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View Full Version : Lighting Challange #2: Kiernan May


Hamburger
02-19-2006, 01:54 AM
I'll definately finish this off later, here's a WIP after about an hour working on this scene (Script #4):

http://www.kiernanmay.net/images/wip/cgtalkLC4_wip_1.jpg

Maya + mental ray with no GI or FG.

jeremybirn
02-19-2006, 08:01 PM
The basic colors could work. The biggest problem seems to be that most of the light comes from the same angle as the camera, which makes the lighting very even and doesn't play-up the shadowiness of the scene very much.

-jeremy

Hamburger
02-20-2006, 05:54 AM
I see what you mean - It does look flat. But I really want the light to come from that angle because that shadow in the middle of the floor is meant to be the killers head (which I will make more obvious).

I tried adding in a very weak yellow light coming in from the right and a flourescent light underneath the cabinets and it does look much better. Thanks Jeremy.

Hamburger
02-23-2006, 07:50 AM
Another image. Not too much texture work, I'll do that last. Added artificial light, background and other...stuff...

When I get the time I'll do a better wine bottle, cabinets, blur the reflections on the floor - dunno haven't thought about that yet? I'm thinking of adding a light wallpaper too because that back wall looks quite boring. Oh yeah and some wine in the winebottle.

http://www.kiernanmay.net/images/wip/cgtalkLC4_wip_2.jpg

jeremybirn
02-23-2006, 03:26 PM
Another image. Not too much texture work, I'll do that last. Added artificial light, background and other...stuff...

When I get the time I'll do a better wine bottle, cabinets, blur the reflections on the floor - dunno haven't thought about that yet? I'm thinking of adding a light wallpaper too because that back wall looks quite boring. Oh yeah and some wine in the winebottle.

http://www.kiernanmay.net/images/wip/cgtalkLC4_wip_2.jpg

Hey, you've really got something there. It looks like one of those films where a lot of teenagers keep getting killed in creative ways.

There's something strange about the shadows (or is there occlusion) like on the left doorframe the top corner gets bright and the bottom edge suddenly shifts dark. Around the table legs and chair legs there is either a little dark edge of the shadows don't all hit in the right place. A few places might fall off more into darkness, like above the kitchen counter, and maybe if there were some soft occlusion to make areas like the top of the walls fade down as their approach the ceiling it would be good. You might improve textures and reflections a bit if you want, but they don't bother me too much, it just looks like a simple little set that could have been used in a teen slasher movie. Really 100% nailing the shadows and occlusion would be good though, they are so important to this scene.

-jeremy

PS - What is the shadow of? Is it Doogal? :)

Hamburger
03-02-2006, 01:20 PM
Cool, thanks for the feedback again. That shadow is meant to be scary! So I took it out (will put one in again later, so just imagine it for now!), reworked the camera, completely new lights (some shadow errors I'll fix later), colours and added some new materials.

Here it is:

http://www.kiernanmay.net/images/wip/cgtalkLC4_wip_3.jpg

This is the second last image I'll do, I'm just running out of time. :(

kary
03-03-2006, 08:48 PM
I like the new angle and crop :). It's a bit of a shame you can't get more shadow in play on the far wall, but I think that would be getting awkwardly low with the light. Good stuff, coming along really well.

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