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View Full Version : Interior - Living Room, Sergio Ghazarian (3D)


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02-24-2006, 06:23 PM
http://features.cgsociety.org/gallerycrits/39623/39623_1140809028_medium.jpg (http://features.cgsociety.org/gallerycrits/39623/39623_1140809028.jpg)

Title: Interior - Living Room
Name: Sergio Ghazarian
Country: Bulgaria
Software: Maya, mental ray

Hi guys,

Something I started a couple of months ago and after a break finished just now. Wanted to try to do an interior so I picked up existing furniture photos and made this. I liked the experience so I consider working on my own interior design soon. Anyways, made in Maya 6 with polys, rendered with Mental Ray using GI. I did a highres render to try to get into Expose 4, which took 7 hours and 40 minutes to render at 3600x2025 on dual core AMD64 2.5GHz and 2GB RAM, around 1 million polys. Post work in Photoshop. My PCs doing another render right now, so I'll post wireframe a little later.

C&C!!!

rawwad
02-24-2006, 06:46 PM
Nice scene Sergio! I like it, bit simply but clean, congratz :beer:

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02-24-2006, 11:02 PM
Thanks, Tibor :) .

Now as promised (click to enlarge):


Wireframe:
http://www.sergage.com/advanced/livingroomv1/wire_thumb.jpg (http://www.sergage.com/advanced/livingroomv1/wire_hr.jpg)

High resolution:
http://www.sergage.com/advanced/livingroomv1/thumb.jpg (http://www.sergage.com/advanced/livingroomv1/highres.jpg)

commander_cool
02-25-2006, 01:58 PM
Hi Sergio!

Good work! One thing I could criticize though, is the GI blast in the right corner. My only tip to you would be that the direct lighting should make more light than the GI(since GI is the reflection of the light and its energy decreases while traveling in the air and when it hits surfaces). If you do this, you'll avoid those and you're scene will be much more contrasted(like more occlusion under the table and in the corners of the room). And also, you should decrease FG radii, something like 1-10 or .5-5. You'll see the paintings will look better, since they will look less like floating. To win some contrast, you can also use a bigger falloff stop and increase the final gather scale a bit (something like 1.1), since it seems to work like photoshop's levels.

But, it looks good anyway. :D

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02-25-2006, 02:14 PM
Nice tips Alex, I'll sure keep those in mind for future, but right now I'm too sick of this scene to get back to it, if you know what I mean :scream: .

Kerem
02-25-2006, 09:47 PM
Nice job in every detail - looks perfect as V-ray renders. So thats why they say "everything is possible in Maya"... :)

unwrap
02-25-2006, 09:52 PM
Maya IS the place where everything's possible ;) .

Kerem
02-26-2006, 10:57 AM
Maya IS the place where everything's possible ;) .


By the way - Your machine rocks too ! AMD Athlon X2 is stunning CPU :buttrock:

Myliobatidae
02-26-2006, 01:02 PM
Nice pic overall, but all the edges seem very harsh or sharp, and whats up with the 3 foot lamp, its like its too tall to be a table lamp, and too short to be a floor lamp ?

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02-26-2006, 01:02 PM
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