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Jaba153
03-14-2006, 09:32 PM
great work so far stefan!! congrats wanna see the whole scene... the shaders & modellin are exellent!:thumbsup:

fgdf
03-14-2006, 09:54 PM
That's too cool men keep it up!! awasome texturing!

arte-i45
03-14-2006, 10:13 PM
Wow Stefan, the new bot really looks great! Your modeling and texturing are top notch. :buttrock:

Matt :)

Stefan-Morrell
03-15-2006, 04:34 AM
thanks again for the comments! :)

se7enthcin..yeah,I agree about the reflection being too strong,there's a heap of errors in that turntable if you look hard enough(I somehow managed to turn off all the red wires too & I'm wondering if my reflect maps were turned on at all)..final render will be quite stylised so I doubt you'll notice in the final piece



bern_20..the idea is of several robots escaping a scrapyard where they live/work,there will be a long wall of some kind with a hole in it,through the hole(& above the fence) you'll see a grand futuristic city..symbolic of the journey away from the scrapyard..I may also add a monorail..again symbolic of a journey to come.
so I expect a nice juxtapostion between battered & beaten(bots & scrapyard) & gleaming new & modern(the city beyond).

that's just a rough idea though,I'm still working out how to put it all together so I figure I'll work on props & bots till the final scene comes to me.

shakes...dont go too hard though,your style of material & textures is perfect for your work,I wouldnt change a thing about your texturing.


not sure what I'll start on next,might have a crack at the ruined wall,seeing everyone having fun with zbrush has me wanting to fire that up for some displacement fun

Cheers
Stefan

SuperXCM
03-16-2006, 02:43 AM
Waouwwwwwww, :eek:, man, you work too fast, i never see this thread before shame on me! :eek:

I love your sketch, lot of style, and the modeling is the same, amazing work, i will follow you entry for sure, keep this way!! :beer:


ps: don't know if somebody ask, but which render did you use? U work on max8, is this mental ray? :blush:

Stefan-Morrell
03-16-2006, 03:03 AM
thanks for checking out my entry Lombardo :)

for rendering..I'm using Max8 with light-tracer & hdri,I haven't yet decided on a final renderer to use on this scene but for testing puroses the setup I have now is reasonably fast(about 1-2 minutes for each render)
the untextured shots are also using lighttracer,with very low samples to speed things up

Cheers
Stefan

Womball
03-16-2006, 03:12 AM
2 MINUTES!?!? You could render out a decent length animation with that. They look like 30 minute renders.... Not sure what its going to look like at the final render if your only using "low settings" BTW thanks for the link. I will check up on that when I have more time.

Stefan-Morrell
03-16-2006, 05:23 AM
2 MINUTES!?!? You could render out a decent length animation with that. They look like 30 minute renders

& the textured parts in the turntable rendered at less than 1minute (I switched off the lighttracer for that part)..I've got no patience for slow renders,lol

"BTW thanks for the link. I will check up on that when I have more time."
no worries, Leigh has some great articles about texturing that should offer you a good basic understanding of whats required,

*edit..was about to give you another link.. (http://forums.cgsociety.org/showthread.php?t=63930) looks liike you've already found it though:thumbsup:

Cheers

Stefan-Morrell
03-16-2006, 12:13 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1142511180_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1142511180_large.jpg)

started making a wall which will feature prominently on one side of the image,sculpted in Zbrush & rendered with Final render stage1.
diffuse & bump map will also be added

Sneakybunny
03-16-2006, 12:18 PM
your model is really looking good (peow peow peow)
go kiwi's

from The Huffer

MacAndre
03-16-2006, 12:58 PM
great work, you now that ... :applause:

Stefan-Morrell
03-16-2006, 02:18 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1142518684_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1142518684_large.jpg)

here's the low res mesh the displacement is rendered on..plus the uv sheet,there's another section of the wall yet to receive displacement,rubble & reinforcing rods will be added later

Stefan-Morrell
03-16-2006, 02:28 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1142519324_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1142519324_large.jpg)

a couple diffuse texture possibilities

tuck
03-16-2006, 03:26 PM
Wow! you work so fast, really good modeling and shader looks already beautiful!!:thumbsup:

gu
03-16-2006, 03:29 PM
hyper real dude! If you go this way till the end we´ll see a photo!:D

keep it up, congrats!

gus

Zom-B
03-16-2006, 03:36 PM
Very nice. Great texture work. I like the second one better, I think it has more character.

MVDB
03-16-2006, 03:42 PM
This displacement with texture and bump on the wall is
looking fantastic! :thumbsup:

Matellis
03-16-2006, 04:04 PM
looking great! keep the updates coming on an hourly basis!

se7enthcin
03-16-2006, 04:12 PM
Nice textures and beautiful use of zbrush. Keep going!

SuperXCM
03-16-2006, 04:26 PM
Thanks for answer Stefan, so it's light tracer and hdri... you use it very well, and omg this wall is amazing, keep this way!!! Amazing entry! :bounce: :beer:

XYZpoint
03-16-2006, 06:46 PM
You had created great and cute robots for this challenge and I'm curious on how will your final image look like. Great thread and wish you best in finale run!

Climax
03-16-2006, 07:15 PM
Great textures! Keep the good work comming :thumbsup:

FlaminGlow
03-16-2006, 09:18 PM
great looking wall, it looks great I thought it is real hehehe keep up the good work man..:thumbsup:

wesa
03-16-2006, 10:48 PM
Cool, really like your wall there! Keep it up, man!

gpepper
03-17-2006, 05:31 PM
Just amazing ! :argh:

MT-Cup
03-17-2006, 05:53 PM
This looks great Stonemason. I've enjoyed watching how you develop your characters and the bits of insight into your work flow.

kary
03-17-2006, 07:23 PM
Another voice of praise over how you share each step :) Great speed you're working at and the look is great.

rawwad
03-17-2006, 10:30 PM
Great kick ass textures! :D I like it very much, your work is very powrfull. For this time you are my favorite in 3D category :thumbsup: Waiting for next update

coochaki
03-18-2006, 09:21 AM
really great
i like the way you are modeling
nice details & texture:thumbsup:
thanks man!:bounce:

stavrevstefan
03-18-2006, 10:36 AM
I like the way u textured the walls.What software did u use?

Stefan-Morrell
03-18-2006, 12:57 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1142686654_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1142686654_large.jpg)

here's a shot of the layers for the wall texture

Stefan-Morrell
03-18-2006, 01:16 PM
thank's again for the comments :thumbsup:

Stefan Stavrev...the displacement is made in Zbrush..diffuse & bump are in Photoshop.

