PDA

View Full Version : Indiana Jones (Temple of Doom)


KillerJc
02-24-2006, 10:59 PM
Hi I am Jérôme Cantonnet

Before Indiana Jones 4 :love:, I show you my 3D Indiana Jones short. It's my student work of 2005 at HEAJ (Belgium)

Some screens :
http://www.jeromecantonnet.net/Forum/plan1.jpg


http://www.jeromecantonnet.net/Forum/plan2.jpg

The Link : Here (5,6M) (http://www.jeromecantonnet.net/Indy-cgtalk.avi)

The Making Of : Here (27M) (http://www.jeromecantonnet.net/Making9-compress.mov)

It's and my first big animation release with 3DsMax7, Zbrush, Combustion
so, tell me what you guys Think about my work..
thank you and enjoy it....
have fun...


Jérôme Cantonnet
www.Riphur.net (http://www.riphur.net)

Suryawanshi
02-25-2006, 04:02 PM
hey there !!
it is a nice attempt :)
I wud jus like to tell u that u can link that ball to his hand so that is is not sliding in his hand :)
one more thing is his neck penetrating the shirt.
otherwise a really nice attempt :)
and in the story line it wud be nicer if u actualy show him going to get it ...and not just that he got it and nothing happened :)
keep animating man
Cheers !!
Sachin S. Suryawanshi

snwbrdn7
02-25-2006, 05:31 PM
I really love the rendering quality of your work. I think you did a great job for the most part. I would agree with the first post as well. Your golden egg is floating around in Indy's hand too much. If you constrained it to the hand it would flow without all that weird shifting.

Maybe you were trying to provide secondary animation while his hand is moving around, but I don't think it would be necessary. Great work and keep on truckin my friend.

jamagica
02-26-2006, 01:04 AM
very sweet job, man. I'd have to agree with the above, especially about the stone. I can't imagine how long it took you to animate this if you had to set keys every few frames for the stinkin' stone. You could've used a constraint to the hand so it'd move with it no matter what.
Other than that it was pretty good!

I don't agree that he should've animated anything before that. I think the purpose of this animation was to experiment with rendering and modeling, and even a bit of animation. This is especially shown in the making of vid. This is a very good way to teach your self a bit of everything.

Good job

CGTalk Moderation
02-26-2006, 01:04 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.