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View Full Version : MGAC 009 - super heroes, anti heroes and villains


se7enthcin
02-20-2006, 02:27 AM
http://www.coldseatproductions.com/WIP/MGACcomicCharacters.jpg

You know who they are. If you don't, you can go to your local movie rental place to check out the latest in geekdom. Love them or hate them, they are going to be around for awhile. Not to mention the numerous video game tittles that have come out throughout the years with a marvel or DC badge. (and I'm not saying you HAVE to do marvel and DC. SLG, Darkhorse or any independent comic book character would be wonderful too :buttrock: )

The type of game you are creating this model for is your average 3rd person fighting quest based game. You will be required to pick your own Super hero, anti hero or villain to create.

No more than 5000 triangles
No more than 1 512x512 and 1 128x128 color map
no more than 1 512x512 and 1 128x128 specular map
you may use 1 512x512 and 1 128x128 bump map
you may use 1 512x512 and 1 128x128 alpha map for transparency.
NO NORMAL MAPS

The challenge ends Friday, March 10th. That's roughly 3 weeks from now
Good luck everyone!

Swizzle
02-23-2006, 02:42 AM
The challenge ends Friday, March 10th. That's roughly 3 weeks from now Oopsie, the rules state that the challenge is to be no more than a week long. As shown by previous MGACs, though, that doesn't work very well. Hmm. I suppose that since nobody ever gets anything done in a week, it's justified. You're running it, so I suppose it's at your discretion.

Too bad I already have two projects going; I'd really like to do this one. Perhaps I'll be able to whip something up.

se7enthcin
02-23-2006, 04:57 PM
Well, it's been close to a week all ready and no one has shown any interest. Maybe I should say "free lolly pop" or something. :shrug:

Swizzle
02-23-2006, 10:30 PM
Well, it's been close to a week all ready and no one has shown any interest. Maybe I should say "free lolly pop" or something. :shrug: Perhaps it has something to do with the texture sizes and poly count. For example, a 512 map has 64 times the pixels of a 64 map.

512*512 pixels=262144 pixels
64*64 pixels=4096 pixels
262144÷4096=64

Since the sizes are so far off, it's hard to imagine getting something useful done with the 64 since the 512 allows much higher resolution. A weapon, for example, that was textured with a 64 being used by a character that's textured with a 512 will probably look pretty weird unless the weapon is quite small. If you changed it to a 128 or 265 map, then I think it'd probably be easier for people to work with and retain good comparative resolution.

Regarding the poly count... Well, if your model is exclusively quads, that would mean that a character with 2500 triangles would have 1250 quads. That's a weird amount to work with when you're doing an organic object because you have to do a lot of vertex-fudging to get everything looking just right. If it was a mechanical object, 1250 quads would be a breeze (if the object was boxy). Many people on here are probably used to working with characters either well above or well below that limit; that makes it a bit weird.

I really don't know what to tell you. People seemed to pay more attention to the MGACs when they were in the main game art forum, but they still didn't get a ton of participation. Maybe people just hate us? ;)

se7enthcin
02-23-2006, 10:52 PM
I upped the triangle count for more organic flow. (I think I read somewhere about PS2 using 5000 polygons per character for resident evil) I changed the 64x64 map to a 128x128. I figure it would be a good size for a map for the face no?

I could shorten the deadline if you really want me to. It's just a shame that there is not much interest. I enjoy "competing"

XepptizZ
02-23-2006, 11:17 PM
Since this thin has moved to this subforum I have givin it even les interest than I previously did :P

Swizzle
02-24-2006, 09:24 PM
I upped the triangle count for more organic flow. (I think I read somewhere about PS2 using 5000 polygons per character for resident evil) I changed the 64x64 map to a 128x128. I figure it would be a good size for a map for the face no?

I could shorten the deadline if you really want me to. It's just a shame that there is not much interest. I enjoy "competing"A 128 would be a good size for a face, you're right.

With the way things are going, I think you should keep the deadline just the way it is. Perhaps I'll do something next week just so somebody participates.

HellBoy
02-26-2006, 05:12 PM
Since this thin has moved to this subforum I have givin it even les interest than I previously did :P

yea, and after UGAC challenges, not many people visit this sub forum, maybe it go back to its main forum :shrug:

DevilHacker
02-26-2006, 07:51 PM
yea, and after UGAC challenges, not many people visit this sub forum, maybe it go back to its main forum :shrug:Yep. I am not to sure why these micro challenges entered this form. But I am sure that the would get more attention in the main Game Art section…

PS: Set your calendars. Next UGAC will start on March 4th

se7enthcin
03-03-2006, 01:47 AM
I vote to have the forum moved out into the real world where it may get more exposure. However... Just about a week and a half left. I feel that this challenge will be drowned by the mammoth cg challenge.