Cheers!

Stefan-Morrell
03-18-2006, 05:17 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1142702242_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1142702242_large.jpg)

started modeling the 3rd bot,this will be a stocky one wheeled machine,looking forward to adding lot's of detail.

I'm also thinking about making a more 'human' style bot,something the viewer can more easily relate to.
the bots made so far will be more or less 'pets' of the main figure.

stavrevstefan
03-18-2006, 06:24 PM
Nice and smart modeling.Can't wait to see it finished

shakes
03-18-2006, 08:31 PM
lovely engineering stuff Stefan..can't wait to see this evolve. a one wheeled bot-haven't seen one of those before!

Stefan-Morrell
03-19-2006, 05:50 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1142790640_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1142790640_large.jpg)

more modeling wires

Stefan-Morrell
03-19-2006, 05:54 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1142790876_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1142790876_large.jpg)

more modeling

Stefan-Morrell
03-19-2006, 06:01 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1142791288_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1142791288_large.jpg)

details

shakes
03-19-2006, 07:31 PM
craaazy detail..I'm impressed! alot of quite complex modelling in there. brilliant stuff Stefan.

Vedic-kings
03-19-2006, 07:39 PM
This is crazy! Great work on the details master Morrell!

"Obey your master..... MASTER!"

se7enthcin
03-19-2006, 08:27 PM
You know. If you keep showing me up like this I will have to cry ;)

azazel
03-19-2006, 11:11 PM
Man, that's some sweet modelling and texturing. Heh, wish i had some crit to say at the moment... maybe later ;)

Sneakybunny
03-20-2006, 04:41 AM
your eye for detail is incredible, well done Stefan so where about are you working in NZ?

coochaki
03-20-2006, 05:07 AM
great modeling ,man!:thumbsup:
looking for more... .. .
:bounce: ... .. .

ODoul
03-20-2006, 05:14 AM
Insane detail.

Climax
03-20-2006, 05:17 AM
Jezz! that is a cool demonstration of great modeling :eek::thumbsup:

SONIC-X
03-20-2006, 07:11 AM
Some very nice modelling you are doing-Just love those details dude.

ThierryS
03-20-2006, 08:52 AM
Stunning modeling mate, I like your work:thumbsup: :) . Good luck with what's coming next, I'll be back to check! Cheers:beer:

jamiemccarter
03-20-2006, 10:41 AM
Wow, that's an incredible amount of detail on the wheel and it's housing. Are you doing some of the detail through displacement maps, or is it all sculpted?

j

Lemog
03-20-2006, 10:53 AM
More of nice mate :thumbsup: the good taste of details of course... :)

tuck
03-20-2006, 10:56 AM
Very nice detail man!:thumbsup:

gpepper
03-20-2006, 01:18 PM
Just amazin the amount of detail on your geometry ! great work again Stefan !

Stefan-Morrell
03-21-2006, 04:43 AM
thanks for all the comments guys..I should have another update later today.

no1gashuffer..good to see another kiwi in the challenge :)..I'm in Christchurch,though all my work is coming from overseas.

jamiemccarter..thanks :) ,there's no displacement in this one.. it's all modeled


Cheers
Stefan

kfc
03-21-2006, 04:53 AM
Cool.
:D
i like the robot design and it's textures.
:thumbsup: for u

theuni
03-21-2006, 08:28 AM
Hi Stefan,

really nice product designs you show up with :thumbsup: You`re aiming for one of these future jobs right :)

Russel-Nash
03-21-2006, 01:00 PM
Wow, these models are very impressive.
Great work. :thumbsup:

Russel

Stefan-Morrell
03-21-2006, 04:39 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1142959185_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1142959185_large.jpg)

more detailing,progress is slow on this one...

luigithekid
03-21-2006, 05:05 PM
The amount of detail in your models is just mindblowing!
Cant wait to see this one textured!

oceanbluesky
03-21-2006, 07:00 PM
thanks for the wireframe stefan, interesting concept, nice details Good luck!

shakes
03-21-2006, 08:30 PM
more detailing,progress is slow on this one...
I'm not surprised! HUUUGE amount of work in this one..god speed mate! looks brilliant

bartp
03-21-2006, 11:05 PM
you are going to be in the top 3 for sure.

stavrevstefan
03-22-2006, 04:32 AM
Hey Stefan.Great work...

I just wanna ask u for the tire did u use some REAL photo reference or u made it all with no reference.Just let the fantasy go???

tilite
03-22-2006, 04:50 AM
I only really like to comment when I have something I think I can add to the piece. In your case I havn't made a comment in quite some time, simply because it looks like you have everything under control. The only things I would mention don't seem post worthy.

So just say keep it up, it's great work your producing and I'm enjoying your journey.

garphik
03-22-2006, 04:59 AM
hey Stefan,
very good progress on this one, lovely concept and implementation, esp texturing and the attention to modelling details. I am looking forward to see the entire implementation.

My crit is, your textures are really good, but your materials do not use the reflection mapping so your rust / less shiny area is equally reflective / specular.

keep it up dude !:thumbsup:

Stefan-Morrell
03-22-2006, 06:23 AM
luigithekid,oceanbluesky,bartp..thanks guys :)

shakes..cheers mate..you seem to have a new avatar for every day of the week ,lol :)

stavrevstefan..I started by looking at tyres but the overall design is all freestyle,I've no idea if it could function as a tyre though..I'm guessing those grooves need to be in a specific layout for it to work correctly ..fingers crossed no tyre experts see it,lol :)
sci-fi for me is easier if I just let go & model it all freestyle..make it look cool first & make it function second.

tilite..Cheers,I feel that way about so many threads here ,I'm restraining my self from making too many 'wow' comments on other peoples work..
..sometimes though I just can't help it.

garphik...thanks,I agree completely about the lack of a reflection map to define what parts reflect..I have made some,just haven't had the strength up enough for it to be noticable..also forgot to turn it on at all for the turntable of the 3rd bot...
a good point though as the whole 'bot would never have the same amount of relectivity with all the chipped paint it has.

hopefully I'll get some arms modeled onto this bot soon,

Cheers
Stefan

fer3d
03-22-2006, 04:00 PM
I had no idea it was you who was visiting me. This is my favourite thread in this challenge! Your work is awesome, the creativity, the details, the texturing, everything!

