View Full Version : dyslexic camera
Bezerker75 12-12-2002, 03:29 PM Ok I thought I was going crazy but it appears that this happens in all versions of 3dmax 3,4,and 5....so here is the deal maybe someone can shed some light on the subject....when you make a camera in max and you rotate the camera on it's local z axis...say to the right...the camera viewport rotates to the left and vice versa...I don't understand why this is....anyway I have tried a few things to fix this but I guess I will just have to work backwards...
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KiboOst
12-12-2002, 03:37 PM
?????? Take your real camera, look the real world through it, while looking turn it to the right....what happens ?
Iain McFadzen
12-12-2002, 04:06 PM
or just tilt your head
lol
:scream:
Chris Thomas
12-12-2002, 04:17 PM
Nah, he's both right and wrong Kib. The "problem" here is that you cameras view has a pivot, the camera target, and when you move the camera up, it will start to tilt around this target/axis. To avoid ths problem, use a free camera or better still parent a free camera to a dummy to give yourself even more control.
This is common to most software, basicly the camera is using a lookat controller and that suffers from the same issue. and This goes for XSI and Maya. So.... learn to deal with it, like I said, dummies are the key.
Chris Thomas
12-12-2002, 04:23 PM
Hey, having read his post. (Doh), yeah he is talking out of his ar*e.....
Still, what I said holds, just not for this "problem"
And also one last point, please don't use dyslexic as a euphemism for stupid, camera rotation "problems" and word blindness have very little in common. :shame:
See, got narked at your comment, and I'm not even dyslexic, just imagine the reaction of those that are.....
KiboOst
12-12-2002, 04:27 PM
Hey I saw a few years later some complexe hierarchie between camera, its target, and several dummies, to achieve the exact movement of a real cinema camera. Does this is still use ? Anyone know what I talk about ? Can't rememeber where I saw this (hey, near 5/6 years now !).
Kib
CarlCampbell
12-12-2002, 05:18 PM
Originally posted by Iain McFadzen
or just tilt your head
lol
:scream:
:applause: :applause: :applause: :applause:
Man! I needed that! Thanks! You really made my day, lol!
Carl :beer:
Bezerker75
12-12-2002, 05:54 PM
firstly I appologise to those I may have offended in my use of the word Dyslexic...I meant it only in the way that the objects appeared opposite of what I would expect...I wasn't using the term as a euphemism for stupid...in fact I never even alluded that this was a "stupid problem" and I have removed this term from the thread...anyway on to the point at hand...after thinking about this issue....I decided to see what happend in a real world camera...and it behaves in the same manner as max does...so to conclude I guess the max cameras do in fact function properly to a real word situation....thanks for the replies....:beer:
megaflaizer
12-12-2002, 06:59 PM
heres an ascii representation of a simplae camera rig in max:
[cam] [cam tgt]
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[dummy] [dummy]
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[dummy] [dummy]
\ /
[dummy]
the bottom dummy controls the movement of the entire rig
tyhe intermediate dummies control diff nodes you want to animate on the cam and target. sometimes just load one dummy withmulitple transforms, sometimes make discrete dummies for each transfor [ie, cam tilt vs cam rotate]
thi sis a drop dead dumb rig that can easily be expanded. but its a starting point.
try adding paths and path constraintys to the rig, to get circular pan effects, etc. limitless possibilities
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