View Full Version : Ya Nuo's low polygon reel
fightclub 02-27-2006, 11:42 AM Here is my first low polygon reel.I really need comments and critiques,so please feel free to say anything about it.
I am looking for job as a modeler in Montreal now.(actually,in Canada) Do you guys think it's posible that I could find a job with this reel?
http://www.clipshack.com/Clip.aspx?key=22F5BDBE2EFF4C56
All of these models were modeled in 3ds max and textured in Photoshop.
my Email is nuoya44@hotmail.com
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pixelpickle
02-28-2006, 09:34 PM
Hi fightclub,
I am assuming you are creating these low poly models for game characters. if you aren't then a few of these comments can be disregarded:
1) It would be nice if you didn't show the wireframe with the textures, turn on wireframe when you take the textures away. This way we can see the texture detail itself.
2) you textures aren't very detailed. Although most of the latest game engines have dynamic lighting to cast some shadows and highlights, you still need to fake light shadows on the textures themselves. A game characters' (i'm guessing this is your intention for low poly models) texture should be able to be self illuminated and displayed in a 3d veiwport with no lights to display the shadows you've created on the texture. Do you get what I mean?
3) you would probably be best not to display the texture uv sets on your reel since they aren't your strong point at the moment. You have some wasted space and overlapping uvs. Some engines don't like ovelapping UVs when you want to add a normal/bump map.
I do like you modeling however :D
fightclub
03-01-2006, 02:34 AM
pixelpickle :
Thanks a lot! Yes, these are game characters.I really appreciate your comments and I can't agree more :).I will make new map for those models,and try to give them more details.
lordsol
03-09-2006, 02:22 PM
i think low poligons were a tool in games just becuase the limitations of the hardware and sofware. but right now the next gen of consoles does not need more low poly modelers.
at least i dont thing to buy any game with ugly graffics.
i think your models are pretty basic and nice to be low polys. but i suggest you to do some hyresolution models. like i said the future games are gonig to be more insane. and my suggestion lear normal mapping.
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