View Full Version : How do I model a Stove Top?
DETTINBURN 02-24-2006, 09:35 PM I'm building a scene in 3ds Max that requires a retro style stove. Where I run into a problem is with the indents for the burners. I try to boolean a box and a sphere, but the resulting object seems to have some bonus edges that should not be there. I mean, clearly they are out of place. So, how can I avoid this? Some tips on creating this particular boolean or some other way to create the indents? While we're at it, how about some ideas on making the knobs?
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HHH316
02-25-2006, 01:09 AM
if you can show me a reference pic on what you are modelling i would glady help
DETTINBURN
02-28-2006, 07:19 PM
Here is a link to the references of the stove I've had in mind.
http://www.vintagestoves.com/stove/orange250/
newellteapot
03-01-2006, 12:09 AM
Hi! I would ditch booleans, they create weird topologies.
I had a look at the pictures and can't identify the one you are willing to use as a reference. Anyway, just start with a polygonal object, subdivide it and extrude the faces that are going to form the taller parts. Sorry I can't be more specific than this with a reference picture, if you post it, I'll be glad to tell you step by step.
Monica :)
Shonner
03-02-2006, 05:32 AM
Does 3ds Max come with sample objects that are similar to an old stove that you could study? Does it matter if your stove is made up of n-gons?
DETTINBURN
03-02-2006, 03:41 PM
I spent some time yesterday working up to this point. Please critique. Any one of the pictures from the link I posted could be used as reference. They are, in fact, pictures of the same stove. Just different views, which I thought was a good thing when it comes to references.
newellteapot
03-02-2006, 04:14 PM
Hi!
Looks all right to me :)
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