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DETTINBURN
02-24-2006, 09:35 PM
I'm building a scene in 3ds Max that requires a retro style stove. Where I run into a problem is with the indents for the burners. I try to boolean a box and a sphere, but the resulting object seems to have some bonus edges that should not be there. I mean, clearly they are out of place. So, how can I avoid this? Some tips on creating this particular boolean or some other way to create the indents? While we're at it, how about some ideas on making the knobs?

HHH316
02-25-2006, 01:09 AM
if you can show me a reference pic on what you are modelling i would glady help

DETTINBURN
02-28-2006, 07:19 PM
Here is a link to the references of the stove I've had in mind.

http://www.vintagestoves.com/stove/orange250/

newellteapot
03-01-2006, 12:09 AM
Hi! I would ditch booleans, they create weird topologies.

I had a look at the pictures and can't identify the one you are willing to use as a reference. Anyway, just start with a polygonal object, subdivide it and extrude the faces that are going to form the taller parts. Sorry I can't be more specific than this with a reference picture, if you post it, I'll be glad to tell you step by step.
Monica :)

Shonner
03-02-2006, 05:32 AM
Does 3ds Max come with sample objects that are similar to an old stove that you could study? Does it matter if your stove is made up of n-gons?

DETTINBURN
03-02-2006, 03:41 PM
I spent some time yesterday working up to this point. Please critique. Any one of the pictures from the link I posted could be used as reference. They are, in fact, pictures of the same stove. Just different views, which I thought was a good thing when it comes to references.

newellteapot
03-02-2006, 04:14 PM
Hi!

Looks all right to me :)

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