View Full Version : Add more materials
JeffPatton 12-13-2002, 12:06 AM I have seen this asked somewhere before and I have searched the posts here and cant find it.....So I will have to ask again.
I've used all the materials in the browser, how do I add more materials to my scene without replacing the existing ones?
I thought I remember the answer being you just click on one of the used materials and make a new one. When I do that, however, it replaces the material that is in the scene instead of adding a new slot.
Nothing is active when I do this, I have nothing selected in the scene.
I'm sure I am just overlooking somthing simple....it has been a very long day.
Thanks!
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Sgt.ArchAngel
12-13-2002, 02:32 AM
well if that wont work(i think it does or should)
you can always use multi-sub-object mats or save your work and create a new scene and merge your old scene into the new one
should merge them all fully textured and not use any mat slots
not wuite sure though and would check but im rendering a museum right now
JeffPatton
12-13-2002, 02:37 AM
Thats an idea I didn't even consider! I could merge the file...I knew someone would help me out with a simple solution. Although I can't figure out why it did not work replacing the materials....I must be doing somthing wrong unless it's somthing with ver.5?
Anyway thank you for the idea I will try that now.
erilaz
12-13-2002, 03:35 AM
Just open the material browser and drag whatever type your want to use (eg. Raytrace) into one of the material editor slots. That way it keeps the ones you're replacing.
MFreywald
12-13-2002, 03:44 AM
Or if you notice under the material pic the 'X'. hit that and it'll reset the slot to a standard mat without actually deleting your mat from the scene.
JeffPatton
12-14-2002, 04:12 AM
Erilaz - I did just that. I opened the browser and dragged the "standard" material over to one of my used slots and it replaced every instance of that material with the default grey color. I still don't know why it didnt work.
The merging scenes worked fine.
MRfreywald - I will try that "X" and see if it works just for future reference.
Thanks again people.
JeffPatton
12-14-2002, 04:14 PM
MFreywald - As you said, the "X" worked. It prompted me to select whether or not to affect the materials in the scene or just basically add a new material. Thank you for the help.
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