One thing that I wanted to mention is that I feel somehow your red robot's face was more expressive before it was textured. May be the "eyebrows" have kind of "dissappeared" in the texturing process?

fer

DimitrisLiatsos
03-22-2006, 04:03 PM
Man..your talent to make so techie stuff is killing me...arghh...gotta love those models .. :bounce:

arte-i45
03-23-2006, 05:37 PM
Hey Stefan, wow, great looking updates! I really like all the great detail you put into your characters not to mention the environment. You have done a great job sculpting the wall. As always I'm looking forward to more. :deal:

Matt :)

shahabp
03-23-2006, 06:12 PM
textures are awesome.
I like all models but the first one.
the first one (red one) doesn't seem to be original.
it reminds me a mixture of characters in "ROBOTS".
and there is something wrong in the head, may be eyes.
I like the other robots better than the red one.
and I think they have something that I would like to show them to my classmates
as a good design and good texture
http://www.robin-williams.net/images/robots/poster2.jpg

good luck

tlggungor
03-24-2006, 11:58 PM
I like this work keep going:beer:

shakes
03-25-2006, 12:02 AM
more more!

WesleyTack
03-25-2006, 01:28 AM
Just found this thread, and looking page after page got me more and more depressing...
I guess you know what I mean!
Can't wait to see them all togehter in the scene, excelent texturing, love every step you take!


- Wesley

Stefan-Morrell
03-25-2006, 01:51 AM
Cheers guys :)

I thought I'd put this project aside for a couple days & come back to it with a fresh eye.

I was also on the verge of drastically changing the whole scene..thinking about making a story of the african stink ant (http://www.mjt.org/exhibits/stinkant.htm) rather than robots,the life of a stink ant is intriguing & a journey like no other..
...but..I'll stick with the original robot concept,no point changing everything now & I'm really looking forward to making some scenery for it.


shahabp,fer3d ...I agree about the first 'bot,it was decided soon after making it that it wouldn't make the final render,the style of the first bot is very different to the other one & not in keeping with the overall 'hard sci-fi' look I'll be going for


DimitrisLiatsos ditto your organic stuff ;)

shakes ..cheers mate..a small break & I'll be back spamming like never before :)

mmbenya thanks,the wall was a great diversion from the bots

tolga..cheers!

simon.wt..this whole forum is depressing,lol..& incredibly inspiring at the same time

shakes
03-25-2006, 02:03 AM
I was also on the verge of drastically changing the whole scene..thinking about making a story of the african stink ant (http://www.mjt.org/exhibits/stinkant.htm) rather than robots,the life of a stink ant is intriguing & a journey like no other..


hmm..very interesting, but very glad you didn't change! there's lotsa bugs in this challenge anyway..not enough bots..

mdavid
03-25-2006, 09:23 AM
Yeah, I agree with Shakes. The 'bots are fantastic and it's a real treat to watch your updates. I have no doubt that they will have as much personality as any other type of 'critters' by the time you're finished with them. Your texturing and level of detail are wonderful.

stavrevstefan
03-25-2006, 09:40 AM
Stefan untill now we have one thing in comon.The name.Hope in future to be two.Your skills.hehe

Really nice

Got one question for u : can i please see your first works in 3d?

DesignerV
03-25-2006, 12:43 PM
Nice modelling! :) :thumbsup:
Really good,when are u gonna do the texturing?:)

deanmarkey
03-25-2006, 01:11 PM
thats some seriously nice work chief.,!!

ecura
03-25-2006, 02:32 PM
WOW! so far so good... actually extremely good. Same as everyone else, soooo liking your 3D models.

dannyfalch
03-25-2006, 04:17 PM
Excelent!

Been away for a few weeks, nice to come back and see your progress and most excelent work!
keep it up!

Stefan-Morrell
03-26-2006, 05:47 AM
thanks Danny,I keep poking my nose in your thread hoping for updates,good to see you back into it :)

ecura,arkecreative..thank's guys :thumbsup:

3dsMAXs...soon,I'll probably start it once the whole bot is blocked in,then I'll texture it & model the small details at the same time.

stavrevstefan.."can i please see your first works in 3d?"

hmm..I suppose :rolleyes: :
http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=stonemason
there's a couple early 3dsmax renders there


shgakes,mdavid..cheers guys,more udates soon

jddog
03-27-2006, 10:38 AM
well I really impressed about your work here Stefan, knowing your works I think this one will really be an amazing pieces. Will follow what you do here !

Julien

urgaffel
03-27-2006, 02:22 PM
Holy cow that's a lot of detail... You're really going all the way hehe. Nice work on that wall too, I like how the displacement turned out together with the textures! Any chance of seeing a group shot soon? Keep up the great work!

ChewyPixels
03-27-2006, 03:29 PM
Wheeh! Detail, detail, detail...I love the details you have in both the modeling and texturing.

Let's go, go, go! :D

Stefan-Morrell
03-27-2006, 04:53 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1143478413_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1143478413_large.jpg)

started some texturing on the tyre,still need to refine the seam & the center of the wheel will be covered by geometrie

Stefan-Morrell
03-27-2006, 05:05 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1143479129_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1143479129_large.jpg)

another detail

stavrevstefan
03-27-2006, 05:31 PM
Stef

It is beautifull....

barbapapa
03-27-2006, 05:58 PM
great work on that texture stefan, really good job. What about putting some mud splashes or something. My favorite Thread so far. Really

atra
03-27-2006, 07:14 PM
What to say.... :)

How did you do the dirt effect on the tire?
It's surely a secret.. .but I'd love to find it out :)

soapy
03-27-2006, 10:02 PM
Whoa, that tire texture is just awesome Stefan. And the model is topnotch of course. This thread is a real treat to watch. cheers, Soaps.

shakes
03-27-2006, 10:07 PM
great to see more..agree with soapy..this thread is a treat! brilliant texturing

ODoul
03-27-2006, 10:11 PM
I couldn't possible add anything that hasn't already been said.

Just wow!

arte-i45
03-27-2006, 11:59 PM
Hey Stefan, sublime texturing as always! The tyre looks real! :drool:


Matt :)

MT-Cup
03-28-2006, 12:22 AM
Glad to see you went with a fatter tyre. At first I thought you were going to use a thin one and it just wouldn't be believable. Nice work, love the detailing; your textures just blow me away.

