KrisWood
02-19-2006, 08:44 PM
Hello, I posted this a while ago in the 3dsmax specific forum and didn't get many responses so I decided to try again here...
I've got a model all ready for rigging and animation:
http://www2.slothworks.com/kw/wip/squirrel4.jpg
Here's what I've got so far in max7:
http://www2.slothworks.com/kw/wip/squirrel6.jpg
And with that I'm stumped. I've found endless tutorials for character studio, and even for setting up biped rigs from custom skeletons, but very few tutorials out there for rigging quadrupeds and none for rigging rodents.
Any advice on IK setup in max would be greatly appreciated, everything I've tried thus far simply doesn't look natural at all. I'm a complete noob to IK so please keep it simple. >.< Links to tutorials would also be appreciated. I've scoured the net but I'm sure I missed some somewhere...
Also, does anyone think this kind of rigging might be easier in Maya? I'm willing to give PLE a try since it exports to Unreal Tournament 2004, which is where this model is heading.
Thanks in advance for any advice!
I've got a model all ready for rigging and animation:
http://www2.slothworks.com/kw/wip/squirrel4.jpg
Here's what I've got so far in max7:
http://www2.slothworks.com/kw/wip/squirrel6.jpg
And with that I'm stumped. I've found endless tutorials for character studio, and even for setting up biped rigs from custom skeletons, but very few tutorials out there for rigging quadrupeds and none for rigging rodents.
Any advice on IK setup in max would be greatly appreciated, everything I've tried thus far simply doesn't look natural at all. I'm a complete noob to IK so please keep it simple. >.< Links to tutorials would also be appreciated. I've scoured the net but I'm sure I missed some somewhere...
Also, does anyone think this kind of rigging might be easier in Maya? I'm willing to give PLE a try since it exports to Unreal Tournament 2004, which is where this model is heading.
Thanks in advance for any advice!
