me.
However, keep up the good work.
I really like the matte!

About the chicken:
Jetzt wo wir hier die Vogelgrippe haben, seh ich das Huhn mit ganz anderen Augen ;)

M477
03-30-2006, 02:06 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1141853939_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1141853939_large.jpg)



...

This is the sweetest sword!! :eek:

Your background is awsome, some really nice work there, especially on the sea, I think you'll have a really good piece at the end of this :buttrock:

KangarooMan
03-30-2006, 05:54 PM
Le-Go: Hey again Levent, actually you and I have the same idea. I want to get the 3D challenge finished or mostly finished before I really get into the 2D. I don't want to do like last challenge and jump between the two as much, I ended up leaving the 3D one unfinished then. Thanks a lot for coming and checking out my entry, much appreciated man! :D

Womball: Hey Nathan, thank you very much for stopping by! Ah, yeah I might agree that they are built pretty sturdy, I guess it is from too many days spent reading comics. ;) There is actually hair on there, mostly on the chest, stomach and under the arms but it isn't too apparent in the render. I also wanted to go back over and put stubble on his head so I will work on the other areas when I do that. Thanks again for the C&C.

anzibon: Hey there Brian thanks a lot for coming and checking out my 3D entry too, I really appreciate it!
I'm gunna hold you to this standard on your 2D too. no slouching!
Alright I look forward to hearing your input! :D

][ndy: Hey Daniel, thank you very much for the C&C! In which image do you think that Whiskers has too large of feet?
http://features.cgsociety.org/challenge/journey_begins/image.php?entry_id=64367
http://features.cgsociety.org/challenge/journey_begins/image.php?entry_id=64366

I rendered the first image in ZBrush with ZBrush "perspective", it has an odd way of pulling things. I do want Whiskers too have big feet though since I see him walking around on the deck barefoot. But if you think they look too big in the other image then I will go back over them when I finish sculpting on him. :)

Ja, wir hatten zwar hier noch keinen Fall von Vogelgrippe, dafür aber kürzlich die Schweinepest. Jedem das Seine!

M477: Hey there Matthew, thank you very much, I am really happy you stopped in! Also I am glad to see that I am not the only one that likes it. I was beginning to worry I had made it look a little too eccentric.

Thanks again everybody! :beer:

Matt :)

shakes
03-30-2006, 07:17 PM
wow, great updates! that matte background is awesome. really top work...and love the new weapons-you're very good at them!

][ndy
03-30-2006, 08:30 PM
][ndy: Hey Daniel, thank you very much for the C&C! In which image do you think that Whiskers has too large of feet?
http://features.cgsociety.org/challenge/journey_begins/image.php?entry_id=64367
http://features.cgsociety.org/challenge/journey_begins/image.php?entry_id=64366

I rendered the first image in ZBrush with ZBrush "perspective", it has an odd way of pulling things. I do want Whiskers too have big feet though since I see him walking around on the deck barefoot. But if you think they look too big in the other image then I will go back over them when I finish sculpting on him. :)


Exactly these two images. Well, if you want him to have big feet, this is ok. But I would reduce the size of the toes. They look unnatural and are almost the same length.
Otherwise this is really great.


Ja, wir hatten zwar hier noch keinen Fall von Vogelgrippe, dafür aber kürzlich die Schweinepest. Jedem das Seine!


Daraus schließe ich, dass du aus dem Kreis Recklinghausen kommst ;)

medunecer
03-30-2006, 10:02 PM
the hand sword is great! All your models are masterpieces, the details are great!

FlaminGlow
03-30-2006, 10:36 PM
great Matt, i like your modeling, the swords, cannon, all looks nice, keep doing this and btw there is a strange cut in sea shores..

DesignerV
03-31-2006, 10:19 AM
Pretty good!:buttrock:
Keep it up!:eek:

mmoir
03-31-2006, 02:38 PM
Hey Matt,

You have been busy.:wip: . The background terrain and water look excellent with the lava flows . Great job here.:cool: Keep up the great work.

KangarooMan
04-01-2006, 09:33 AM
shakes: Hey there John, thank you very much for all of your kind words! I have always illustrated and modeled a lot of fantasy and sci-fi, so I guess hand weapons are a must. Thanks again man!

][ndy: Hey Daniel, okay thanks for the C&C! I have went back over the model of Whiskers and shorted the toes and feet down somewhat. I will post updated versions of them today if I am lucky, this weekend sometime at the latest.

Ja, so ungefähr in der Ecke. ;)

medunecer: Hey Marco, thanks so much again for your generous comments!

FlaminGlow: Hey there Mohammed, thanks a lot for checking out my thread! Yeah the matte is still a work in progress, there are still quite a few rough edges that need to be worked out. Is the line directly on the coast where the water meets the sand? That is where my displacement map made some of the polygons along the edge go beyond the water. Thanks again for your kind comments!

3dsMAXs: Hey Vlad thanks a lot man!

mmoir: Hey Mike thank you very much for your always kind comments, much appreciated! I was thinking about the lava flows and stared toying with the idea that they should be catching the surrounding area on fire. What is your thought on this? Would it make it look too busy? I wasn't too happy with the experiments I made. :shrug:

Thank you very much to all of you for your kind comments and observations! :D

Matt :)

DaddyMack
04-01-2006, 07:05 PM
Whoah Matt, now that's what I call a Matte... Ouch!!! and the weapons are clearly all taking on life of their own.. Awesome to be doing battle alongside you again mate and it will definitely most interesting to see where you take this piece which is already so evolved... I'd say good luck but I don't think you need it here;)

ThierryS
04-04-2006, 08:39 AM
Really beautiful work Matt, I can't wait to see you start modeling the ship and putting it all together. You got excellent character modeling skills too! :cool: :thumbsup: This will be a great entry!

beelow
04-04-2006, 10:18 AM
Really nice work dude keep it up! I love that ur doing a matt as well!:thumbsup:

KangarooMan
04-04-2006, 09:28 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1144186082_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1144186082_large.jpg)

