View Full Version : max5: Exporting a character using Skin modifier with DirectX...
GRMac13 12-13-2002, 02:07 AM I need to know if there is a DirectX exporter plug-in for max5 which supports Bones and characters skinned using the Skin modifier. Most of the ones I've been seeing do support Bones, but only support Physique as a skinning method. Any help would be appreciated this is the first time I'm trying to export a character to a game engine.
|
|
3D Bandit
12-13-2002, 05:12 AM
There you go......Wish I can help you.....How is your world of CG going?
CGTalk Moderation
01-13-2006, 11:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.