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Junerahe
02-25-2006, 09:03 PM
Looking for texturing crits for the main character in the short (short, short) film project that includes my Ninja Leader (http://forums.cgsociety.org/showthread.php?t=319609)character. This guy clocks in at 2530 triangle weaponless.

I'm at my first pass on the head while the armor itself went through numerous revisions. Im still learning how to stretch UV's efficiently so theres still some stretching and blurriness but overall I'm pretty happy with it.

The overcoat is supposed to be leather if I've failed to properly convey the material and never mind the "no mouth and no pupils" hehe thats a design choice.

http://i6.photobucket.com/albums/y223/Junerahe/LB_Samuraides_001.jpg

http://i6.photobucket.com/albums/y223/Junerahe/LB_Samuraides_002.jpg

Ahhhhrgh! Shoulders all stretched out and s4it!!

AndyBa
02-25-2006, 09:25 PM
You need to shave his forehead a little more to make him a Samurai. :)
Overwise it's quite nice.

Junerahe
02-25-2006, 10:39 PM
Thanks for the crit although I dont think that the shaved forehead was a necessity for all samurail. I'll look into that tho.. thnx

JackZhang
02-26-2006, 01:33 AM
pretty nice. mind show me the wireframe of the body/arm connection area?

Junerahe
02-26-2006, 02:00 AM
Here are you wires jacky boy. Although I dont know what you mean when you want to see the body arm connection. On the mesh or in the texture editor?

http://i6.photobucket.com/albums/y223/Junerahe/LB_Samuraides_005.jpg

http://i6.photobucket.com/albums/y223/Junerahe/LB_Samuraides_004.jpg

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