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tcastudios
02-25-2006, 02:52 PM
I'm I right that I can't have 2 different perspective views, one using the editor camera the other a regular camera, and have them in 2 different modes?

What I want is the editor camera to show wires, isoparms and HN cages for modeling and the other view show "nothing". That is, no selections or anything but the Gouraud shading.
This is to check my editing as I model.

I've done a search and are still doing so but haven't found a answer yet.

Cheers
Lennart

Daoine
02-25-2006, 03:09 PM
Hey Lennart, I don't think you can. As long as the object is selected and your selecting things, it's gonna show in both perspectives. One work around that may work is to create an instance of your object and set that up in your gouraud shading perspective view. Any changes you make to the origional in your "wire perspective" should show up in your other perspective on the instance. You could even use a symmetry if your object is far enough away from the world center.

I can't test this out now as I'm away from my workstation, but I'm pretty sure it should do what your wanting.

Hope it helps,
Daoine

tcastudios
02-25-2006, 03:30 PM
Thanks. A Instance seems to be the best option right now. And a ModelingCamera that mimics the Main camera but is offset by the Instance distance.

Cameras are my destiny......

Cheers
Lennart

Ernest Burden
02-25-2006, 03:46 PM
Would I be oversiplifying what you are trying to do to suggest one camera as a child to another so the movements of the top one drives the second, so each could be assigned to a viewport with its own display settings?

tcastudios
02-25-2006, 05:40 PM
Current solution.

Make an Instance. Move it out of the way. Drop the original in the SOURCE field and the Instance in the Instance field.
Model thru ModCAM and view in another window using OFFCAM.

Cheers
Lennart

Per-Anders
02-25-2006, 07:09 PM
um... of course you can have two different viewports with different camera settings and different modes... i'm using one right now, and in fact you can have virtually infinite viewports with different settings. you do unfortunately have to right click and choose "Make Parameter Local" on many of the settings (I have no idea why, or who thought it would be logical to have two sets of global settings till you forceably change individual stuff through a contextual menu after you've already specifically gone to "Configure" rather than "Configure All"), however the shading etc modes dont' appear to be a part of this by default.

tcastudios
02-25-2006, 07:24 PM
"Make Parameter Local" by RightClicking...never heard of:) It certainly helps.

Cheers
Lennart

JIII
02-25-2006, 07:28 PM
you can set all your windows to perspective and then uh, change the settings?

tcastudios
02-25-2006, 07:41 PM
Apperantly, and I got it working with a lot of rightclicking...not sure how/if it transfers to a new document....I'll stick to my ModCAM..

Cheers
Lennart

Per-Anders
02-25-2006, 07:55 PM
if you want things to remain constant you will have to save the default.c4d file (or is it new, i can never remember) with those settings, then it will come up every time. otherwise those filters etc are local to the document.

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