View Full Version : SimCloth Vs Stitch
3rd Dimentia 12-13-2002, 03:00 AM Has anyone has experience with stitch? Is it easier to get things to work than simcloth? Is it faster? At the moment, I'm making a banner that has to fall and cover a huge building, and simcloth is getting rather frustrating. Or are there other options?
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Iain McFadzen
12-13-2002, 08:16 AM
It's faster and more user-friendly but, unless it has changed dramatically since I last used it, it's collision detection is rubbish.
I'd pick Simcloth any day (indeed I have on several occassions).
There are a few other cloth sims out there for Max, I haven't used any of them enough to comment on them. Don't waste your time with Reactor cloth though, Reactor may be able to do many amazing things, but it's cloth dynamics are worse even than Stitch.
3rd Dimentia
12-13-2002, 09:19 AM
Thanks for that. Have you found any reasons that the cloth mesh works any better than just a plane? I'm finding it stretches a lot more than a grid shaped mesh.
Iain McFadzen
12-13-2002, 10:14 AM
The cloth mesh is a Delaunay surface (a type of tesselation, means each vert is six-sided and the angle between edges around each vert is very close to 60degs, which in turn insures the edges are all of fairly similar length). Planes, on the other hand, are quads with (invisible) diagonals. Delaunay surfaces are just better suited to cloth simulations I guess, but it shows more in Stitch because it calculates fewer collision types than Simcloth (edge/edge, edge/vert, edge/face, vert/vert and so on, I can't remember which Simcloth does but Stitch doesn't).
That's probably why I prefer Simcloth, I'd rather quad-model my clothes and apply a modifier than create them using Garment Maker. You can use Delaunay tesselation on NURBS objects too of course, so that migt be the way to go if you are comfortable modeling in MaxNURBS.
Ian Jones
12-13-2002, 11:53 AM
You guys are the only ppl on earth capable of understanding what you just said.... :surprised
sireel
12-13-2002, 01:15 PM
I got a tip off of the 3dsmax forum on somewhere to use the hsds modifier on top of the cloth instead of a meshsmooth for better folds and overall better looking results. I tried this and it does seem to work but then again it was only a simple cloth on ta box type of experiment. has anyone tried this in a more serious attempt?
Iain McFadzen
12-13-2002, 01:40 PM
Yeah, it was me who posted it :)
It's not really relevant here though, it's just a way of making the cloth look better when smoothing, it doesn't affect the calculation in any way.
Dave Black
12-13-2002, 03:25 PM
As usual, I agree with Iain. Simcloth is a better overall cloth simulator. It can be a bit buggy sometimes, but it can handle an awful lot of daily tasks well.
Then of course...There is our old...beloved...CLOTHREYES...I think it's back in production now. It is probably the most robust. You can even make the cloth rip apart...Amazing stuff.
Anyway...Best thing about simcloth is that...well...it's free! Which in turn means....MORE BEER MONEY!!
:beer:
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