PDA

View Full Version : Lighting Challenge #2: Herbert Agudera


herbertagudera
02-20-2006, 02:09 PM
my quick take on script #3..

i used two lights. raytraced shadows on both lights (thats why i have those grain.=D) and i used a shader glow on the window, i'm really planning to make streaming godrays (maybe next render, for now lemme know what you think =P).

anyway.. here it is..

http://www.geebodigital.com/cornblog/CG_lightingChallenge/LightingChallenge2_v01_ha.png

C & C's are most welcome..thanks

jeremybirn
02-20-2006, 02:55 PM
I like the idea of turning the whole set into an abstraction, but I'm not sure the composition is working the way it's framed now. If the whole point is someone whose life depends on leaping for that window, I'd expect the window to be emphasized more. Right now you read the composition and you tend to look away from the window, and the window is just another white area in a scene with a couple other white areas. Maybe changing the framing and tilt could lead people's eye to the window more readily? Maybe more rim light on objects near the window?

-jeremy

herbertagudera
02-20-2006, 04:59 PM
thanks jeremy for your kind thoughts about my first take on the challenge. after receiving your reply, i immediately worked on it. i hope this one is better than the first one.. :)

http://www.geebodigital.com/cornblog/CG_lightingChallenge/LightingChallenge2_v02_ha.png

herbertagudera
02-21-2006, 03:56 AM
added some color..i dont know if the rim light is really working as it should..gonna make some test about that..

third attempt (http://www.geebodigital.com/cornblog/CG_lightingChallenge/LightingChallenge2_v03_ha.png)

and my Fourth Attempt (nothing really much change)
http://www.geebodigital.com/cornblog/CG_lightingChallenge/LightingChallenge2_v04_ha.png

C & C's are deeply appreciated..

Hamburger
02-21-2006, 06:41 AM
Looking good. The bottle is too transparent though, it doesn't look believable like what you had before.

herbertagudera
02-21-2006, 12:14 PM
Thanks burgertrain..will work on that issue in my next render..i've been trying to to experiment how to create of mimic a rim light..applied some thing i've learned on the previous challenge and some of my own understanding..i hope i got this one pretty close..

http://www.geebodigital.com/cornblog/CG_lightingChallenge/LightingChallenge2_v05_ha.png

herbertagudera
02-23-2006, 07:36 AM
with a little bit of godrays and a more noticeable rimlight on the wine bottle..=P

http://www.geebodigital.com/cornblog/CG_lightingChallenge/LightingChallenge2_v06_ha.png

jeremybirn
02-23-2006, 01:15 PM
thanks jeremy for your kind thoughts about my first take on the challenge. after receiving your reply, i immediately worked on it. i hope this one is better than the first one.. :)

http://www.geebodigital.com/cornblog/CG_lightingChallenge/LightingChallenge2_v02_ha.png

This one is promising. You've got some contrast on the bottle, which looks better than versions where the bottle is fading away, or where the dark bottle is pushed against a dark background. (If you were going to make the bottle transparent, you'd need refraction to make it look like glass. Glass with liquid in it is tricky. Putting the bottle against a black background you'd need a MUCH brighter rim light to look like outdoor light, and probably some other reflections and glints.) Maybe this one could be livened up a bit with some color in the bottle's shadow, a few glints on the bottle?

-jeremy

herbertagudera
02-25-2006, 05:12 AM
Thanks Jeremy...


http://www.geebodigital.com/cornblog/CG_lightingChallenge/LightingChallenge2_v09_ha.png

CGTalk Moderation
02-25-2006, 05:12 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.