Lemog
03-28-2006, 05:51 AM
Perfect Stefan... nothing to crit... great work of texturing... just continue with this quality :thumbsup:

se7enthcin
03-28-2006, 07:56 AM
Nice tread :thumbsup:

Not much to say for crits but it looks dang fine.

mdavid
03-28-2006, 08:49 AM
Consistently impressive work. Your texturing is amazing. I look forward to the next update

SONIC-X
03-28-2006, 09:10 AM
Great detail and the texture for the tyre is just awsome,you have to tell me how you do that!

Zapan
03-28-2006, 09:22 AM
This is ... a real one ... isn't ? :surprised :argh:

:bowdown:

cheers ,

-Zapan

kfc
03-28-2006, 09:40 AM
Wow... it looks so real.
:argh:
u got to show us how u did those dirt.

wesa
03-28-2006, 11:53 AM
really cool tire texture! Great work man! Really like it all!:thumbsup:

marcom
03-31-2006, 04:28 PM
I couldn't possible add anything that hasn't already been said.

Just wow!

i agree. some very impressive modelling&texturing going on here...

amz23
03-31-2006, 09:42 PM
Where are you man! Incredible posts one after another, and suddeny no more =/!

Perhaps you're preparing a little surprise for everyone >>?

Cheers!

Stefan-Morrell
04-01-2006, 07:13 AM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1143875626_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1143875626_large.jpg)

a break down of the wheel texture,the tread is sampled colour from the front part,painted with a very rough brush to give a speckled look,plus several overlayed 'grunge' layers to build up the dirt.
I used the uv template for the deep parts of the tread,ensuring the wireframe was black I set it to multiply & added some blur

Stefan-Morrell
04-01-2006, 07:18 AM
hey guys thanks again for the support :)..see above for details on the wheel texture

your all pulling of some great stuff for this challenge & getting any work done isn't made easier while i'm admiring everyone elses work

I've been working on a new figure..but am a little unsure about comitting it to be in this project,it might work well as a figure the viewer can relate to..(at least more so than a bot)..so,wstill working on it..&very much a WIP

regardless of what the final image is ..it will be hard scifi & will feature all the bots made so far.
I've been thinking about camera mapping the background,so that'll save a lot of time not having to uv any of the buildings

anyway..here's a shot of what I'm modeling this week,not submitted as a milestone yet

Cheers
Stefan
http://home.xtra.co.nz/hosts/polycount3d/CGTalk/Spacecowboy-WIP002.jpg

se7enthcin
04-01-2006, 09:25 AM
You sir are insane. I love what you are doing! :bounce:

Nomad
04-01-2006, 09:48 AM
Awesome space suit :eek:


Great work you`re a polygon master:bowdown:

arte-i45
04-01-2006, 11:57 AM
Hey Stefan, your progress is nothing less that stellar! :thumbsup: That model is fantastic! :buttrock:Camera mapping seems like a good idea, it should cut some time off for you.

Matt :)

ODoul
04-01-2006, 02:04 PM
I'm convinced you ARE from another planet. These fantastic designs could not have been spawned in your imagination. I'm sure they are based on reality ... LOL

bartp
04-01-2006, 04:58 PM
great stuff.. wow.
would you be so kind to post a wireframe, not smoothed , of the space suite..?
i could learn a lot out of that.
keep on going. you are going to win for sure.

shakes
04-01-2006, 08:10 PM
thanks for posting the texture ref- really interesting. the space helmet guy is awesome.
love all the finicky modelling..you ol' detail junkie..it's beautiful!

Stefan-Morrell
04-02-2006, 06:45 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1143999916_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1143999916_large.jpg)

this will be the main 'hero' figure in the image,

Stefan-Morrell
04-02-2006, 06:46 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1144000017_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1144000017_large.jpg)

wires for the helmet,modeled with sub-d at 2 iterations,I've since gone in & removed the majority of excess polys

Stefan-Morrell
04-02-2006, 06:48 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1144000084_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1144000084_large.jpg)

more wires

Womball
04-02-2006, 06:49 PM
Yay! A new update! Wow very impressive helmut.

Stefan-Morrell
04-02-2006, 06:50 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1144000220_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1144000220_large.jpg)

wires

Stefan-Morrell
04-02-2006, 06:53 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1144000396_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1144000396_large.jpg)

one more shot,modeling of this one is at a very early stage..kind of going for a Halo/doom3 feel...big & chunky :)

ChewyPixels
04-02-2006, 07:04 PM
Sweet! :bounce: That suit is freakin' badass! Are you uv mapping as you move along with the modeling?

Keep it up!

Stefan-Morrell
04-02-2006, 07:25 PM
Sweet! :bounce: That suit is freakin' badass! Are you uv mapping as you move along with the modeling?

Keep it up!

hi Jedi
yea,.kind of :argh:
most of the small parts/cables/bolts are mapped,nut the main parts aren't..& I'm not looking forward to it either,those curved shapes don't look too easy

roll on texture time :)

Cheers

Womball
04-02-2006, 07:45 PM
Btw, I created a texture using the techniques from those links you sent me. And I talked to Leigh a bit about it. The result is my main characters textures.

gpepper
04-02-2006, 08:18 PM
Another Amazing work Stephan !

Vedic-kings
04-02-2006, 08:23 PM
Damn so much details!

Keep going!

soapy
04-02-2006, 09:00 PM
Wow nice model! He reminds me of that guy from Quake only a lot cooler.

se7enthcin
04-02-2006, 09:04 PM
Do I keep having to say it. You are insane. The uvmapping on that is going to be pretty rough. Beautiful work. I keep anxiously watching your thread for updates!

Inxa
04-02-2006, 10:34 PM
what details, models, texturing.........I am :drool:ing over the work.

This is Brilliant skills. /me bows down.

I am sure once you completed this, you would stand as one of the top contenders for the No. 1 slot.

Look forward to see some amazing updates.:thumbsup:

shakes
04-02-2006, 10:42 PM
GAWWP ..DRIBBLE..Just awesome Stefan!! you're amazing with a capital A. one thing, as much as I love grenades..are they a bit low tech for a space age guy?

DimitrisLiatsos
04-02-2006, 10:45 PM
Yes ...this is awesome detail...:bounce:

Stefan-Morrell
04-03-2006, 07:40 AM
cheers for the comments guys :)

shakes..I think your right about those nades.I might change the design..or dump them alltogether

Womball..that's good to hear mate,good luck on your texturing

Womgoose
04-03-2006, 07:47 AM
Shockingly good work.
Hmm... do you have any spare talent lying around I can borrow ;)

Versiden
04-03-2006, 08:08 AM
awesome modelling and good attention to detail.

