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RisTar
02-27-2006, 11:22 AM
Hello , Batman The Animated Series was one of my first projects in low poly 3d ever
After a long time i got back to it , change the model , and now im into the uvmapping
This is the main model screen shot . im gonna post more when the uvmapping is over ,
So tell me what u think guys ?

POLYCOUNT : 4000Tris

SHEPEIRO
02-27-2006, 11:29 AM
show us some wires/ tri count for propper crit,

good model so far, easily read, nice shading, etc

ts-falcon
02-27-2006, 06:14 PM
looking good, im a huge fan of batman the animated series :D im assuming you are going to be doing an alpha for the cape? some wires would be helpful also, keep up the good work

maje3d
02-28-2006, 12:51 AM
those hands look very flat to me. The overall shape seems correct, but a wireframe view would help in allowing others to point out any geometry issues that might be there.

JaMo
02-28-2006, 03:20 AM
looks great. i would suggest seeing what the head looks liek scaled down abit. other then i like it alot.

dpizzle
02-28-2006, 04:01 AM
that looks great so far, but how about some close-ups of the hands, they seem a little small...

nice work dude

jesuisankit
02-28-2006, 05:10 PM
I find that the character you modelled has the anatomy wrong in certain places.

This reference image might be very helpful to you.

http://img152.imageshack.us/img152/1316/batmanturnaround72dpi3hb.th.jpg (http://img152.imageshack.us/my.php?image=batmanturnaround72dpi3hb.jpg)

Exdeath [JJS]
02-28-2006, 07:45 PM
I loved Batman The Animated Series, I use to watch it all the time when I was a kid.

Can we get a wireframe? It looks a little under detailed for 4000 Triangles. The reference image Smooth_Criminal posted would be very good for a backround overlay, deffinitly good for getting the shape right.

RisTar
02-28-2006, 08:13 PM
Here is the wireframe . i know it look under details for a 4000tris model
thats because ive used lots of poly on the hands and some other area on the body that
are not seen so much , but im planing to reduce them later , 4000tris was my aim but i can reduce it a lot so why not ... About the refrence of batman , the picture uve sent was not original DC COMICS character sheet . and the proportion in the pics are way off , i did some home work on batman before ive started to model him , and i saw this image before and decided not to use it ... About the hands seems flat ... i know they are but this is the way i model hands , ive tested a skeleton on them and after a little movement they look great .
i dont like to model them with a bend , i usually model them flat . (easyer to rigg)
any way thanks for the great comments , and keep them comming cause the uvmap is almost finished and ill post pics tommorow . HOPE U LIKE THE WIREFRAME
http://img212.imageshack.us/my.php?image=batmanwire4cx.jpg

jesuisankit
03-01-2006, 08:09 AM
Hmm.. sad that the reference image didnt came handy to you:sad: . I found the proportions to be fine and same to the one in the animated series. When I modelled the same character. I used the same image as reference. I got it from DC comics Fansite here http://dcanimated.toonzone.net/Model%20Sheets/modbatman.htm

You can chk the Batman (Along with the batmobile) I modelled on my site (Though the cape is still not done yet) its high poly. I would like to see the reference image you hav used. Maybe I didnt did my homework too well :) the ref's will be helpful for me too.

The legs are modelled to perfection.I seem to find the chest area a bit fat. You can definetely work a bit more on the face. Best of luck man.

RisTar
03-01-2006, 10:19 PM
Here is the uvmap , tell me what u think about it guys , ....

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