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KV99
02-25-2006, 06:58 PM
Low polygon model thats part of a certain simulation project. It has 2600 polygons, and a texture on 1024x512 (based on digital camera shots, that have been edited and stitched and adjusted later on). Rendered through brazil environment, with generic bump and spec map. Animation rig itself is still work in progress, so no clips to show yet.

http://doog.pri.ee/chris/AK4_infantry_thb.jpg
http://doog.pri.ee/chris/AK4_infantry.jpg

Comments and critique welcome

Exdeath [JJS]
02-26-2006, 03:58 AM
It Looks good but the body looks a little out of proportion. Mainly the arms look too long.

LOOM
02-26-2006, 05:12 AM
looks good , but that render hurts me eyes.

tin-tin
02-26-2006, 05:23 AM
that render hurts my eyes too, can we have some realtime shots and some wireframes. very good model btw.

SupRore
02-26-2006, 07:00 AM
The render hurts my eyes, and his proportions are off. It looks like his torso is too long (but that could be the clothes). His arms seem way too long (they fall to his knees, it looks like) and the legs look far too short.

KV99
02-26-2006, 11:33 AM
Wel Ive always had trouble with proportions, so Im not surprised, thanks. Heres a proportions render, which I adjusted a bit (length of the weapon to 1045mm and increased the length of legs), three omni lights and with reduced bump and spec maps.

http://doog.pri.ee/chris/proportion.jpg

SupRore
02-26-2006, 05:04 PM
Wel Ive always had trouble with proportions, so Im not surprised, thanks. Heres a proportions render, which I adjusted a bit (length of the weapon to 1045mm and increased the length of legs), three omni lights and with reduced bump and spec maps.

The legs look at lot better than me (although I advise you wait for someone a bit better than me to agree)


The arms may still be a touch too long, though. Looks good, anyway.

KV99
02-26-2006, 07:17 PM
And a really basic rig for animation, but still nice..

http://doog.pri.ee/chris/soldiers.jpg

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