ThierryS
04-03-2006, 08:53 AM
Wow, great modeling you are displaying here! Really nice, can't crit at all!:thumbsup:

hhssuu
04-03-2006, 09:18 AM
Nice modelling man, super neat!!!

Tigrenka
04-03-2006, 09:52 AM
I bet that you'll be one of winners :)

Nice modeling...so many details...great shaders...
I am waiting inpatiently for continuation. :)

Lemog
04-03-2006, 11:08 AM
You sense of detailling is always perfect for me... totally my taste :thumbsup:

tilite
04-04-2006, 02:42 PM
Great details... psycho... I'm sorry it just slipped out :P

Seriously man, great work :)

cgoz
04-05-2006, 03:03 PM
you're going great...i can't wait for whole composition

gary-smith
04-05-2006, 09:48 PM
Outstanding work so far, you are getting very far ahead in this competition :D Nice work on the modeling and details, I really like that suit ^^

arte-i45
04-05-2006, 10:52 PM
All I can say is fantastic job on the modeling man, all of your stuff is top notch and this is no exception! :buttrock: Keep those updates coming!

Matt :)

jonaswestman
04-06-2006, 02:42 AM
I made this account just to let u know how much I admire your work! You're textures are incredible and handmade wich is outragous to me. Keep up the awsome job, for me to drool all over! ;)

Cheers!!

AniMajik
04-06-2006, 08:29 AM
Finally caught up with reading this thread <I>(a long one too)</I>. Your skills just friggin' rock!
Best of luck to you on this challenge.

-AniMajik

thedirtypaw
04-07-2006, 12:38 AM
now , really its absolutely great model... but i think the uv's are gonna be a killer .. great work !

FlaminGlow
04-07-2006, 08:29 PM
great modeling man, so nice work you did there, i'll see how textures will change this, good work.:thumbsup:

jdsb
04-11-2006, 05:46 AM
just finished reading this thread,what an incredible journey so far, all the way to the top, all the best for 1st prize:argh::argh::buttrock::argh::argh:

jonone
04-12-2006, 07:22 PM
wow
looking great man!
v nice attention to details.love your patience :)
keep it up!

fer3d
04-13-2006, 09:03 PM
The detail is amazing, as usual. I found the explanation about the tyre texture very useful. Good luck!

fer

oceanbluesky
04-22-2006, 04:07 AM
Hey Stefan, looking forward to seeing where you are now in this model -- really appreciate your posts of works-in-progress, untextured renders, and wireframes. Especially like your attention to detail. Good luck!

oceanbluesky
04-25-2006, 07:29 PM
Hey hope you are still in this. We're all looking forward to seeing how you are coming with the texturing/UV mapping...!

gpepper
04-25-2006, 07:43 PM
Stefan please don't tell us that you're gonna quit ! :sad:

MasterV12
04-25-2006, 08:26 PM
Nice Nice, Im definitly keeping an eye on your stuff. Its lookin good so far man keep it up!

Love and Peace, Hate and wrath

Master V12

shakes
04-25-2006, 11:02 PM
yes, Stefan, hope you haven't disappeared on us! hopefully you're just working away furiously in your New Zealand shed on more Robots!

DimitrisLiatsos
04-25-2006, 11:51 PM
Stefan please don't tell us that you're gonna quit ! :sad:

No he is not...are U ?...:surprised...noooo...


..come on ...wake up...! :lightbulb

Stefan-Morrell
04-26-2006, 07:14 AM
the trouble is...you guys have changed the theme to 'spectacular' & I'm feeling intimidated by all the work shown in the challenge :(
my hat goes off to everyone entered here!..the quality of original work & variation in styles is very refreshing to see,

as for my entry..I had to take a break & get some work done,now that's nearly out of the way & with any luck I'll have regular updates very soon.

only 31 days to go :eek:
guys,thanks for the support :thumbsup:

Cheers

shakes
04-26-2006, 07:21 AM
the trouble is...you guys have changed the theme to 'spectacular' & I'm feeling intimidated by all the work shown in the challenge


er, i think the real story is that YOU set the 'spectacular' pace,Stefan!!
now get back to your shed, make a nice hot cup of tea to cure those NZ chills, and give us some more bots!

Stefan-Morrell
04-26-2006, 07:23 AM
I hear ya shakes
ps:was just cheking out your latest..that green tongue on the dog is the perfect touch dude ..classic work :)

oceanbluesky
04-26-2006, 07:23 AM
with any luck I'll have regular updates very soon.

only 31 days to go :eek:

Cheers

Great! Looking forward to seeing much more -- really enjoy learning from this thread.

gpepper
04-26-2006, 07:29 AM
I'm feeling intimidated by all the work shown in the challenge :(
my hat goes off to everyone entered here!..the quality of original work & variation in styles is very refreshing to see,

Are you kidding ?
The most original and amazing work I've seen in this challenge is yours ! come on, finish what you have to do and go back to join us and finish this challenge !
See ya !

shakes
04-26-2006, 07:35 AM
glad you like doggy.

look forward to more..we all LOVE your work!

medunecer
04-26-2006, 11:19 AM
Hey Stefan! I'm waiting to see your updates! Please, update! You'll make a great piece my friend!

barbapapa
04-26-2006, 12:45 PM
c´mon morrell, you gotta be kidding, You are one of the toughest conpetitors on this particular challenge. Sure there is a lot of work to be done , but just liek everyone else. im sure you can pull this off. Come on , i miss our entries :)

Dream Artisan
05-02-2006, 12:04 AM
You know, I think YOUR work intimidates a lot of people.

I'm looking forward to seeing this finished!

jdsb
05-02-2006, 01:00 AM
good luck mate, i am really really looking forward to that next update on this monstrous project:wip::eek::wip::argh::wip::cry:

ChewyPixels
05-02-2006, 01:53 AM
We Want More, We Want More, We Want More!! :D

Stefan-Morrell
05-06-2006, 06:59 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1146938378_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1146938378_large.jpg)

ever so slowly inching along ;|..I think this one will be viewed from the waist up so wont bother modeling any legs..it's already getting a bit poly heavy.(70k in that helmet alone which is way more than I like to do)

Stefan-Morrell
05-06-2006, 07:01 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1146938504_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1146938504_large.jpg)

textures..