Well I have spent some time starting to rough out the next crew member. Here is my progress thus far. I know that there are some poles in his upper thighs that still need to be worked out but overall I am happy with the way he is turning out. Also I made the feet quite a bit smaller on this guy though you really cannot tell that well with the ZBrush perspective. I think that in the end it won't matter since he will be wearing shoes. I really don't model heavy set people that often so if you have any suggestions don't be afraid to share them. Also if anybody knows where I could find some reference images I would really appreciate if you could share them. I had an easier time finding heavy set women rather than men. <shrug> I ended up looking at Mike Myers' infamous persona for inspiration. ;)

KangarooMan
04-04-2006, 09:32 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1144186330_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1144186330_large.jpg)

Here are a couple of closeups from the above pirate cook. :)

KangarooMan
04-04-2006, 09:37 PM
I spent a couple of hours last weekend working on the model of the ship. At first I was not too happy with the way that it looked but I started working on it another way and so far so good. I will post some images of that tomorrow if I get a chance. As for the type of ship I am going for I think that is will end up looking something like this, though I don't want to do an exact copy:

http://www.primatestudios.com/temp/carrack_samples.jpg

I don't consider this a milestone so I'll just link an image in rather than submitting one. They are both copyright their respective owners, I am only using them as reference and do not claim to have made them.

Matt :)

Womgoose
04-04-2006, 09:59 PM
Great work!
You work so fast, yet manage to keep up a really high standard.


Also if anybody knows where I could find some reference images I would really appreciate if you could share them. I had an easier time finding heavy set women rather than men. <shrug> I ended up looking at Mike Myers' infamous persona for inspiration. ;)

A Google search for 'Sumo' resulted in more heavy set men than my eyes could take :S

KangarooMan
04-04-2006, 10:08 PM
I lost connectivity over the weekend due to a silly problem with my NIC and so I didn't have an online connection until earlier today. I know I missed a lot of great updates while I was offline so be prepared to have me bugging you tomorrow. ;)


DaddyMack: Hey there Robert thanks a lot for coming and checking out my thread! I can always use the luck, thanks again man!

thierry2005: Hey Thierry thank you very much for your kind words, I really appreciate it!

beelow: Hey Bryce, thanks a lot man! Yeah the matte seemed like a fun way to go for the island.

Womgoose: Hey there Lee thank you very much for both your always kind comments and the tip for ref pics! That is a goldmine! Honestly I didn't know there were Sumo women:
http://www.sumo.it/images/italia/gruppo_nomi.jpg
Thanks again guys! :wavey::beer: Now I am off to catch some Zs! I am not sure but this little guy looks well suited for a sleep emotioncon. :wise: zzZ

asbassie
04-05-2006, 11:01 AM
AAAAaaargh! Truly amazing concept. Looks like you got your work cut out on that ship. It would make a great attribute to one's portfolio. I look forward to see how your work turns out, especially with all the elements in place. It's awesome that you're progressing so fast. Good luck and may buried treasures lay in your grasp. Yo ho ho!

hobo
04-05-2006, 11:16 AM
great modelling matt, ya wouldn't want to meet this geezer up an alley, dark or otherwise !! good luck with the ship.

beelow
04-05-2006, 11:50 AM
Nice Character model dude, ur making progress!:beer:

Gunilla
04-05-2006, 12:15 PM
Great model for your Beefcake character - fat and strong at the same time, I wonder what he might put in his soup :)

FlaminGlow
04-05-2006, 05:51 PM
Man ohh Man Matt great work dude, this is so great modeling i like the ship so so much it will be great reference.:thumbsup:

seriously manage this image as it promices and i will vote for it sure.:buttrock:

shakes
04-05-2006, 09:30 PM
superb work on the body and face..another great character! the only advice I'd give is maybe thicken out his calves a little(looks fine from your back view, but the front one looks a bit thin) also, his toes look a bit too long and flat. other than that, it's a brilliant figure- you do em really well, and I love the face.
and..OMG..You're going to do a ship like that?! looks like a ton of work, but fun. good luck!

Lync
04-05-2006, 10:03 PM
I've been away for a while and I come back to this awesome work! WOW! :eek:

It is amazing how much work you have put into this. I am really looking ofrward to seeing the finished product. very impressive! :thumbsup:

DimitrisLiatsos
04-05-2006, 10:47 PM
Cool stuff here too ...wee...i missed a week in the challenge and u are all in fire...hehehe.
Heeey..i found something to crit...:twisted:...eehhe...give him double chin...more obvious in front...a fat guy like him needs more of double chin volume..There...i did my duty :scream:.

Have fun man.. :bounce:

][ndy
04-06-2006, 09:31 AM
That Beefcake looks like the cave troll from LotR!

:eek: You are going to model that ship?
Wow, this will really be great!

adel3d
04-06-2006, 10:04 AM
great modeling and progress:thumbsup:

blakbird
04-07-2006, 09:47 AM
Matt you are doing awesome work here. Welldone, even ummm overdone.. :D
I dont want to lose the first prize to you hahaha

DesignerV
04-07-2006, 01:50 PM
I like your modelling style!Looks pretty good:thumbsup:
Keep it UP!

oceanbluesky
04-10-2006, 03:16 AM
a mug shot for a character sheet! great idea, wish I would have thought of that! --Not being sarcastic...this is the first time I've ever seen that done...it is a terrific idea! A few days ago I scanned National Geographic, Time Magazine, and The Face to do similar portraits...though the characters are not completed yet...

Great idea! --And wonderfully detailed props once again....

Womgoose
04-11-2006, 11:45 PM
Here to cheer you on Matt :bounce:
Looking forward to some jawdropping updates soon I hope ;)

Yay go pirates!

KangarooMan
04-12-2006, 10:21 AM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837312_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837312_large.jpg)

Greetings,

Well this is about the only part of the ship that I am really happy with. j/k I saw an antique lantern while I was doing some research and thought that it would look good in the scene/period. If you are wondering why the perspective is so messy it is from the shader I used for the glass. I hope that it gives the illusion of heat distortion? Is it too much? Of course nothing is finalized I was just playing. :)

KangarooMan
04-12-2006, 10:23 AM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837390_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837390_large.jpg)

...

