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View Full Version : Blossom- Anime version


ewan
02-28-2006, 07:57 AM
http://img505.imageshack.us/img505/1633/blossom9iu.th.jpg (http://img505.imageshack.us/my.php?image=blossom9iu.jpg)

heres my project... an anime version of Blossom from powerpuff girls... no normal maps here folks! just a plain and simple game model... around 2000 quads... guess I gave too much polys to the hands... I did this in Wings3D, I UV mapped and animated it in Maya. C&C's are welcome! I'll update soon. Thanks!!!

ewan
02-28-2006, 10:15 AM
Here's my (messy) texture for Blossom.... I did this in Photoshop.

http://img301.imageshack.us/img301/8274/blossomtxture2vb.th.jpg (http://img301.imageshack.us/my.php?image=blossomtxture2vb.jpg)

Dennispls
02-28-2006, 03:11 PM
Not bad but make the shoes smaller they look way too big imho

XepptizZ
03-01-2006, 03:13 AM
Haha, I though by myselfe "Wasn't she anime already?",

But you've pulled it of nicely.

whooosh
03-01-2006, 05:41 AM
you could save alot of polys for the hair if you keep it a plane with some subdivisions and a good alpha for the texture. For the eyes...you can probably just use textures without all that geometry

Xenogear1984
03-01-2006, 06:19 PM
Nice I like it!!!
Care to post a close up on the wireframes thanks really interested in looking at it more detail

ewan
03-03-2006, 04:15 AM
here's some screenshots of Blossom with transparency map and an injured texture....

http://img.villagephotos.com/p/2006-3/1154319/blosomscreens.jpg

DarkSquirrel
03-03-2006, 06:50 PM
you seem to be having some "normal" problems with your model. if your using maya(which it looks like you are) head up to edit polygons-->Normals--> then try "set to face" , "conform", or "average normals", then re-apply your "soften/harden" and it should fix those black areas in the shading.

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03-03-2006, 06:50 PM
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