View Full Version : object: martini glass (first pic post)
SPIDER2544 12-12-2002, 05:42 AM uhh my last one kind of disapeared when the servers screwed up so im going to post this again
tell me what sucks so i can improve upon it
program: lightwave 7.0
shaders: ogo hikari sss, fast frensel
poly count: 750,000
back drop: hdri image
lighting: 3 point,
ligt type: 3 spot lights
render time: 19 hours
radiosity: not used
this thing has just about every surface on it that i can think are usefull and all the textures were painted by hand
if you can even tell me ways to speed up my render time i would be very greatful
thanks for taking soem time out to look at my stuff
-spider
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SPIDER2544
12-13-2002, 05:11 AM
wow like 52 vies and no commetns man i must suck bad ...:hmm:
BiTMAP
12-13-2002, 05:14 AM
actualy its very good looking to me, but I don't really know any way to improve it.
BiTMAP
12-13-2002, 05:14 AM
actualy its very good looking to me, but I don't really know any way to improve it.
juliob
12-13-2002, 05:25 AM
Hi spider, well yesterday i was taking a look to your gallery and i really like it, if is some way to improve this image is by working in the refraction of the glass, is too much, see ya
mlabrams
12-13-2002, 05:30 AM
wow i really like that, hmm only possible sugestion would be make the actualy cup part of it just a bit thiner, the martini glasses i have are quite thin around the cup part
SPIDER2544
12-13-2002, 07:12 PM
thanks for the ideas on how to improve i will make the cup a bit thinner
and i will double check my refraction index of glass
i could have sworen it was 1.517
also my freind (who doesnt do 3d art) said and i quote "dude you suck tile isnt nearly that dam reflective"
yea i think thats something elese to work on hehe be back soon with another render
And don't forget the freakin' olive....:shrug:
SPIDER2544
12-13-2002, 08:26 PM
and yes remi just for you there will be an olive hehehehe
SPIDER2544
01-06-2003, 09:16 PM
ok heres an update (with an olive just for oyu remi)
difrent camera angel and rendered with a single area light
because of the area light the render time jumped up to 181 hours good lord thats a long time
any way tell me what you thinkof the update or if anything elese is wrong
olive is lookin pretty good, but its a little small tho! maybe u could make it a little bigger?
psumo
01-06-2003, 10:13 PM
19 hours to render?
Are you doing something wrong?
Sandpiper
01-06-2003, 10:30 PM
I think that's a 181 hour render....7.541666667 days!
Looks sweet though! I love me some HDRI!
(my shot glass image was HDRI with Brazil for Max 5)--it's so fun!
SPIDER2544
01-07-2003, 05:27 AM
no the 19 hours is
cause ray trace everything is turned on with sub surface scatering turned on
and the glass is something like 75000 polys
...that is i could be doing something wrong if you know a trick to cut render times down on glass objects
TMortan
01-07-2003, 06:10 AM
Very nice olive.
The grout area between you tiles looks rather large.
Sandpiper
01-07-2003, 01:15 PM
Is there a reflection and refraction bounce parameter in Lightwave? If so, see how many times it's bouncing for both and test out different numbers and compare their differences to the quality of the rendering....
SPIDER2544
01-09-2003, 06:49 AM
ok i decided to take a picture of what i am trying to pull off
does any one have any more ideas on how to improve the shot
like the olive for some reason it looks really wrong to me
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