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Exdeath [JJS]
02-26-2006, 03:05 AM
I'm working on a Chocobo model for a weekend fun project, I thought I'd show you guys how far I am along. I'm having some trouble shaping the body, he is kind of looking like a Carnival ride at the moment, I hope to fix that later.

I still need to do a lot of work on his head and chest area. Any help on how to improve what I got will be appreciated, This is my first real attempt at a organic mesh. http://img.photobucket.com/albums/v294/DeathAX/chocoboWIP01.jpg
http://img.photobucket.com/albums/v294/DeathAX/chocoboWIP02.jpg

Here is my current:

http://img.photobucket.com/albums/v294/DeathAX/ChocoboWIP04.jpg

Reference:
http://img.photobucket.com/albums/v294/DeathAX/chocobo.jpg

Junerahe
02-26-2006, 03:23 AM
loving it so far although you should provide info on polycount so as we could better judge the modelling itslef

Exdeath [JJS]
02-26-2006, 03:36 AM
It's 2100 triangles, It's not optimized right now though, I usually do that at the end of the project before UVW mapping.

Exdeath [JJS]
02-26-2006, 06:29 AM
I've done a little more work on it. I think it's turned out pretty good for my first organic model, I like to believe at least.

I started out making it the more realistic version, as seen in the later final fantasy games, but somehow it turned out to be the more cartoonish one as seen in Final Fantasy VII and below. =( I liked the cartoonish one better anyways.

Next I'll be detailing the head then UVW mapping. So far it's sitting at 2800 Triangles.

http://img.photobucket.com/albums/v294/DeathAX/ChocoboWIP05.jpg

http://img.photobucket.com/albums/v294/DeathAX/ChocoboWIP06.jpg

Larger Image: http://www.n00bstories.com/image.fetch.php?id=1305269675

erilaz
02-26-2006, 06:41 AM
Very nice work! The style fits extremely well to the original.

Exdeath [JJS]
02-26-2006, 06:47 AM
Thanks, That's good to hear. I'm thinking of changing the beak around a bit when I start detailing the head in the morning. I started doing it more realistic and now doesn't fit with the more cartoonish look. I think at least.

I noticed how everyone was so nice around here. This is a great community. =)

FreakyDude
02-26-2006, 12:09 PM
Nice, my crit could be thatthe wings aren't really attached to the body but just these flappy kind of things that hangs by the side. They make me think of a kind of kiel that a specific kind of boat has. It's an old type of boat. because of the tides, these old type of boats couldn't afford to have a kiel/fin, so they had sidefins. literally translated: "sideswords"

Try to attach the wings if possible, I'd do the model good.

SHEPEIRO
02-27-2006, 09:46 AM
yes i agree wid freaky dude. the ref doesnt have the top of the wing as seperate and i think it would help to get rid of some of the cartoony aspect.

BananaSalat
02-27-2006, 08:24 PM
Hey thats cool nicely done !

Exdeath [JJS]
02-28-2006, 06:59 AM
Thanks for all the good comments and critiques guys. I'm almost finished. I merged the front part of the wings with the body as freakydude suggested. I'm thinking of doing the same with the theighs, also adding more variation to the top feathers. (As I did with the tail feathers) What do you guys think?

2900 Triangles

http://img.photobucket.com/albums/v294/DeathAX/ChocoboWIP07.jpg

Larger Image: http://www.n00bstories.com/image.fetch.php?id=1066977998

http://img.photobucket.com/albums/v294/DeathAX/ChocoboWIP08.jpg


After I finish I already have plans of modeling a saddle and the beak guard. Maybe doing cloud to sit atop. =)

jfalconer
03-01-2006, 11:59 AM
I did a piece a few years back based on that same reference. :D Its looking good, especially since this is your first organic model.

Anyway, here are some things I noticed that differ from the concept. I don't know how tightly you are trying to keep to it, so you can take this with a grain of salt. Spend a few more polygons on the beak to give it a rounder edge, right now it sorta looks like he ran into a wall. The slope of the head isn't quite as extreme in the concept, maybe take some of those edges and give them to the beak. :)

The same treatment you gave the wings should be given to the legs, where they connect to the main body. You may want to increase the size of the thighs too. They're drumsticks... so give them the kind of meat you'd expect for such a large bird.

The feet look a little chubby to me, specifically the toes. Chocobos tend to have thinner, sharper toe nails, more like a lizard than a camel. Emphasize the claws in front by making the ankle's claw smaller.

One last thing, if you look at the tail feathers, they curve down on either side in the concept, yours look bent the wrong way by comparison. Just raise the center edges up a bit. In the future, try using alpha channels and clever textures to give the effect of the feathers. Keep it up...

SHEPEIRO
03-01-2006, 12:04 PM
jfalconer seems to have said it all, agree esp about the thighs, got a good solid feel to this model, and nice shading, a nice texture should give it that all important wow factor.

jernst
03-04-2006, 11:18 AM
I think this is very well done, but I'm also doing a bird character myself right now for my portfolio and i can tell you that the legs are wrong. your "thigh" is actually their knee. The thigh sits up under the wing. go study some actual emu/ostrich ref to see this. you can see it kind of suggested at in the concept how the there is more to that meaty part up under the wing. Now that Knee area is the maetiest like you have it, but there is more to the leg than that, it attaches up under the wing.
Other than that, great work. It's really coming along nicely. I hope that doesnt mess up too much though.
-Jeremy Ernst

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