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Gibbz
02-22-2006, 10:35 PM
Is it possible to write custom materials for max?

Is this something that can be done via maxscript, or is c++ required(can .net be used ?)

How much control over what can be done with the materials in the view port is there?
For example is it possible to setup multitexturing so its visible in the viewport?

Cheers

f97ao
02-26-2006, 09:12 AM
Is it possible to write custom materials for max?

Is this something that can be done via maxscript, or is c++ required(can .net be used ?)

How much control over what can be done with the materials in the view port is there?
For example is it possible to setup multitexturing so its visible in the viewport?

Cheers

For this to be good you would definetly have to go into c++ to do good materials.
It is possible to do in maxScript, but would for most cases be way too slow. What exactly do you mean with multi texturing. It is already possible in max for most cases?

Good luck
/Andreas

Gibbz
02-26-2006, 09:14 AM
Uh how is multi texturing possible currently without dx9 shaders?

IE we have 2-3 texture layers and use vertex alpha or opacity masks to show other layers through?

Cheers
Bronon

Moosley
02-26-2006, 10:21 PM
You could use mix materials which lets you mix two materials together using an another material as the alpha...

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02-26-2006, 10:21 PM
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