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View Full Version : greenkey problems


MrElmo
02-23-2006, 04:14 PM
http://img217.imageshack.us/my.php?image=greenscreen5qt.jpg

As you can see there are some problems with my greenkeying with keylight, is there a node which corrects this easely, some kind of choke? I can correct it manually with quickpaint but that is too much work there has to be a faster way

pixel mixer
02-23-2006, 05:31 PM
rotoshape, dilate erode blur, gamma, contrast etc ec, all can help.

MrElmo
02-24-2006, 12:42 PM
and where do i have to put those nodes before or after the primatte? or connect em with the prematte?

MrElmo
02-28-2006, 09:50 AM
ok I got the manual working ;)

adreamtraveler
02-28-2006, 11:38 PM
i would definitely suggest for you to use primatte as a base for the inner matte. cut out the interior with that and then do a keylight for the fine tuning on the edges. the previously mention nods are great and the best way to learn all of this is to play around with them and see what they do (on a none final project file in case there is a crash or corruption) that way you will know what they do and have a better idea in your project of how and where to implement them.

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02-28-2006, 11:38 PM
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