Stefan-Morrell
05-06-2006, 07:05 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1146938755_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1146938755_large.jpg)

& a skylight render..Cheers!

barbapapa
05-06-2006, 07:29 PM
nice to see you back mr. Nice updates.

mdavid
05-06-2006, 10:37 PM
It's an absolute treat to see a new update. Awesome work, as usual

shakes
05-06-2006, 10:41 PM
great to see you back too, Stefan-awesome modelling and textures!

MT-Cup
05-07-2006, 04:09 AM
Nice to see an update. She looks a treat, too! :thumbsup:

gpepper
05-07-2006, 06:34 PM
Great ! Another great texturing job !

Climax
05-07-2006, 06:44 PM
Great, I like all the details, and the girl is also looking awsome with textures, Keep it up!

SONIC-X
05-09-2006, 02:29 PM
Cool modelling and texturing dude.Keep it going abd have lots of fun.

safe05
05-09-2006, 03:30 PM
Some very nice modeling, shading, and design work. Great job!

Lemog
05-09-2006, 04:34 PM
Your texturing is very inspiring mate... good job... nothing to crit :thumbsup:

Stefan-Morrell
05-14-2006, 06:24 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1147627468_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1147627468_large.jpg)

modeling details

Stefan-Morrell
05-14-2006, 06:27 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1147627617_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1147627617_large.jpg)

...& textures
progress will be fairly steady now :)..add some arms,maybe a prop of some kind & then the city & putting it all together.

Womball
05-14-2006, 06:35 PM
Hmmm I can't see the latest update, although from the thumbnail it looked kind of like the Halo character. A little too much like him color wise, it may work though in the overall composistion, can't tell yet. The skin looks a little dead too, for the girl. There is no blood in the face it seems. Otherwise the updates are quite impressive!

ilusiondigital
05-14-2006, 06:41 PM
incredible texturing, and great modeling

gpepper
05-14-2006, 08:18 PM
YOu give us another cool texturing skill Stephan ! I wish to see the composition finished !

mdavid
05-14-2006, 11:13 PM
The scratched and aged metal textures you do are amazing

medunecer
05-14-2006, 11:26 PM
Amazing! I wonder how can you be so quick and precise with models, textures, design...This is a great entry!

atra
05-15-2006, 12:26 PM
Hi Stefan!
:)
Long time no see...

Can't wait to see the final image.. those textures... mmmm :D

Stefan-Morrell
05-15-2006, 06:50 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1147715449_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1147715449_large.jpg)

-Building a cityscape-...there will be some projected painting on the background, I'm starting with some simple textures as a starting point..hoping to add a lot of grime in this city..& another layer of detail for a touch of something futuristic

Stefan-Morrell
05-15-2006, 06:52 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1147715554_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1147715554_large.jpg)

buildings..

Stefan-Morrell
05-15-2006, 06:54 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1147715642_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1147715642_large.jpg)

buildings...

mmoir
05-15-2006, 06:55 PM
Hey Stefan,

Great looking modeling to all parts of your thread :thumbsup: :thumbsup: , I am interested in seeing them in your final image . Ahhh, as I am writing this I see the building you have added , cool start to them , I have a bit of an idea the setting now . Are the buildings going to be run down in the final image.

Good luck finishing up.

Stefan-Morrell
05-15-2006, 06:56 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1147715777_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1147715777_large.jpg)

wires..

barbapapa
05-15-2006, 07:01 PM
great background man , keep going that way , looking for your final :bounce:

Stefan-Morrell
05-15-2006, 07:07 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1147716470_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1147716470_large.jpg)

this one is just playing around..no reflection on the final image other than playing with color & atmosphere

Stefan-Morrell
05-15-2006, 07:24 PM
hey all..many thanks to everyone for commenting..I'm on this fulltime now with the deadline looming,no day job getting in the way :scream: ...with caffeine via an IV drip I'll get it finished.


mmoir...yep,the buildings will be filthy..I'm thinking something Blade-runneresque..with just a hint of the future..which will be accented by the 'bots & main figure(spacegirl)



..Cheers!
Stefan

MT-Cup
05-15-2006, 07:48 PM
Superb environment! :thumbsup:

ChewyPixels
05-15-2006, 09:44 PM
Wow...so fast! :eek: At this rate you should finish just in time.

Keep it up.

theWOODman
05-15-2006, 09:55 PM
Your background scene is really looking good. It's almost looks like a photograph, and your texturing is excellent.

shakes
05-15-2006, 10:49 PM
gosh your quick, and great way of doing the textures-very effective! I'm very excited to see your thread moving again! the work on the girl is your usual superb best!

soapy
05-15-2006, 11:19 PM
Hey great looking background set, love the textures. And the female trooper character came out super. I am looking forward to seeing this all pull together.

mdavid
05-16-2006, 12:36 AM
Many thanks for the tips on building construction. It's always a treat to see how you work. Funny how the future = grime + graffiti. Yep, I'd agree with that. I'm really pleased to see you powering away at a likely finish

KOryH
05-16-2006, 12:45 AM
Nice.
I hope you do this for a living. Because you are really good.
I wish I could have some of your modeling skills. Very clean and good looking.

I await the finish.

tilite
05-16-2006, 03:43 AM
Your textures closest to screen are top notch!! Good job :thumbsup: :)

Lemog
05-16-2006, 07:05 AM
At this point,, nothing to crit with your background... that works well mate :thumbsup:

medunecer
05-16-2006, 09:50 AM
What can I say: Cool!

InTerceptoV
05-17-2006, 10:42 AM
DOF really gives nice effect to your background. As everyone is saying, the back looks great ... specially the texturing. The only thing that I can see is the specular on the wall closer to camera... it is so clean ... and I suppose it would be better to brake it up with some noise.

simovici
05-17-2006, 12:37 PM
WOW, pretty realistic.

One suggestion: maybe the white building is too white compairing with the environment. For me it's too new. It's only my opinion. I would put some dirt there on the walls.

:thumbsup:

Stefan-Morrell
05-17-2006, 05:16 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1147882570_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1147882570_large.jpg)

City buildings..polycount is about 80k,everything is kept reasonbly low poly so the detail can be added in post,using projections for the final render

Stefan-Morrell
05-17-2006, 05:19 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1147882754_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1147882754_large.jpg)

a larger shot,

Stefan-Morrell
05-17-2006, 05:33 PM
simovici..cheers man,I agree on the white wall,too plain..that'll be fixed in post with some grime..or maybe even replaced with a brick building

all the city will be heavily postworked to add heavy grime,smog etc.

