Leonard
02-28-2006, 04:36 AM
Hi guys,
Just a quick note to say that we have a few spaces left for the Mental Ray Fundamentals online workshop with Bart Gawboy from Mental Images.
The course starts soon on 17 March, and enrolments close soon on 11 March so get in now.
>> Course information and enrollment <<
(http://workshops.cgsociety.org/courses/000015/)
Best,
Leo
Mental Ray Fundamentals with Barton Gawboy
Mastering the extensive rendering capabilities provided by mental ray© continues to challenge many CG artists. This powerful rendering tool can be used with the three major vendors in entertainment - 3ds max, Maya and XSI. Each application brings out a unique flavor of integration, using their own shaders, while providing artists with the option to customize. Also, each UI uses a slightly different set of terms, so that even the meaning of the word "shader" can seem puzzling at first. This workshop will break through the veil of confusion and help artists understand how to use mental ray to develop the look they have envisioned, no matter what application or language is used.
Over eight weeks Barton Gawboy, Director of Training and Special Projects with mental images®, will tutor students to use a custom set of shaders that follow a specific "look development philosophy".
By demonstrating these elemental shaders within a highly interactive class structure, Barton will provide students with a way to learn and implement this philosophy. Additionally, Barton will draw on exclusive material from a book being developed by Andy Kopra, of mental images.
Just a quick note to say that we have a few spaces left for the Mental Ray Fundamentals online workshop with Bart Gawboy from Mental Images.
The course starts soon on 17 March, and enrolments close soon on 11 March so get in now.
>> Course information and enrollment <<
(http://workshops.cgsociety.org/courses/000015/)
Best,
Leo
Mental Ray Fundamentals with Barton Gawboy
Mastering the extensive rendering capabilities provided by mental ray© continues to challenge many CG artists. This powerful rendering tool can be used with the three major vendors in entertainment - 3ds max, Maya and XSI. Each application brings out a unique flavor of integration, using their own shaders, while providing artists with the option to customize. Also, each UI uses a slightly different set of terms, so that even the meaning of the word "shader" can seem puzzling at first. This workshop will break through the veil of confusion and help artists understand how to use mental ray to develop the look they have envisioned, no matter what application or language is used.
Over eight weeks Barton Gawboy, Director of Training and Special Projects with mental images®, will tutor students to use a custom set of shaders that follow a specific "look development philosophy".
By demonstrating these elemental shaders within a highly interactive class structure, Barton will provide students with a way to learn and implement this philosophy. Additionally, Barton will draw on exclusive material from a book being developed by Andy Kopra, of mental images.