KangarooMan
04-12-2006, 10:24 AM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837488_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837488_large.jpg)

I rethought the pose for Clubber, and added a harpoon. Hopefully that will make him a little more interesting. I see it more as his weapon rather than something used to hunt whales, that's why I wrapped the snake around harpoon's shaft.

KangarooMan
04-12-2006, 10:26 AM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837566_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837566_large.jpg)

...

KangarooMan
04-12-2006, 10:28 AM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837684_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837684_large.jpg)

Whiskers is now mostly textured. His eye patch and belt still need to be textured, and as for the alpha that I used to mask out the pants, well I am not completely happy with the way that turned out. I may go back over and redo it in ZBrush if it is visible in the final render. I looked into some hair tests to actually give him whiskers but I am not 100% sure that will really make any difference since he is one of the smallest characters in the scene.

KangarooMan
04-12-2006, 10:29 AM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837780_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837780_large.jpg)

I also textured the majority of Jelly's body, the rest will be covered in pants and shoes so the legs won't need to be textured. I laid out the base mesh with multiple UV spaces so that I would have plenty of room for each element and wouldn't loose space on one UV when I removed parts.

KangarooMan
04-12-2006, 10:31 AM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837892_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837892_large.jpg)

Here is a close-up of the head textures.

KangarooMan
04-12-2006, 10:33 AM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837994_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837994_large.jpg)

And lastly here is a rigged Clubber. This isn't the new pose I was talking about above so no worries there. ;)

Matt :)

Dodgeas3d
04-12-2006, 10:58 AM
Nice chars here!
Legs seems pretty bulby, where his knees? Belly armour seems uncomfortable couse it goes into hip.

KangarooMan
04-12-2006, 11:25 AM
Wow, so many replies you gals and guys are great! :D

asbassie: Ahoy there Juan, thank you very much for your kind comments, they're very motivating! Hopefully this isn't too disappointing but I really had only intended to model the part of the ship that I have in view. I am not sure there is still enough time in the challenge to model the complete ship. I will post an image as soon as I have something that I am happy with.

hobo: Hey there John, thanks a lot man I'll need it! Yeah, my guess though is that he wouldn't be able to run. And that's what I would be doing.

beelow: Hey Bryce thank you very much, I am really happy to hear that! Cheers :beer:

Gunilla: Hi there Gunilla, thank you very much!
fat and strong at the same time
That is what I wanted to go for when I set out with his design. It makes me really happy to hear that you could read that from the model! I have plans for him to be carrying a pig on his shoulders, so that might be a good indication as to whats for supper.

FlaminGlow: Hey there Mohammed, thanks a lot again man for your very generous comments! I think there will really only be a deck and then everything else that would be seen in the final render. Right now the ship is kind of in a half way state, I want to go back over it and rework some parts to maybe give it a more organic look. Thanks again man!

shakes: Hey there John, thank you very much for kind comments and good observations! I really appreciate you sharing them! I went back over the model and made the shin bones thicker. I also worked on the feet to give them some more shape even though I will probably chop them off for this character. It will be good to have them fixed for possible future characters. Thanks again man!

Lync: Hey Lynda you're too kind! Thank you very much for stopping in! I have been lurking around your entry, hopefully you will be able to update soon.

DimitrisLiatsos: Hey Dimi, that double chin is for you. ;) Thanks a lot for your kind comments and critique, I really appreciate it!

][ndy: Hey there Daniel,
That Beefcake looks like the cave troll from LotR!
Lol, thanks a lot man! Actually only parts of the ship, just what I need for the scene. I still want to finish my 2D entry and I really don't think that there would be time if I did the full ship. Thanks again for stopping in.

adel3d: Hi there Adel, thank you very much your very kind comments! I really appreciate that you took the time to stop by and post!

Le-Go: Hey Levent, thank you very much for your support! I don't think that you need to worry. ;)

3dsMAXs: Hey Vlad thanks a lot again for your kind comments!

oceanbluesky: Hi Eric thank you very much! I am glad to hear you like the idea for the model sheet. I wanted to show that he was actually pretty short and since he was a pirate it just seemed like a fun thing to do. Thanks again!

Womgoose: Hey there Lee thanks again man! I hope that these last set of updates aren't too uninteresting. :beer:

Dodgeas3d: Hey Arnas thanks a lot for stopping in and sharing your C&C on my entry! I was going for more like MC Hammer balloon pants, and you're right that armor is pretty small and impractical. Yeah, he's stylin! :p

Thanks again everybody! :wavey:

Matt :)

KangarooMan
04-12-2006, 04:48 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1144860486_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1144860486_large.jpg)

Greetings,

Well this afternoon after lunch I found myself sculpting the captain's head. Here is what I consider the finished head model. Now on to the textures. ;)

Matt :)

makaron
04-12-2006, 05:11 PM
what a load of updates I missed.. and it all looks great... the captains head is :thumbsup: gonna be a treat to see you put this scene together :)

KangarooMan
04-12-2006, 05:57 PM
Hi there Mona, thank you very much for coming and checking out my 3D entry again! :wavey: Your kind comments are always very much appreciated! The captain's head turned out to be my favorite out of the four heads. Thanks again! :scream:

Matt :)

soapy
04-12-2006, 06:20 PM
Wow, lots of great updates since I have been around! All these characters are looking really good Matt. My only minor suggestion is to vary the length and position of the toes a bit more? They seem a bit straight across.

KangarooMan
04-12-2006, 08:40 PM
Hey there James, I am really glad that you stopped by. :wavey: Thank you very much for the C&C! I am just a little confused though, which of the two characters has odd toes?

http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837684_large.jpg
http://features.cgsociety.org/challenge/entries/13/9681/9681_1144837780_large.jpg

The thicker one will have shoes on so I am not too worried about that one. I foresee him having really small feet anyway. It just seams right for his character. Thanks again man! :D
Matt http://www.primatestudios.com/temp/pirate.gif

][ndy
04-12-2006, 08:52 PM
Wow, so much updates in such a short time!
They look really good. But I still think that the toes needs to be shorter. Like half a circle, the thick one the longest and the other ones getting shorter like half an circle!

