Global
02-26-2006, 05:00 PM
This is a pretty general (yet probably highly specific question) about the direction / orientation of the root joint of your characters.
I use Maya (and have used Max previously) and in order to have the ability to control the hips independly of the spine I have the root just above the 'pelvis' of the character (ie the spine goes up form my root and the pelvis goes down one joint before branching out to form the legs)
However, we have recently moved on to applying motion capture to our rigs and it seems that Motion Builder prefers to have the joints going straight up from the pelvis (so the pelvis is the root... and so when rotated, the whole upper body follows)
So my question is this... Have I picked up a bad habit along the way in the drawing of my skeletal structure? And if the answer to this is "No no... you are going about things the right way" then does this adversly affect Motion Builder and give me odd results? (as it seems to right now)
Thanks in advance - sorry for the ramble ;)
I use Maya (and have used Max previously) and in order to have the ability to control the hips independly of the spine I have the root just above the 'pelvis' of the character (ie the spine goes up form my root and the pelvis goes down one joint before branching out to form the legs)
However, we have recently moved on to applying motion capture to our rigs and it seems that Motion Builder prefers to have the joints going straight up from the pelvis (so the pelvis is the root... and so when rotated, the whole upper body follows)
So my question is this... Have I picked up a bad habit along the way in the drawing of my skeletal structure? And if the answer to this is "No no... you are going about things the right way" then does this adversly affect Motion Builder and give me odd results? (as it seems to right now)
Thanks in advance - sorry for the ramble ;)
