PDA

View Full Version : Make Pivot point of particle follow...


Level Infinity
02-20-2006, 07:46 PM
Hey. I am trying to get the pivot point (the actual registered location of the particle) of a particle to physically move as the particle does (the particle is affected by gravity). Right now, just the geometry moves and if I click the geometry, the pivot point is still where the geometry originally started. Any ideas?

CGTalk Moderation
02-20-2006, 07:46 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.