Womgoose
04-12-2006, 10:10 PM
Womgoose: Hey there Lee thanks again man! I hope that these last set of updates aren't too uninteresting. :beer:


Far from it Matt. Not only am I amazed by the updates but I'm amazed by your work rate and progress.
Brilliant! :bounce:

ThierryS
04-13-2006, 07:46 AM
Gee, you'll have so many characters in the end! nice progress on all of them, it's a fast and great work you're doing there. Keep it flowing you're almost there!:thumbsup: :)

FlaminGlow
04-13-2006, 08:43 AM
Hi Matt, this is great modeling you made using zbrush tool, going back to your sketches i noticed one i didn't figure out before i realy like it so so much i mean the first page where i thought it was full of replies, the pirate with weapons and special clothes is fantastic and no more, i like also your pirate with the fat abdomen.

i may use zbrush (not 100% sure) for my ground) i get a bit busy those days and will be back.:thumbsup:

KangarooMan
04-13-2006, 02:32 PM
][ndy: Hey Daniel, thanks a lot for kind comments and observations! I really don't think I will spend that much more time with the feet, but i will keep that in mind for future models. And I may go back over and change the very first base mesh when the challenge is over. :shrug:

Womgoose: Lee, man you're too kind, thanks a lot for all of your generous words throughout the challenge! :blush: I really appreciate them!

thierry2005: Hi there Thierry, not nearly as many as you! I barely have enough to be used as victims to your awesome flamerthrower. :twisted: Thanks again man!

FlaminGlow: Hey Mohammed thank you very much for all of your kind words on my entry! I really appreciate you taking the time to stop by! Yeah, ZBrushing your terrain may help speed up the creation. I usually make a base for the terrain in another application (displacement etc.) and then finish it off in ZBrush. I am really happy with the way the island turned out. :)

Thanks again guys! :D

Matt http://www.primatestudios.com/temp/pirate.gif

soundwav_
04-14-2006, 03:03 AM
Been watching this thread for a while now, and I really like how things are developing :) great work.

All of the modelled objects look perfect, and the pirates bodies as well.
The last head you modelled has a lot of personality.. I wish the other pirates had as much.

Keep up the good work, man! Good luck!

Womball
04-14-2006, 04:42 AM
Since I just learned about the mouth in school I can crit you there. There is a pad of fat on the upperlip that seperates the 2 in-lip muscles. Also from working on my ongoing self-portraits, I have discovered that the top of the upperlip is skin and is a flat(close to flat) plane. Also the edges of the lips are wrong. They should be pushed inward. And right next to the edges should be 2 bumps. These are called "the nodes!" Its an area where a lot of the facial muscles attach. It creates a crease at the mouth.

Ears- the connection to the head is to slow. Its as if you move the outer edge of the ear to far away. Also its missing a tragus, the bump closest to the eye on the ear.

Nose- I can't see the nostrils! And it lacks detail which a lot of the other parts of your face has.

Eyes- Look a bit too close to the nose, although this could be variable on person. Also are you working with spheres behind the eyelid area? I find this really useful for eyelid modeling.
Lack of arcs on the face. A lot of the body contains arcs. The face is no exception. The mouth lies on a slight arc. The eyes lie on a slight arc. Your eye placement seems to linear right now.

I know your on elysiun/blenderartists.org, so you might want to look up my head portrait (not the one in the focused critique area,it may still be in my signature too). Just look at how I go from the traditional concept of the upper lip, to what I explained here. I think the difference is stunning. Sorry I'm being a bit harsh. I just really like studying faces.Your zbrush skills are amazing though!

Gunilla
04-14-2006, 10:55 AM
Hi Matt! Nice work on the captains head - he's got a good expression going even withput the eyes. So, are you texturing him right now? Looking forward to the updates :thumbsup:

KangarooMan
04-14-2006, 11:36 AM
soundwav_: Hey Itai, thank you very much for your kind comments, I really appreciate you taking the time to check it out! :D

I wish the other pirates had as much.

Yeah I thought that too, but I really am not sure how much of the other three you'll see, at least at what size. They will only play a minor part in the scene, with the main focus on the captain. I put as many polygons into his head as I did the entire bodies of the others. Thanks again!

Womball: Hey there Nathan, thanks a lot for your input. I don't necessarily agree with all of your observations. But I do agree that the tragus and the antitragus got flatten out too much. The one thing that bothers me however is the upper lip, it feels too much like he was born with a cleft lip. Still I greatly doubt that they would have had means to repair it then. The corners of the mouth are subjective and by far not every face has pronounced contours at the edge of the mouth. If you're really interested in the structure of the face a good book to have is "Anatomy Drawing School" with illustration by Andras Szunyoghy. I believe it was re-released as "Cyclopedia Anatomicae". Thanks again for sharing your thoughts on the model!

Gunilla: Hi there Gunilla, thank you very much! And how did you know I was texturing him at that very moment, lol?! I will upload an image of it in a second. Thank you again, you're always too kind!

Matt http://www.primatestudios.com/temp/pirate.gif

KangarooMan
04-14-2006, 11:39 AM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1145014791_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1145014791_large.jpg)

Greetings,

Here is the current state of the captain's head. I was testing the texture on a much lower subdivision level and there isn't currently a normal or displacement map on it. You can see it is still a WIP, with the seam running down the middle of his head etc. I sort of like the lifeless eyes, makes him look like a zombie. :P And now off to lunch I go.

Matt :)

Gunilla
04-14-2006, 11:51 AM
And how did you know I was texturing him at that very moment, lol?! I will upload an image of it in a second.

There's no secret I can read minds :D

Great start - the eyes are creepy!