InTerceptoV..thanks,hopefully the dof plays a large part in adding the atmosphere.

medunecer,Lemog,tilite,...thanks guys :)

KOryH cheers Kory,& yep,full time modeler ..your entry is looking great btw

mdavid ..future = grime + graffiti..hehe..It just seems more interesting to look at that way..chances are the future will be clean & pristine:D

shakes..cheers mate,making environments is what I usualy do so it's a nice break from the characters..& goes together a lot quicker


-WOODY-Jedi-Juice MT Cup...thanks guys


good luck to everyone...only 10 days left,
I've still got lot's of tweaking & finishing to do on the bot's,I want at least 5 day's for photoshoping & the main character doesnt have any arms,lol.

Cheers
Stefan

Try
05-17-2006, 05:38 PM
Really nice modelling of the background there Stefan. I like the last (landscape version) the best.
Sort of gives a feeling of a much larger city, and more depth.
But then I don’t know how the layout of your final image will be…?
If you want to make a Bladerunner feel here you might consider making it dark night or evening.
Everything gets more dramatic with lighting like that.
But then again it depends on your plan fore the final Image….
The stuff you have don so far looks wonderful!
So this definitely looks like a serious contender for the top prize in my opinion!

Good luck with the rest!:thumbsup:

ilusiondigital
05-17-2006, 06:06 PM
Great city

Vedic-kings
05-17-2006, 09:30 PM
Wow awesome modeling skills you have, just awesome!!

theWOODman
05-17-2006, 10:22 PM
that's some great detailing you have going there. Just be sure not to spend too much time on one central thing cause we have only ( as of this posting ) 9 days left!

Stefan-Morrell
05-18-2006, 05:19 AM
-WOODY-..thank's..& yea,I'm cutting it close here
Vedic-kings..cheers..& thanks also for all those images you posted in the 'Topology research' thread,should be a very handy resource
ilusiondigital Cheers :-)
Try ..I agree about the landscape version..much more depth,hopefully the lighting & atmosphere will play a large part in making up the final image

Cheers
Stefan

Silgrin
05-18-2006, 10:21 AM
Such a city landscape is exactly what I hate heartily. I just feel the stinking atmosphere pulsing with roar of the stony breath :cool: The background perfectly creates the city atmosphere even if it`s still untextured! Great modeling.

Lemog
05-18-2006, 11:54 AM
I really appreciate this kind of detailed and clean modeling... 5 x :thumbsup:

Stefan-Morrell
05-19-2006, 04:55 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1148054118_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1148054118_large.jpg)

more city modeling..I've taken out the road & added a platform,plus many smaller sci-fi details.

Stefan-Morrell
05-19-2006, 04:57 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1148054242_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1148054242_large.jpg)

renders with 'final render stage 1'..still havent worked out the lighting

barbapapa
05-19-2006, 04:58 PM
wow , grat improvement on this one, i find it way more interesting than the other background. like the scifi details
one thing, Where will you putt the characters? maybe a quick scketch over the background will help to see how the final comp would look like

MT-Cup
05-19-2006, 04:58 PM
Like the fusion of building types you have going there. Makes for a very interesting scene.

Stefan-Morrell
05-19-2006, 05:03 PM
wow , grat improvement on this one, i find it way more interesting than the other background. Where will you putt the characters?

heh,I'm starting to wonder about that :\..possibly sitting on the ledge?(on the far right),I may have to move the barrier a bit to accomodate her..or create a small set of steps for the character to sit on..gazing out to the city..the floater bot can be in front of her

I only have a vague idea of tying the figures into the background though..lot's of work to do

& it may look a bit chaotic at the moment..that's something I hope to get past with postwork,when adding atmosphere etc.

my plan now is to work out the lighting,then break the scene up into more managable sections

Cheers
Stefan

mdavid
05-20-2006, 11:43 AM
Oh wow! This just gets better and better. Go Stefan! You're doing fantastic stuff

Stefan-Morrell
05-20-2006, 07:10 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1148148646_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1148148646_large.jpg)

playing with some lighting & composition,still tweaking textures & models.
I'm quite happy with the atmosphere & smog buildup

Stefan-Morrell
05-20-2006, 07:24 PM
there's a few parts missing here too ..I forgot to unhide them:rolleyes:

barbapapa
05-20-2006, 07:37 PM
great update, every time looks better. really enjoying your thread
I dont know how did you even thought about not finishing, man great work, no crits so far :thumbsup:

gpepper
05-20-2006, 07:41 PM
Wow ! Cool ! :applause:

shakes
05-20-2006, 09:35 PM
looking fantastic Stefan!!

DDS
05-21-2006, 12:34 AM
wow one of the favourites for sure, everything looks very promising...

XITIJ412
05-24-2006, 09:55 AM
Hi!

:scream: Realy very good work,and also texchure is nice.Keep it up.:bounce:

Stefan-Morrell
05-24-2006, 10:09 AM
thanks guys :-)

I'm trying to get this rendered now,with multiple crashes along the way :\..using final render stage 1 as the renderer.
all the characters are rendered & I'm doing the distant background now(been rendering for 2 hrs already)..then the midground & then I can finally pull it into Photoshop for some fun

Cheers
Stefan

Womball
05-24-2006, 10:11 AM
Good luck with the rendering. I will be doing that tomorrow, gulp! The cityscape is very impressive, and looking at your portfolio your past work has been very impressive too in this area!

shakes
05-24-2006, 12:27 PM
good luck stefan..can't wait!

Silgrin
05-24-2006, 05:11 PM
Great stuff! The inside surface of the lamps is unexpectedly blue, but other textures create a dense, sad, industrial mood. If this was your idea, then it`s very well done!

atra
05-25-2006, 11:18 PM
WOW, again :eek:

This city looks fabulous!!! http://healthy-cooking.org/forum/Smileys/default/jeee.gif
I think, I'll make a poster from it :D

Stefan-Morrell
05-26-2006, 07:19 AM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1148624383_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1148624383_large.jpg)

putting it all together,still need to do a bit of tweaking to avoid it all looking too cluttered,more distant buildings to be added,effects etc.
hoping for some C&C on this stage before I get it finalised,
my office is being painted tomorrow so it all needs to be wrapped up by tonight

ravioli_rancher
05-26-2006, 07:34 AM
Stefan_Morrell,

:bounce:

First off, Unbelievable work. One of the most stunning of the challenge.

