WAcky
02-27-2006, 02:12 PM
Hey all.
Ive been surfing the cgtalk forums for a little while now and have never really posted anything worth posting before so i thought it might be time to give it a shot.
The following piece(s) are from a UK based game named Winter's Twilight. Im doing some work for them to start my folio and wanted to get some opinions on my work.
I've only started modelling and texturing properly over the last few months and these are my first attempts at actually finishing some work that can be used in game. I'm pretty new to texturing and really have no free-hand/painting skills so i thought i did ok on the texturing front.
This first one im posting is named The Mariner's Bell. This is a kind of special asset in the game that is 'discovered' by the player as a quest goal.
The model stands at about 1900 triangles and in retro-spect the bell could stand to lose some loops and sides quite easily. The texture is currently at 1024x but will be reduced to 512x when its put in-game. This shot has baked spec because we were using an engine that had no real decent lighting effects. The game is being moved to a dx9 engine so hopefully ill see some bloom lighting on it some day :)
Cheers guys.
http://daytoremember.com.au/tremedy/james/FINAL.jpg
http://daytoremember.com.au/tremedy/james/wire.jpg
Ive been surfing the cgtalk forums for a little while now and have never really posted anything worth posting before so i thought it might be time to give it a shot.
The following piece(s) are from a UK based game named Winter's Twilight. Im doing some work for them to start my folio and wanted to get some opinions on my work.
I've only started modelling and texturing properly over the last few months and these are my first attempts at actually finishing some work that can be used in game. I'm pretty new to texturing and really have no free-hand/painting skills so i thought i did ok on the texturing front.
This first one im posting is named The Mariner's Bell. This is a kind of special asset in the game that is 'discovered' by the player as a quest goal.
The model stands at about 1900 triangles and in retro-spect the bell could stand to lose some loops and sides quite easily. The texture is currently at 1024x but will be reduced to 512x when its put in-game. This shot has baked spec because we were using an engine that had no real decent lighting effects. The game is being moved to a dx9 engine so hopefully ill see some bloom lighting on it some day :)
Cheers guys.
http://daytoremember.com.au/tremedy/james/FINAL.jpg
http://daytoremember.com.au/tremedy/james/wire.jpg
