Betlog
12-11-2002, 10:40 PM
maya question: i have had to scale a model by 50% (dont you love it when you dont check the scale before you rig something?) so i exported skin weights, detatched the skin, disabled IK, did a bit of ungrouping, and scaled the mesh - no problem, then i scaled the skeleton - no problem until i check if all my manipulator handles still come up with the correct type (move
/rotate /scale) of gnomon/gizmo when i manipulator select them.... they do EXCEPT when i manip-select the arm gnomon its handle is in the right place yet its gnomon is still in the orig (old 100% scale) position. I cant use the insert key to move the manip gnomon (unlike with move/rotate/scale) .... so how????
:buttrock:
/rotate /scale) of gnomon/gizmo when i manipulator select them.... they do EXCEPT when i manip-select the arm gnomon its handle is in the right place yet its gnomon is still in the orig (old 100% scale) position. I cant use the insert key to move the manip gnomon (unlike with move/rotate/scale) .... so how????
:buttrock:
