Omita
03-04-2002, 04:25 AM
I am working on my portfolio and I am desperately seeking some solid advice.
How many polygons? For the most part I have been creating Q3A characters and Map objects. My map objects are under 600 polys with 512x512 textures, while my characters are around 1000 polys with 512x512 textures. Recently I have noticed that Q3A modelers are starting to create 2000+ models and using even larger texture sizes.
What polycount should I aim for? And what texture size? The company I would like to work for is creating a PS2 game and a PC Massive Multiplayer…
My next problem has to do with posting work online. I have a lot of map textures that I have been working on and I have not put them online because I'm worried someone will rip them off. Should I just make a private area of my site to show companies or should I just water mark them and keep them on the public site?
Last of all... if would really appreciate if some people in the industry could give me some feedback on my site and work. What they think I should work on in order to make my portfolio more attractive. My site is www.omita.com.
I am going to GDC and hopefully I can pick up some good advice there, but I was hoping to get some more work by then.
-Hays
How many polygons? For the most part I have been creating Q3A characters and Map objects. My map objects are under 600 polys with 512x512 textures, while my characters are around 1000 polys with 512x512 textures. Recently I have noticed that Q3A modelers are starting to create 2000+ models and using even larger texture sizes.
What polycount should I aim for? And what texture size? The company I would like to work for is creating a PS2 game and a PC Massive Multiplayer…
My next problem has to do with posting work online. I have a lot of map textures that I have been working on and I have not put them online because I'm worried someone will rip them off. Should I just make a private area of my site to show companies or should I just water mark them and keep them on the public site?
Last of all... if would really appreciate if some people in the industry could give me some feedback on my site and work. What they think I should work on in order to make my portfolio more attractive. My site is www.omita.com.
I am going to GDC and hopefully I can pick up some good advice there, but I was hoping to get some more work by then.
-Hays
