Hezza
02-24-2006, 01:29 PM
Hi there,
I'm trying to make an artists doll (those poseable models to get proportions right) I've finally got a little miniDV camcorder and wanted to have a go at some camera tracking, so i'm going to have the doll come to life on my desk and walk around.
Now i thought this would be the easiest thing in the world to model but i've run into a little problem, the arms and joints are fine, but the body and head have a combination of smooth flowing lines and hard edges. See the picture.
http://forums.cgsociety.org/attachment.php?attachmentid=90761&stc=1
For his Pelvic area i made a cylinder of the general shape and then booleaned off the flat surface. This leave abit of a mess and i've started tidying it up, but its difficult to keep the line nice and smooth and the sheared off surface flat. I thought i'd ask you guys how you would go about modelling this. I was thinking maybe sub-D's with a few partial creases, or maybe even NURBS (tho i'm not keen on them)
Also on the upper body, the hard line from his chest flows up over the shoulder and then smooths out completely on the back.
Any pointers would be greatly appreciated.
Hez
http://forums.cgsociety.org/attachment.php?attachmentid=90762&stc=1
I'm trying to make an artists doll (those poseable models to get proportions right) I've finally got a little miniDV camcorder and wanted to have a go at some camera tracking, so i'm going to have the doll come to life on my desk and walk around.
Now i thought this would be the easiest thing in the world to model but i've run into a little problem, the arms and joints are fine, but the body and head have a combination of smooth flowing lines and hard edges. See the picture.
http://forums.cgsociety.org/attachment.php?attachmentid=90761&stc=1
For his Pelvic area i made a cylinder of the general shape and then booleaned off the flat surface. This leave abit of a mess and i've started tidying it up, but its difficult to keep the line nice and smooth and the sheared off surface flat. I thought i'd ask you guys how you would go about modelling this. I was thinking maybe sub-D's with a few partial creases, or maybe even NURBS (tho i'm not keen on them)
Also on the upper body, the hard line from his chest flows up over the shoulder and then smooths out completely on the back.
Any pointers would be greatly appreciated.
Hez
http://forums.cgsociety.org/attachment.php?attachmentid=90762&stc=1
