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View Full Version : The Journey Begins Challenge (3D) Entry: Petri Paappanen


trancecaster
02-28-2006, 08:00 AM
Petri Paappanen is entered in the "The Journey Begins Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/journey_begins/view_entries.php?challenger=9665)

Latest Update: Modeling: building
http://features.cgsociety.org/challenge/entries/13/9665/9665_1142686251_medium.jpg (http://forums.cgsociety.org/showthread.php?p=3357521#post3357521)

trancecaster
02-28-2006, 01:03 PM
http://features.cgsociety.org/challenge/entries/13/9665/9665_1141135404_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9665/9665_1141135404_large.jpg)

Testing. Not sure if this is final setup, but snails there definitely will be;)

adel3d
03-01-2006, 02:46 AM
welome to the challenge
Excellent start
wish you success !:thumbsup:

pluMmet
03-04-2006, 12:45 PM
Yes nice idea!
Just to mention I think snails have shells and slugs do not.
http://en.wikipedia.org/wiki/Snail

And the biggest snail around:
http://upload.wikimedia.org/wikipedia/commons/thumb/f/fc/Achatina_fulica_Thailand.jpg/250px-Achatina_fulica_Thailand.jpg

Sorry to impose :hmm:

BobbEr
03-04-2006, 01:03 PM
Nice and funny idea! Good luck! :)

velascodearmas
03-04-2006, 08:05 PM
Hm. Why would they stop in the middle of the road to check the map? Wouldn´t it be better to do that on the sidewalk ;) ? Reminds me o a Fat Boy Slim clip od the little aliens in the city. Good luck!

trancecaster
03-07-2006, 11:51 PM
Yes nice idea! Just to mention I think snails have shells and slugs do not.

...and it means that slugs are faster than snails? I guess i have to fix that.

Hm. Why would they stop in the middle of the road to check the map? Wouldn´t it be better to do that on the sidewalk?

Thought that dangerous journey is more exciting than safe one;)

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Thanks for the support guys:)

CTRL+X
03-08-2006, 01:14 AM
odd little entry,,, but waiting to see how it turns out

d4m0
03-08-2006, 01:35 AM
Snails are great! You should try to look at some underwater snails... they get HUGE. I went scuba diving once and saw a snail bigger than my hand!

trancecaster
03-14-2006, 10:18 PM
http://features.cgsociety.org/challenge/entries/13/9665/9665_1142378294_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9665/9665_1142378294_large.jpg)

Almost final setup. Changed the angle...those little guys needed reason for their journey and now they have good one - big girls & cheap beer. First modelling and/or texturing WIPs coming soon...been badly out of inspiration (=women) and started whole thing in "wrong order" by creating set of textures and normal maps.

d4m0
03-15-2006, 01:14 AM
I'm looking forward to seeing how this one turns out! Good luck in getting your "inspiration"!

trancecaster
03-18-2006, 11:34 AM
http://features.cgsociety.org/challenge/entries/13/9665/9665_1142685241_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9665/9665_1142685241_large.jpg)

Lots of work left with these, but style will be something like...more or less 50's?

trancecaster
03-18-2006, 11:50 AM
http://features.cgsociety.org/challenge/entries/13/9665/9665_1142686251_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9665/9665_1142686251_large.jpg)

Almost done. Rest details will be added by normal maps...trying to keep poly counts low enough so that whole thing can be done without buying new computer:P

smallone3d
03-20-2006, 02:12 AM
Just wondering if more perspective on the buildings will give it a more meaning.
Like it has been mentioned, why would they stop in the middle of the road? How about starting them of a little more on the side, playing with the perspective as you go a long.


cesar

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