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immolatus
02-26-2006, 09:56 AM
Hello,

I couldn't find a better place in this forum to post this.

I'm using realflow and I have trouble creating the water flow that I want. I have attached a picture of what I wanted to accomplish. I want the liquid flow from bottom to top to a simple plane and resemble a S shape. I tried using couple of linear emmitters and various daemons but couldn't manage to get the effect that I want. I was wondering if there is an easy way to do this other than trial and error(which cost me nearly 15 hours already)

Thanks

Night Hawk
02-27-2006, 06:17 PM
try setting your emitter speed at about 3 or 4 and then apply the collision deamon to all your objects in the scene tree and check your collision method whether its inwards or outwards or both. I hope i helped & tell me if that method worked.

Cheers.

cosku
02-28-2006, 02:29 AM
Hocam selam :)


The first thing that comes to mind is to model your geometry in the shape that you want your flow, and just collide with the surface (you can sculpt surfaces quickly in maya for that).
I believe you can also use attractors in realflow to pull the liquid to the sides, but just modeling the canal sounds much easier. Once thats done just hide the canal.

If there isn't much geometry to collide, you can also do your particles in maya, and mesh them in realflow.
Cheers.

-cosku

katisss
02-28-2006, 04:49 PM
I tried importing maya particles to realflow without success.
How would i need to export them from maya?

cosku
02-28-2006, 05:20 PM
http://www.mantron.com/updatesDetail.asp?updateID=41 :)

If the link changes, they should update it at
http://www.nextlimit.com/realflow/index.html 's plugins section.

-cosku

katisss
02-28-2006, 09:51 PM
Great, is there a 7.0 compile of the plugin?

FloydBishop
03-01-2006, 12:17 AM
As cosku suggested, modelling the shape you want the fluid to take would be your best bet (be sure to triangulate the geometry before export). You may also need to play with the collision tolerances on the object to get the exact shape you are looking for.

Depending upon what you want the fluid to do as it makes the shape, you could also model a helper piece if geometry to help push it along if need be.

katisss
03-01-2006, 04:50 PM
I really wish there was a sepearate realflow thread.
It's scattered all around the forum. I already requested it without success.

chrisedu
03-03-2006, 01:58 AM
I agree with that!

bests

wigal
03-03-2006, 02:19 AM
Great, is there a 7.0 compile of the plugin?

I double that question....

katisss
03-03-2006, 10:28 AM
I agree with that!

I created a poll in the suggestions forum to push for a realflow forum
http://forums.cgsociety.org/showthread.php?t=324331
Everybody is invited to vote for it.

dan1el
03-03-2006, 03:54 PM
Couldn't you use flow or trial ?
why not goal objects...?

Ok, I understand if teh liquid have to be really liquid-ish.
I started of by wanting Realflow, but I manage without now, making oils, waters and such...I have unlimited, so fluids helps alot aswell.

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03-03-2006, 03:54 PM
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