Womgoose
04-14-2006, 12:03 PM
Spooky pirate ooh ;)
Nice work on the texturing :thumbsup:

makaron
04-14-2006, 02:16 PM
like that skin... suits a sailor very well

http://hem.bredband.net/makaron/chick_25.gif

KangarooMan
04-14-2006, 03:24 PM
Gunilla: Hi there again Gunilla, I believe you! :D Thanks again, I am very happy to hear that you like the texturing thus far! :wavey:

Womgoose: Hey Lee thanks a lot man! I think I might try a zombie or two after the challenge is over. :surprised ...uhm brains... :drool:

makaron: Hi there Mona thank you very much, your kind comments are always very much appreciated! Also big thanks for the Easter eggs! :surprised ...uhm Easter eggs... :drool:

Thanks again for all of your kind words!

Matt http://www.primatestudios.com/temp/pirate.gif

Womgoose
04-14-2006, 03:33 PM
Womgoose: Hey Lee thanks a lot man! I think I might try a zombie or two after the challenge is over. :surprised ...uhm brains... :drool:

Matt http://www.primatestudios.com/temp/pirate.gif

HAHA :thumbsup:
I will do Zombie Monkey if you do Zombie Pirate YARR me hearties!

KangarooMan
04-14-2006, 03:42 PM
HAHA :thumbsup:
I will do Zombie Monkey if you do Zombie Pirate YARR me hearties!

Deal! :deal:

Matt http://www.primatestudios.com/temp/pirate.gif

M477
04-14-2006, 04:56 PM
Hey Matt nice work on the texturing!

Zombie Pirates and Monkies?! It's all gone 'Pirates of the Carribean'! :D

KangarooMan
04-14-2006, 09:24 PM
Thanks again Matt, I really appreciate it! :D


Zombie Pirates and Monkies?! It's all gone 'Pirates of the Carribean'! :D

Umm, and just in time for the sequel. :p

Matt http://www.primatestudios.com/temp/pirate.gif

glenn23
04-14-2006, 09:51 PM
Really like the start you have on texturing. specular looks perfect. so much life it even looks like he has the start of a zit on his cheek!

excellent uv's too!

shakes
04-15-2006, 11:55 AM
back to the head final model for a sec, that profile is just perfect! love it(the other views are great too, but that's my fave)
the skin texture is very good ,too! lots of nice details there !

bkeiser3d
04-15-2006, 04:11 PM
Nice job on the head textures, they have a certain style that suits the characters very well.

KangarooMan
04-17-2006, 10:39 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1145313544_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1145313544_large.jpg)

Greetings,

Here are the cooking utensils that go with the cook pirate Jelly that I recently finished modeling.

KangarooMan
04-17-2006, 10:42 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1145313745_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1145313745_large.jpg)

...

KangarooMan
04-17-2006, 10:45 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1145313926_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1145313926_large.jpg)

...

M477
04-17-2006, 10:52 PM
Hey Matt, nice updates! Always a good fun to model utensils and add ons, they look great on Jelly, love the pot hat :D

KangarooMan
04-17-2006, 10:54 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1145314442_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1145314442_large.jpg)

Well I didn't get as much done this extended weekend as I would have liked to but what I did get done I am pretty happy with. I spent most of my time finishing up the last crew member before I switch over and work on the captain. And it is a bit of a toss up which one I like the best. I had always thought about making Jelly's cooking utensils multi-functional so that is why I doubled the cooking pot as a helmet and I guess the utensils could be his weapons. I felt that he should be able to have all the tools he needs to cook with him where ever he went. And so that is the thought behind his design. On a side note does anyone else notice that the servers are running a little slow tonight? CGS must be getting a lot of traffic. Thanks for looking! :D

Matt :)

Womgoose
04-17-2006, 11:52 PM
lol that is one crazy cook.
I wonder how the crew feel about him cooking with his erm hat? lol

Yeah the site has been really slow for me today. Most of the day it has taken about 10-20 seconds for every page to load.
Still... with updates like this to look at, it is worth the wait.
Exceptional as always Matt.
:applause:

KangarooMan
04-18-2006, 12:12 AM
glenn23: Hey Glenn, thanks a lot you're always too kind! You know now that I am thinking about it none of the pirates have tattoos. I had originally wanted to cover the the old one with the eye patch with them. It was you comment over that zit that made me remember. :D Thanks, I'll need to make a note so I don't forget again!

shakes: Hi there John, thanks a lot, I really happy to hear that you like it! My favorite is the 3/4 view on the right. I was just rotating it around in ZBrush while I was sculpting and it jumped out at me. So that is what sparked the update. :D

bkeiser3d: Hey Brian, thank you very much!

they have a certain style that suits the characters very well.
Cool, you don't know how happy I am to hear that! :beer:

M477: Hey Matt, thank you very much! Yeah, I really enjoy modeling the little detail items for the characters and the scene too. It makes for a lot of fun. :D

Womgoose: Hey Lee, I see I am not the only one still up. You must have posted while I was (slowly) typing along. :p Thanks a lot for all of the kind words, I am really glad to hear you liked the cook's design! :D
I wonder how the crew feel about him cooking with his erm hat? lol
What's a little extra salt in your diet? :p

Yeah, 10-20 seconds is about what I was getting too. Usually I get the pages almost instantly.

Thanks again guys! Now it is time to turn in and do what we humans do for 1/3 of our lives. :surprised zZZZ

Matt http://www.primatestudios.com/temp/pirate.gif

Gunilla
04-19-2006, 06:33 AM
Haha - Jelly Belly has a wonderful hat! :thumbsup:

I love the work you do on all the props - it will look fantastic when it all comes together!

cgoz
04-19-2006, 06:37 AM
hey man really cool characters with those stuff...looking forwart to see textured.

medunecer
04-19-2006, 07:49 AM
Excellent utensilis and textures. I'd like to know something more about your way to use displacement masps. Could you post some details when you'll work on it? Thanks and congrats: you're doing a great job!

DaddyMack
04-19-2006, 01:25 PM
Whoah... Or probably more appropriate YOINKS!!!

