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View Full Version : Modelling a low poly face


yakul
02-25-2006, 12:54 PM
Is there a right way to model a low poly human face?
A way that a face should be modeled? or that most artist do?
Such when the polygons should circle around the mouth area?

Thanks in advance.

Psyk0
02-25-2006, 05:20 PM
For animation purposes, its better to build your mesh with edgeloops here's and example of how you can represent the face's muscle topology:

http://img370.imageshack.us/img370/6338/polyregions8pc5lv.th.jpg (http://img370.imageshack.us/my.php?image=polyregions8pc5lv.jpg)

Of course it all depends on your target polycount, when you have a restricted budget, try to build the same flow but with fewer polys. Make a bunch of heads for practice and check other modeler's wireframes while you model.

benclark
02-25-2006, 09:30 PM
look through all the posts on this section of the forum. Most people post wireframes which give you an idea to how they approach their topology

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