giddyup
02-21-2006, 01:09 AM
Hi,
I need to make my 10 second 360 degree loop animation work for PAL broadcast.
In Maya I adjust fps to 50fps, which puts the total frames to 500 and makes it 20 seconds.
I bring it into AE in a composition thats 25fps and correct aspect ratio, I then interpret it, set it to upper fields 25fps then drag it into timeline.
Problem: It still thinks its 20 seconds, it should be 10s, I tried scaling it down to 10s, but it doesnt loop properly now.
I guess I just want to know the correct steps from importing an animation at 50fps, so I can just render it out in AE with upper fields and it will work for broadcast.
Note: In the 3d program after changing it to 50fps and thereby making the animation 500 frames, I noticed the last 250 frames had no motion, so I cut and pasted the keyframe from 250 to 500 so it rotated a full 360 degrees from frame 0-500.
Was that a stupid thing to do?
I need to make my 10 second 360 degree loop animation work for PAL broadcast.
In Maya I adjust fps to 50fps, which puts the total frames to 500 and makes it 20 seconds.
I bring it into AE in a composition thats 25fps and correct aspect ratio, I then interpret it, set it to upper fields 25fps then drag it into timeline.
Problem: It still thinks its 20 seconds, it should be 10s, I tried scaling it down to 10s, but it doesnt loop properly now.
I guess I just want to know the correct steps from importing an animation at 50fps, so I can just render it out in AE with upper fields and it will work for broadcast.
Note: In the 3d program after changing it to 50fps and thereby making the animation 500 frames, I noticed the last 250 frames had no motion, so I cut and pasted the keyframe from 250 to 500 so it rotated a full 360 degrees from frame 0-500.
Was that a stupid thing to do?