Matt, I just went to your challenge page and followed your progress on this piece and I gotta say you're outdoing yourself here mate... The quality of your work has just shot through the roof! Congrats mate and good luck with the journey;) I'll try and spend more time here after I recover from the initial overwhelmingness that just hit me... again YOINKS!!!

Killer:bowdown:

KangarooMan
04-20-2006, 06:53 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1145559198_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1145559198_large.jpg)

Greetings,

Well over the last day or so I worked on the first mate Toonces. I had intended to start in on the captain next but I had some ideas for this little guy here and went ahead and started modeling. Yeah, I know that my pirates seem to have a lot of eye problems but maybe Toonces here could barrow an eye from John's (http://forums.cgsociety.org/showthread.php?t=324601) tricloptic cat. ;)

KangarooMan
04-20-2006, 06:55 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1145559301_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1145559301_large.jpg)

...

KangarooMan
04-20-2006, 06:56 PM
Gunilla: Hi there Gunilla thank you very much for all of you kind words, not just now but throughout the challenge! :D Hopefully the thought behind the cook's ensemble isn't too out there.

cgoz: Hey Ozan, thanks a lot for stopping by and commenting on my entry, your kind words are much appreciated! :wavey:

medunecer: Hey there Marco, thank you so much man, I am really happy to hear you like them! :D As for the displacement maps, I do them all in ZBrush. Now with the displacement exporter you have a lot more options for exporting. What part were you interested in? The creation or how I am using them? About the only thing that I've ended up using a displacement map with in the challenge so far is the island. I've been exporting higher resolution versions of the different character to preserve more of the details and have just been using normalmaps for the finer details that got lost. :shrug: Thanks again!

DaddyMack: Hey Robert, thanks a lot you're too kind! :blush: I've been able to spend a little more time on this challenge than I had in the last ones. Thanks again for stopping by!

Thanks again everybody! :D

Matt http://www.primatestudios.com/temp/pirate.gif

makaron
04-20-2006, 07:15 PM
nothing more to say than... :love: that cat...
and I wonder what kind of fur he will get? :P

M477
04-20-2006, 09:44 PM
Hey Matt, Great cat - a true pirate moggy! How did he lose his eye and his leg? I imaging chasing mice around a ship full of explosives and sharp swords can be disasterous for any feline! :argh:It's going to be great to see your scene put together, you have soo many items it'll be something people will stare at for many hours to see all the small details!

A fantastic cat for the crew, whatever next!? a peg leg mouse mouse?? Keep it coming! :bowdown:

KangarooMan
04-20-2006, 10:12 PM
makaron: Hi Mona, thank you very much, I am so glad to hear that! :D I think that it will get a black and white patchwork fur color. I saw one like that earlier when I was looking for some reference and I thought that it would fit just perfectly with Toonces. My only concern is that it might blend into the surroundings too much. I don't know I will have to wait and see how that works when it all comes together.

M477: Hey Matt thanks a lot, you're really encouraging me keep at it! I just hope that everything fits on to the ship. :p
Actually you hit the nail on the head, I felt like if the people are going to be all banged up and missing parts the cat would probably be no exception. I was originally going to put the patch on the other side but it just made more sense having the missing leg and eye on the same side. Being a pirate/cut throat like he is I am sad to say that the mouse didn't make it. The ghastly proof is hanging from the cat's collar. ;)

Thank you both again! :D

Matt :)

Womgoose
04-21-2006, 11:54 AM
...and as always you pull another perfect model out of your bag :)
You really inspire me to model better and try harder. However, I'm stuck in work at the minute so I can't BOO! :)

I love the little mouse skull on his collar, your imagination is limitless! :bowdown:

oceanbluesky
04-21-2006, 02:17 PM
Hey Matt, Toonces is great!! Really like the fun character it adds to your scene...looking forward to seeing more! Good luck

shakes
04-22-2006, 06:37 AM
nice updates Matt! great work on the utensils and the scary guy..and pirate cat..what a classic-just love it! what a crackup!

medunecer
04-29-2006, 06:57 AM
Hey Matt! You're so fast with your good modeling! Pirate cat is really great! About displacement, I'd like to know both the creation and how you are using them...if you have time, could you give me some advices about it? Thanks!

hobo
04-30-2006, 11:12 AM
'course a pirate cat has a peg leg an' an eyepatch !! Nice going Matt :)

mdavid
04-30-2006, 12:14 PM
That's one really cool pirate cat. Wonderful stuff. I love the idea of the cook wearing his tools of the trade too

DesignerV
04-30-2006, 01:14 PM
Matt Benya
The toonces look really good, U've got a nice style,man.
Keep it UP!

KangarooMan
05-01-2006, 03:49 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1146498571_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1146498571_large.jpg)

Greetings,

Well it has been a while since I have last updated. I didn't have too much time over the last week to work on the challenge but over the weekend I ended up modeling the last of the pirates. I rendered out a turntable last evening for him, here is a detail of his torso.

KangarooMan
05-01-2006, 03:51 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1146498697_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1146498697_large.jpg)

And here are two large frames from the turntable. Now I will go back to tweaking the ship. I see that I don't have too many days left in the challenge and I still need to texture a lot of the items and of course do the final render. ;)

Matt :)

Gunilla
05-01-2006, 03:53 PM
Great modeling as always - I really like those duffel buttons, cool touch :thumbsup:

KangarooMan
05-01-2006, 04:41 PM
Also if anybody is interested here is a Quick Time movie of the turntable (640x480), it is around 3MB in size.

http://www.primatestudios.com/temp/qt_video.jpg (http://www.primatestudios.com/temp/Horus640x480_SorensonVideo3.mov)


Womgoose: Hey Lee, thanks so much for all of your kind words and support! The skull originally started out as a human skull/bell but the mouse skull just seemed to be a better fit. Thanks again man!

oceanbluesky: Hi there Eric, thanks a lot for your encouragement! I am really happy to hear that you think Toonces adds to the scene!

shakes: Hey there John, you're too kind! Thank you very much for all of your kind words!

medunecer: Hey Marco, thanks again man! I will look into putting something together on the displacements for you in the near future. Thanks again!

hobo: Hey there John, thank you very much for all of you generous comments! I was thinking of having Toonces lick/polish his wooden leg in the final render.

mdavid: Hey Mark, thanks a lot! I am glad to hear you like the idea for Jelly's costume!

