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WAcky
02-27-2006, 02:12 PM
Hey all.

Ive been surfing the cgtalk forums for a little while now and have never really posted anything worth posting before so i thought it might be time to give it a shot.

The following piece(s) are from a UK based game named Winter's Twilight. Im doing some work for them to start my folio and wanted to get some opinions on my work.

I've only started modelling and texturing properly over the last few months and these are my first attempts at actually finishing some work that can be used in game. I'm pretty new to texturing and really have no free-hand/painting skills so i thought i did ok on the texturing front.

This first one im posting is named The Mariner's Bell. This is a kind of special asset in the game that is 'discovered' by the player as a quest goal.

The model stands at about 1900 triangles and in retro-spect the bell could stand to lose some loops and sides quite easily. The texture is currently at 1024x but will be reduced to 512x when its put in-game. This shot has baked spec because we were using an engine that had no real decent lighting effects. The game is being moved to a dx9 engine so hopefully ill see some bloom lighting on it some day :)

Cheers guys.

http://daytoremember.com.au/tremedy/james/FINAL.jpg

http://daytoremember.com.au/tremedy/james/wire.jpg

SHEPEIRO
02-27-2006, 02:22 PM
nice texturing, could do with losing quite a few sections in the "branch" thing aswell

WAcky
02-28-2006, 10:48 AM
hey thanks alot! I see what you mean. Most of that 'branch's' edges make for dips and cracks but towards where it connects to the main vertical post, it could stand to have about half the faces.

Thanks alot!

cmon guys! Make a beginner feel welcome. Opinionate me!

Exdeath [JJS]
02-28-2006, 07:39 PM
Wow, I really like the texturing. It looks really nice.

WAcky
03-01-2006, 06:16 AM
Hey thanks alot!

Here's a general prop used throughout the world. I completed it last week and It comes in at 810 triangles.

C&C Please!

http://daytoremember.com.au/tremedy/james/bridge/showcase.jpg

Junerahe
03-01-2006, 06:36 AM
Beautiful work. It has a lot of personality without being cludded by detail. Love it.

WAcky
03-01-2006, 12:26 PM
hey thanks alot!

I think its kinda cool that they ended up with the same kinda style coz i've never had to do work where there was a central feel or style to the work so maybe it was luck or maybe it wasnt.

Thanks!

SHEPEIRO
03-01-2006, 01:17 PM
good work on the textures, youve kept to a clean style, they do look a little bit desaturated but this may be part of the whole scheme?

WAcky
03-01-2006, 03:34 PM
Thanks! I think its just the colour scheme i selected. I guess you could look at it like a really old and snowed over bridge thats been out in the weather for the ages. But i think if i had some brighter colours it might intrude a little. It might not blend into the scenery as well?

Cheers guys!

Johny
03-01-2006, 05:51 PM
hm...the only thing bothering me is the bluriness of the textures, i think that they could benefict with some hard edges, and maybe mundane detail such as leaves, and in case of the bridge some dirt from the water on the base of the pilars , i would sharpen your textures a bit , but not exagerately :P

WAcky
03-02-2006, 01:05 AM
hey there. Do you mean hard edges smoothing groups wise or texture wise?

Im not sure if i'll be able to sharpen the textures as im about to half the size of the texture sheet. I'll give it a try and see what i get tho.

Here's a shot of the base. Its a bit dark so if you cant make it out its like an alpha mapped plane of weeds/dirt.

Cheers mate!

http://daytoremember.com.au/tremedy/james/base.jpg

WAcky
03-02-2006, 01:49 AM
In response to Johny suggestion for sharper textures i made this comparison.
I halved the size of the texture map and did some really quick sharpening and i think it looks great. Thanks alot man!

http://daytoremember.com.au/tremedy/james/shapen.jpg

both of these have the smaller map size (512x)

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