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magilla
12-13-2002, 05:02 AM
I am going in circles trying to light some scenes - almost randomly certain lights become useless - they will die and have no effect on the scene anymore. I then have to delete them and reproduce their settings on a fresh light. I have a relatively simple setup with around a dozen lights - and I can't guarantee that all of them are working all of the time.

Anyone else get this?


--magilla

stunndman
12-13-2002, 07:40 AM
have you verified whether your lights are still linked to your objects in the light-linking editor - window->relationship editors->light-linking...

jbo
12-13-2002, 08:36 AM
i'm having the exact same problem right now. certain lights will just stop lighting certain objects for no apparent reason... i don't see how it could be light linking, because it works on some frames and not on others.

InnerVortex
12-13-2002, 12:40 PM
that hapens only on the view right? in the render it does fine right?
like.. u can select a light and make it to be the only light seen in the view, but in the render they all render right?.. u guys scare me.. pls tell me is just that

jbo
12-14-2002, 03:44 AM
actually it's the opposite. looks fine in hardware view and renders wrong. i was able to get around it half-assed by rendering in passes, but if my scene was more complex it would have been a big pain in the ass.

magilla
12-15-2002, 10:17 PM
In the view the lights are really screwy - sometimes fine, but mostly screwy - like when you select use all lights it only uses one or two. If you select all the lights and "use selected" it seems to pick a few at random.

It also doesn't render in IPR or final rendor modes - It's like you've blown a light bulb and have to replace it.

I'm not 100% sure but it may have something to do with decay regions - lights with decay regions seem to flake out much more often than any other. Oh and it only seems to be spotlights - my directional and area lights have never blown.

Unfortunately I use spots for nearly everything.

--magilla

jbo
12-16-2002, 01:17 AM
when i turn off motion blur everything works fine...

magilla
12-16-2002, 01:44 AM
where are you turning it off? In the render globals dialogue?

I don't have it on....

--magilla:annoyed:

jbo
12-16-2002, 02:18 AM
yeah, in the globals. i guess it's not the same problem.

magilla
12-16-2002, 10:15 PM
the real-time render view is apparently caused by the geforce4 video card not beng able to display more than seven lights at a time - therefore things go haywire. My buddies' solution to this was to group the lights and put em in a set and turn em off when not needed.

Still confuddled about the final render though - we split a job between four machines last night and got different lighting results on one of the machines.


--magilla:annoyed:

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