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acjwalker
02-21-2006, 10:41 AM
I want to bevel a group of polygons together but when i do it it does each polygon together. how do i get around this?

IC12
02-21-2006, 11:22 AM
The bevel tool treats each polygon individually so use smooth shift or merge the polygons first.

lion111
02-21-2006, 11:29 AM
hi

try this
select your polys
h e shotcut (strech and extender)

may be this is what you where looking for (of course its not bevel)

greetings from poland

[Sanaloria]Snake
02-21-2006, 11:36 AM
Hi,

Use this plugin :
http://www.davidikeda.com/ditools/
(download supershift)

There are a few good plugins I use frequently, this guy makes good work.

enjoy :)
Snake

TrueArt Support
02-21-2006, 02:21 PM
Hi!

One of the most powerful beveling plug-ins is Wrinkle http://wrinkle.trueart.pl
But it works on currently selected points, instead of polygons..

Best Regards!

allenbussell
02-21-2006, 02:57 PM
I use JettoBevel a lot. Great plug-in. Use it to create details from building moldings to street curbs. Do a search at Flay to find it.

proton
02-21-2006, 03:55 PM
Multishift does teh trick fo rme

3DDave
02-21-2006, 04:56 PM
Check out Verti-Bevel.


http://www.skstudios.com/VertiBevel.htm

Johnny9ball
02-21-2006, 06:06 PM
Check out Verti-Bevel.


http://www.skstudios.com/VertiBevel.htm



Owch 150$ for a bevel tool! When Multishift and Smootheshift can basically do anything you need!

jeremyhardin
02-21-2006, 08:05 PM
Multishift does teh trick fo rme

seriously. supershift was a tad slow, but multishift works like a charm. a pleasant surprise with 8.5, that one was.

Freak!!
02-21-2006, 11:15 PM
I still think Bevel++ is by far the best Bevel tool for LW,
and is my most useful Modeling buy-up so far....
http://www.wagglydog.com/lw/bevelpp/
And compared to VertiBevel it's 1/3 the price...... It's a bargain....

3DDave
02-21-2006, 11:20 PM
I guess that page has not been updated, check here for latest price and news on V2.

http://www.skstudios.com/index.php?option=com_content&task=view&id=4&Itemid=5

Personally I like it becuase of the ability to define the bevel and save presets and make the same bevel over and over.

KevinJM
02-21-2006, 11:44 PM
Multishift does teh trick fo rme

Quoted for agreement.

Johnny9ball
02-22-2006, 08:03 AM
I guess that page has not been updated, check here for latest price and news on V2.

http://www.skstudios.com/index.php?option=com_content&task=view&id=4&Itemid=5

Personally I like it becuase of the ability to define the bevel and save presets and make the same bevel over and over.

Dosent Multishift do that exact same thing?

TrueArt Support
02-22-2006, 03:03 PM
Try doing in them something like this, in one single atomic operation of course:

http://www.newtek.com/forums/attachment.php?attachmentid=26245&d=1137997272
http://www.newtek.com/forums/attachment.php?attachmentid=26246&d=1137997289
http://www.newtek.com/forums/attachment.php?attachmentid=26247&d=1137997307
http://www.newtek.com/forums/attachment.php?attachmentid=26248&d=1137997326
http://www.newtek.com/forums/attachment.php?attachmentid=26249&d=1137997355

This is example of usage Wrinkle http://wrinkle.trueart.pl

Original geometry that will receive bumps don't need to be flat as on these images, and always RIGHT point normal will be used, unlike Smooth Shift and other LightWave tools, which uses average polygon normal vectors when more than one polygon is selected..

In other words you could create sphere, select random 100 points and run Wrinkle with settings similar to these on images and you will have 100 spikes on it..

jeremyhardin
02-22-2006, 03:18 PM
... unlike Smooth Shift and other LightWave tools, which uses average polygon normal vectors when more than one polygon is selected...

You're plugin seems great, but the above statement isn't entirely true. Check out the shift and inset options for Multishift.

you have the option to average polygon normals, but you're certainly not restricted to it.

Johnny9ball
02-22-2006, 08:25 PM
I was just about to post that.

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02-22-2006, 08:25 PM
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