View Full Version : WIP cylon
the_zed_axis 02-25-2006, 11:23 PM hi all
been working on this all day today:) its about 4500 tris modelled in silo and rendered in maya
http://img509.imageshack.us/img509/8219/c13ke.jpg (http://imageshack.us)
c and c welcome
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the_zed_axis
02-25-2006, 11:25 PM
side view
http://img107.imageshack.us/img107/5013/c24go.jpg (http://imageshack.us)
the_zed_axis
02-25-2006, 11:30 PM
perspective
http://img107.imageshack.us/img107/4135/c59hd.jpg (http://imageshack.us)
atenyotkin
02-25-2006, 11:34 PM
That's really nice! That's pretty funny, I just got done rewatching the pilot episode like 10 minutes ago--such great show! I would be easier to see the details on a higher resolution rendering. If you could, show a wire in perspective too. If this is indeed for a video game--awesome!
the_zed_axis
02-25-2006, 11:54 PM
wires
http://img504.imageshack.us/img504/264/wire9ts.jpg (http://imageshack.us)
the_zed_axis
02-25-2006, 11:58 PM
an ortho wire
http://img126.imageshack.us/img126/1749/wire23xc.jpg (http://imageshack.us)
the_zed_axis
02-26-2006, 12:01 AM
a higher rez render
still a lot of cleaning up to do
this was going to be a high res model but then it became a low res one which is NOW going to be a high res model :)
http://img49.imageshack.us/img49/8894/10245zt.jpg (http://imageshack.us/)
atenyotkin
02-26-2006, 05:11 AM
Very nice clean model. I just watched a few of the "behind the scenes" from scifi.com/battlestar, and it looks like you modeled it perfectly. Obviously, with smoothing groups and perhaps even normal-mapped textures it will look fantastic. I did notice, however, that the Cylon's shoulder armor (pads?) looks a bit thicker in the show.. perhaps because the edges are a bit more rounded off. That's very minor detail, though, because the Cylons never really get too much lighting anyway, so it's difficult to tell what's what :-) I would really like to see this in-game!
Exdeath [JJS]
02-26-2006, 06:02 AM
That is really good, I've been watching the new series lately, It's nice to see a zylon in detail!
What kind of reference did you use?
I was going to say something about the extra segments on the arm sections but they look like they might be needed, also you said it wasn't optimzed yet.
mandy06
02-27-2006, 01:50 AM
damn you beat me to it.
I have just started a battlestar project
well this will be good for reference
good modelling btw i hope that we can see some shaded renders soon
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