3dsMAXs: Hey there again Vlad, thank you very much for your kind words, they are much appreciated!

Gunilla: Hey wow you are really fast! Thank you very much Gunilla, I am really happy to hear that you think so!

Thanks again for all of your wonderful replies, I really appreciate that you've taken the time to come and check out my entry! :D :wavey:

Matt http://www.primatestudios.com/temp/pirate.gif

On a side note here is a song (http://www.soundclick.com/pro/view/03/default.cfm?bandID=106366&content=song&songID=720601) to view the thread by. ;) I recently found the Brobdingnagian Bards (http://thebards.net/) and have been listening to their music. Among my favorites are: "Jedi Drinking Song (http://www.soundclick.com/pro/view/03/default.cfm?bandID=106366&content=song&songID=3406385)", "Donald Where's Your Trousers Medley (http://www.soundclick.com/pro/view/03/default.cfm?bandID=106366&content=song&songID=720601)" and "The Scotsman Unbound (Dance Remix) (http://www.soundclick.com/pro/view/03/default.cfm?bandID=106366&content=song&songID=727602)".

soapy
05-01-2006, 05:22 PM
Super nice modeling Matt. I love how each character has his own kit with all the parts and detail. The cat is a crackup! LOL The captain turned out uber-kool. Awesome stuff, cheers.

ChewyPixels
05-01-2006, 05:57 PM
Nice work on the Horus character. :bounce:

What technique did you use for the feather? I'm also going to incorporate a feather into my character's hat. Well, that's if I get to that point. :blush:

Joblh
05-01-2006, 06:04 PM
cool, you're doing something with pirates too! :D luckily we don't have the same concept ;)

Amazing modeling, and great work on the texturing of the head!
im following thisone http://www.primatestudios.com/temp/pirate.gif

M477
05-02-2006, 11:45 AM
Hey Matt, nice work on the last pirate he looks ace. Good to see you got your turntable in too, I can't see it here - blocked by my crazy work internet firewall (I know..:banghead: ) keep it going, not too long before we get our lives back :D

makaron
05-02-2006, 09:27 PM
great pirate :applause: love that huge sword... and I think the cat would be really nice in black/white too...

mmoir
05-03-2006, 01:01 AM
Hey Matt,

You have been really cranking out some nice models.:thumbsup: :thumbsup: :thumbsup: The details on the last guy are great. I am looking forward to all your models and background coming together.

medunecer
05-03-2006, 08:00 AM
Great work Matt! Turntable is amazing!

shakes
05-03-2006, 09:57 AM
great pirate matt, and really enjoyed watching the turntable..very nicely done. love the little skull'n'crossbone details!

DeeVad
05-08-2006, 07:02 PM
Hi Matt,
I finally find your work thread, and your turntable is really great. I will follow your work now ;).
Keep good job !

ThierryS
05-21-2006, 12:30 PM
Seems there is some time that passed since the last update :hmm: Really hope you can finish this picture, you've got some top modeling done for it. Good luck man! and don't sleep just finish it, hehe!

FlaminGlow
05-22-2006, 04:55 AM
Wow Matt, great modeling skills, and great renders too. you know you have only 5 days left i hope you managed yourself to finish in this little time, i now have to pass by your 2d to see your progress good luck man...:thumbsup:

KangarooMan
05-27-2006, 11:30 PM
http://features.cgsociety.org/challenge/entries/13/9681/9681_1148772608_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9681/9681_1148772608_large.jpg)

For thousands of years the sacred tribe guarded the Temple of Fire from robbers and pirates determined on sacking it's treasures. It was said that if any succeeded in pillaging the temple great woe would visit the island, it along with the thieves and the very people that guarded it would be engulfed in a storm of fire. So begins the journey.

KangarooMan
05-27-2006, 11:46 PM
I want to thank everybody for your kind words while I was away from the challenge. :D :wavey: I ended up running out of time to work on it for personal reasons. :sad: So the bulk of the final image was completed last night and over the day today. And I still have 20 minutes to get the .tiff uploaded. :p I will reply to you all tomorrow when I hopefully feel a little more spry. I am really looking forward to checking out all of your final images. Right now I really really need to catch some Zs.

Thank you again everybody!

Matt http://www.primatestudios.com/temp/pirate.gif

mmoir
05-27-2006, 11:53 PM
Hey Matt,

I am glad you could finish your image , I was getting worried you wouldn't. Great job on the lighting and the modeling :thumbsup: :thumbsup: throughout your image. Good luck with this .

cgoz
05-28-2006, 10:28 AM
Yo-ho-ho, and a bottle of rum! Drink and the devil had done for the rest
Yo-ho-ho, and a bottle of rum!

matt i'm glad to see final image too...congrats

oceanbluesky
05-28-2006, 10:32 AM
Wonderful sense of depth and lighting Matt! Really enjoyed following your work -- especially your sense of details and writing. Thanks also for being so supportive to the community during this Challenge, even early on! Best of luck with the judging! Hope you caught up on your sleep and that you will participate in future Challenges! Cheers!

makaron
05-28-2006, 10:40 AM
you made it... and you made it in a grande style... :bounce:

3dRaven
05-28-2006, 11:25 AM
The final image looks great Matt :thumbsup: Nice lighting and details.

FlaminGlow
05-28-2006, 12:28 PM
Congrats Matt, brilliant job. :thumbsup:

alvin-cgi
05-28-2006, 12:43 PM
very nice, especially the valcano part, smoke!:thumbsup:




The Journey Begins (http://forums.cgsociety.org/showthread.php?t=322760&highlight=alvin)
Spectacular 3D (http://forums.cgsociety.org/showthread.php?t=275950&highlight=alvin)

Womball
05-28-2006, 04:14 PM
Brilliant work! Very nice atmosphere and perspective too!