Auctane
03-03-2006, 04:42 AM
'Keep moving it so nobody knows where to find it' gets my vote

If that one isn’t on the ballet then how about this one:

'Move it to a section with more traffic even though the name doesn’t apply'

cha

Auctane
03-04-2006, 07:00 PM
This is a longshot, I dont have ANY time and I have not done many characters... I want to see how far I can get.

http://67.190.87.125/cgchat/bogLurkClaim.jpg

Auctane
03-04-2006, 11:06 PM
All I have in me today.

http://67.190.87.125/cgchat/boglurk01.jpg

se7enthcin
03-05-2006, 07:31 AM
somnambulance

nice, keep going, you have 5 days :)

loner86
03-05-2006, 10:18 AM
Here's my wip of Batman. The render is just me messing with Max's ink and paint material.
http://img150.imageshack.us/img150/3236/batmanjlacopy8yk.jpg

se7enthcin
03-05-2006, 07:36 PM
NICE batman! Keep going. :bounce:

I'm stoaked... there's people competing!!!

antodonnell
03-05-2006, 07:46 PM
Heh saw the reply and never even knew this thread existed, I only started this model thursday finished today and have begun superman so why not enter.


http://homepage.eircom.net/~antodonnell/nightwing.jpg

http://homepage.eircom.net/~antodonnell/nightwires.jpg

Junerahe
03-07-2006, 08:48 AM
I guess it might be too late to join but I'm giving a try at doing Garrison from Joe Madureira's Battle Chasers. Four days... I'll sure as hell try.

antodonnell
03-08-2006, 11:55 AM
Heh guys heres superman. The model came in at 4448 tri's. The texture is 512X512 and very simple. This superman costume is based on the one from kingdom come. To be different.

http://homepage.eircom.net/~antodonnell/supermanFIN.jpg

http://homepage.eircom.net/~antodonnell/supermanwip.jpg

se7enthcin
03-09-2006, 05:16 AM
Junerahe

It is never too late. Unless you miss the deadline... then it is too late.

nath devlin

Clean. Nice job with superman.

Two days left. I'm going to make it midnight mountain standard time on the 10th so you have the entired ay.

devomeister
03-11-2006, 12:38 AM
Here's a last minute entry for you! I started this on Wednesday, after my bathroom reading turned into inspiration. The textures were nothing to write home about, so I did up a down and dirty rig so I could at least pose him.

BTW, if you don't know who Stupendous Man is, you should be ashamed to be a nerd!

Chris

http://img127.imageshack.us/img127/5667/stupendousmanmodelsheet4fj.jpg

se7enthcin
03-11-2006, 06:23 PM
loner86

Again, nice start. I would have liked to see you hammering out the cartoon lines. They look a bit choppy. I know you said you were trying to do more. Nice job though. :)

devomeister

HAHA! that rules. I dig it. Nice job! It looks like you have an issue with antialiasing around the teeth. You should clean that up and use it in your portfolio. The poly count is lower than required and that's good! :thumbsup:

nath devlin

I like the style of your nightwing but I like your superman more. I'm a big Alex Ross fan. Nice clean mesh and nice work with the minimal texture. I would love to see a videogame based on his superhero universe. You win this challenge. You get to choose and judge the next one! :applause:

antodonnell
03-12-2006, 07:39 PM
heh se7enthcin cheers, I m a huge alex ross fan too, will begin a real model of one of his characters someday, When do i have to decide!?? Can it be anything. The cogs of my mind are now in motion,

se7enthcin
03-14-2006, 08:19 AM
You don't have to decide right away. Right now the ultimate game art challenge is going on so you might think about starting it after it is done with or if you want to do it concurrently it is up to you. Usually the competition lasts about a week but I set it up with a longer deadline simply because not a whole lot of people were competing.

antodonnell
03-14-2006, 05:21 PM
Cool i have an idea. is there any particular way to post. Is it ok once its in this forum, I ll wit till the other is finished

se7enthcin
03-15-2006, 09:34 PM
I think that would be a good idea, just so there is not 5 billion challenges going on at the same time. There is not a specific way to post the challenge. Just make sure you name it the MGAC-10 and the title. Usually you make a quick banner. Nothing too fancy. That is about it!

DevilHacker
03-16-2006, 12:18 AM
No offence.
But I think it would be better if the Micro Challenges were moved back to the main Game Art Section. You would probably be less over shadowed by the UGAC’s and it would be less confusing to the end-users.

se7enthcin
03-16-2006, 06:30 AM
None taken. We have been talking about that and I agree. I will send an email to the moderators to ask them their opinions.

se7enthcin
03-18-2006, 02:13 AM
Just to let everyone know I spoke with Equinoxx (member.php?u=65) , an admin for this forum. The MGAC can be posted in the main game art forum from now on. Just let an admin know to move it to sticky. One thing everyone needs to do is post their WIPs in the stickied challenge thread and that thread only. This way the WIPs do not flood the main forum. This should give the MGAC more activity. nath devlin, when you are ready. Start it up!

antodonnell
03-18-2006, 10:50 PM
Cool I ll get started, just to be clear I have to

- make a banner

- call in MGAC-10

- and it goes into the main, GAME ART AND DESIGN thread !??

se7enthcin
03-19-2006, 08:57 AM
Right and send a PM to Equinoxx (http://member.php/?u=65) after you've created the thread in the main forum so he can move it to sticky.

If you have any questions on format you can look at the first post of this thread or any of the mini game art challenges in the game art archive forum. :)

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