Second, I beleive the cool colors of the first emphasize the desolate, machine world feel better, though the contrast of the warmer, bottom version seems to give the scene more depth.

The left to right reading of the top also feels a bit more comfortable than starting the Westernized viewer off with the somewhat vacant lef corner first :D

So, I vote for the cool top. And maybe you could make the characters suit red, as in the second, to emphasize the depth and focal point more. :buttrock:

Though this scene is gorgeous and enviable either way. :shrug:

Make the painters and their fumes wait until everything is traveling FTP. :argh:

Stefan-Morrell
05-26-2006, 08:04 AM
Hey Cori

getting some depth in this & avoiding the cluttered look is proving to be a challenge

I certainly agree about the left to right reading of the top one..& I find that somewhat bizzarre too as the whole image was contructed with right to left in mind,lol..it wasn't till I flipped it horizontally & realised how much better it looked.
Now I'll have to reverse the street sign text.

Make the painters and their fumes wait until everything is traveling FTP

lol.wish I could,unfortunately I'm the painter

Cheers
Stefan

shakes
05-26-2006, 08:17 AM
looks fantastic Stephan..congrats on pulling it off mate! I definitely prefer the left one-if you want some thoughts,I'd say the wing on the very center flying bot is a bit destracting- takes away from the others a bit( a bit too big?)love the idea of the spherical bots flying around..maybe you could add a couple more on the right
the only other thing I'd suggest is the bot with legs looks a bit cut off- you could move him back a bit to make him more visible.
that's all..the rest is superb- well done!

medunecer
05-26-2006, 08:29 AM
This is the kind of illustration I wish to see on a great sci-fi book! You have a very personal, asounding way to "treat" 3D.Perfect.

KOryH
05-26-2006, 08:42 AM
Hey Stefan,
Either way it looks good.
The only thing I feel is that now that the characters are in there the grand scale of the environment isn't so grand. Maybe play with the scale of the figures and that may help with the composition. Also is the main character were to be looking "into" the frame it might lead the veiwrs eye into the picture. Right now the characters eyeline stop my eyes from wondering and enjoying the great backgrounds. That is also in part because of the light post.
It's like a big visual wall that stops the flow of the composition. A reduction of the contrast between the nearly white sign and the darkness behind it may be a soulution without moving things. I would also move the center bot somewhere else. Right wow it creates a circle or bullseye right in the middle of the image. That also detracts from the relationship between the character and the environment.

Sorry for the wordy crit. I feel that you are so close to making something really amazing.

Fantastic job and best of luck.

Stefan-Morrell
05-26-2006, 08:59 AM
Sorry for the wordy crit.


not at all man :-)..thank you very much for taking the time..I'll mull over this some more tonight,you've made some very good points..some of which I've also been thinking.

& that center bot..damn,it really is a bulls eye isn't it..I hadn't really noticed till you mentioned it

shakes..Cheers mate,& yes,those bot legs did get cut off..had a hell of a time figuring out where to put it,lol.
each bot is on a seperate layer too so I can freely move everything around

my photshop file is over 300mb already :eek:

medunecer..cheers..'treating' or postworking images is what I enjoy most about making them,only wish I had more time to work on this one,re-render elements etc

shakes
05-26-2006, 09:02 AM
my photshop file is over 300mb already :eek:


haha..mines 600 MB, and taking 5 minutes to save!

barbapapa
05-26-2006, 09:15 AM
hi stefan, great work so far. Something i really think you should play with is the pose of the main character, and her size. Right now she is gigantic compared to the enviroment. The distance betwen her and the first light post is what makes her look that big. it feels too close, So if she was stood up her chest would be by the no parking sign.
So i would definatly scale all down. Other thing is that the spherical bot near the center of the image is too distracting, i would take it away to avoid braking the flow of the image, from the foreground to the background.
About her pose, what if she was trying to jump down from there, or going into the city... dont know.. just some thoughts.. any way great work. keep it up, and be fast.. the clock is ticking :scream:

cgoz
05-26-2006, 09:16 AM
stefan please finish this man! looking great so far

DDS
05-26-2006, 01:55 PM
pretty insane...

I agree about the middle bot though.

Good luck :)

Alphajet83
05-26-2006, 03:58 PM
A big work has been done here. So many details everywhere... too many details I think... It's difficult to focus on the main idea !!!
I think it's due to a lack of depth in the picture, because there's a lot of white / grey, and there's nothing to make our eyes focus on the character. I think you should work on this... i think ;)
Anyway good luck, that's a great sci-fi picture !

ilusiondigital
05-26-2006, 04:55 PM
Wow, professional image, 10 points for me

ravioli_rancher
05-26-2006, 08:35 PM
Stefan_Morrell,

Ha. My apologies.

lol.wish I could,unfortunately I'm the painter

In that case, quit fiddling with the computer and get to work. :p

But not before you can shift the bullseye to a new position, as pointed out by KOryH, of course. Amazing what one person sees suddenly becomes distracting for everyone else too. :sad: Still a bit of time for perfection and before the Bossman turns you into his Gliden pumpkin. :banghead:

Womball
05-26-2006, 08:39 PM
I like the top one best.

Gojira
05-27-2006, 11:24 AM
Nice work I prefer the bottom version. You can tilt a bit the picture in order to put more dynamic in the horizon. Good luck for your office :) and especially for the challenge.

InTerceptoV
05-27-2006, 01:17 PM
Great work. I like the top one ... the colors are better. :thumbsup:

atra
05-27-2006, 01:23 PM
Hi Stefan :)

Ok, I like the upper image more, but I like the colors of the bottom image :D
:thumbsup:

Stefan-Morrell
05-27-2006, 01:33 PM
http://features.cgsociety.org/challenge/entries/13/9587/9587_1148733205_medium.jpg (http://features.cgsociety.org/challenge/entries/13/9587/9587_1148733205_large.jpg)

"With the city skytraffic roaring overhead Our heroine is about to embark on a great journey..she sits patiently awaiting transport away from the old city.
...while being viewed as a curiosity by the local 'Bots."


I've tried to instil a sense of wonder in this image,I imagine this city to be heavily polluted at the lower levels & humans would need some kind of breathing apparatus to aid in breathing the toxic air.
while high above the city may be roaring with life,below it's frequented more by robots with nothing better to do.

cgoz
05-27-2006, 01:53 PM
at last man, i've worried.
i'm sure we can examine the hi-res for hours (sure that's not enough) for details and textures.great job