Gunilla
05-28-2006, 06:28 PM
Hey Matt, I'm so glad you could come back and finish this - congrats, it really turned out fantastic!
Love the atmosphere in it - the vulcano is absolutely stunning... it was nice following you on this - good luck :thumbsup:

KangarooMan
05-28-2006, 08:28 PM
soapy: Hey thanks a lot James, I really appreciate it! Yeah the captain turned out to be my favorite too, seconded by Jelly. I almost left Jelly out since I didn't know if I would have time to finish weighting him.

Jedi-Juice: Hey there Jesus, thanks a lot for checking out my entry! For the feather I modeled the shaft first and then I took and extracted an edge that went over the parts I wanted to put the fibers. It ended up looking a little thin when I made them frizz out so I extruded it so it was just a little bit wider and that is what helped make the messy look. Thanks again!

Joblh: Hey Job, thank you very much for checking out my journey, much appreciated! Yeah pirates seemed like a good way to go, always on the prawl and such.

M477: Hey there Matt, thanks a lot I am really happy to hear that you like Horus! Yeah it looks like the last turntable I submitted was the one that was used then, thankfully. I submitted several before they posted that you were allowed only one in the FAQ.

not too long before we get our lives back

Yeah, I wasn't quite sure that I was going to be able to finished the challenge there toward the end. But one very long night and then another long day and I still had 20 minutes to spare before the challenge ended. Thanks again man!

makaron: Hi there Mona, thank you very much! I am so happy to hear that you like it! I wish the cat would be a little more distinguishable in the smaller image but, quite a few of the details got washed out. Like the glowing eye patch on Horus, it just looks like a blurry blob of light rather than the Egyptian Eye of Horus. I may make a couple of details from the bigger image if I have a chance. Thanks again Mona!

mmoir: Hey Mike thanks a lot man, I really happy to hear that you like them! Hopefully they all came together well. It was really fun putting them with the ship. Since I ran out of time I wasn't able to work them all in. I also modeled a rat to hide around on the deck but had to leave it out. I might make a redux version with the rat. Thanks again man!

medunecer: Hey Marco, thank you very much! I am really happy to hear that you liked the turntable. Thanks again!

shakes: Hi there John, thanks a lot I really appreciate it man! Yeah I was pretty happy with the way Horus turned out. Thanks for stopping by and checking it out!

DeeVad: Hey there David, thanks a lot for stopping bye!

thierry2005: Hey there Thierry, thank you very much for stopping by and encouraging me to keep going! Yeah time really slipped away from me. Going from having one month left and hopes that I could finish the image and maybe even make a good showing on the 2D image to having what seemed like two very long two days. I think the lack of sleep in the last few weeks ended up catching up with me since I got sick at the beginning of last week and haven't been able to fully shake it yet. Thanks again for the support!

FlaminGlow: Hey Mohammed, thanks a lot for the encouragement to keep going! Unfortunately I didn't have any time to work on the 2D entry then. I still plan on finishing it up when I have a few spare moments but when that will be in the near future I am not sure. Thanks again Mohammed!

--- Post Final Image ---

mmoir: Yeah neither of us finished with much time before the end did we? It was a blast though throughout the challenge. I can't wait for the next one to start, lol. Thanks again Mike, I am really glad you were here to take the journey with.

cgoz: Hi there Ozan, thank you very much! I am really happy to hear that you like the way the final image turned out!

oceanbluesky: Hey there Eric, you're too kind! :blush: It was a fun journey to take.

especially your sense of details and writing.

You don't know how relieved I am to hear that. I had thought up the story a long while ago and never put it down. Then I needed to have it when I went to submit the final image. So hearing that is a big relief, thanks again man!

makaron: ...But just barely! That is really good to hear, it was a lot of fun throughout the challenge. Thank you very much for all of your support!

3dRaven: Hey Gregory, thanks a lot for dropping in and checking out my final image, I really appreciate it man!

FlaminGlow: Hey again Mohammed, thank you very much! I am really happy to hear you like the way it turned out!

alvin_cgi: Hi there, thank you very much for stopping by and checking out my entry! I am glad to hear that you like it!

Womball: Hey Nathan, thanks a lot man! I am really glad to hear you think so!

Gunilla: Hi there Gunilla, thank you so much for your kind words over the entire challenge, they are most appreciated! I am so happy to hear you like where my journey lead. Thank you again Gunilla!

Thank you all very much again for your support over the challenge! :wavey: :D And now I dawn the pirate hat emotiocon one last time. :D

Matt

Joblh
05-28-2006, 09:11 PM
Awesome, it came out very nice! :thumbsup: colors and lighting gives your image great depth!
good luck with the voting, yours is one of my favourites! :)

(what about making a movie together? ... containing 2 frames :D )

KangarooMan
05-28-2006, 09:31 PM
Hey there again Job, thanks a lot man! :D Lol, yeah we should make that movie, after all it only needs to be edited. ;) What is that 1/12 of a second?

Matt :)

Joblh
05-28-2006, 09:50 PM
damn, 3 months for 1 frame.. that sounds pretty depressive does it ! :scream:

medunecer
05-28-2006, 10:33 PM
Great final image! Fantastic detailed models with a really cool Bg! I have to say that your way to modeling and to set up all the actors, costumes and scenes really inspired me. Good look my friend!

shakes
05-28-2006, 10:36 PM
hey congratulations Matt! that's a very spectacular image! really excellent materials and lighting-good luck with the judging, and see you next time!

mdavid
05-28-2006, 11:44 PM
Oh wow! That is just so amazing. To complete such an ambitious scene clearly takes real professionalism and talent. Congratulations. The result is fantastic

Vedic-kings
05-29-2006, 12:07 AM
This is a wonderful final! I really love the senese of motion in your scene, really a good job!!

Good luck on the voting!:thumbsup: