View Full Version : Ferrari-F355 [WIP]
Entangle 12-11-2002, 09:29 PM last night I finally found a car modelling technique that I am comfortable with, and doesnt lag the hell outta my pc. I picked the 355 because I love it.
This is the first car I am working on, and need all the help and guidance I can get. I would like to finally finish this, with all correct details. Time is no obligation.
Has anyone else modelled this car by any chance?
This is what I did last night, basic shaping .
http://www.johnalder.com/ferrari/1.jpg
http://www.johnalder.com/ferrari/2.jpg
http://www.johnalder.com/ferrari/3.jpg
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insseuv
12-11-2002, 09:31 PM
Hi
i'm interested too in making a car, what softs do u use ?
Entangle
12-11-2002, 09:34 PM
Max 4.2
Joril
12-11-2002, 10:28 PM
I think it would be better if you posted a smoothed, shaded version along the wire.
Entangle
12-11-2002, 10:43 PM
I didnt really think its worth it really, because there is no detail in there yet.
Entangle
12-11-2002, 10:51 PM
here is a shaded w/ sire
http://www.johnalder.com/ferrari/4.jpg
Joril
12-11-2002, 11:21 PM
Yes I know, but atleast we can see the surface a little better now.
You might have mirrored it though :p
Anyway, it's kinda early to get alot of comments on that model. Let's see some progress next :)
Have fun!
BiTMAP
12-12-2002, 02:44 AM
this is why i love max! I can't seem to do that style of modeling in any other package, so far it looks pretty good..
yasserdin
12-12-2002, 11:00 AM
not a bad start. well if you dont mind could you tell me what tutorual that you usd and where you got it form. i am working on school project and modling a BMW Z3 and need all the help i can get. thanx
:thumbsup:
Entangle
12-12-2002, 05:44 PM
I am sorry yasserdin, but no tutorials are being used, working without is more of an learning experience
anways I just fixed a part pointed out by someone at another forum and here is a back view and a smoothed view of its current state.
http://www.johnalder.com/ferrari/5.jpg
http://www.johnalder.com/ferrari/6.jpg
http://www.johnalder.com/ferrari/7.jpg
Wildfire
12-12-2002, 06:57 PM
It's not quite the same but I did a testarossa a while back. here is a compressed version of it, 7000 polys including wheels.
3500 for body
Entangle
12-13-2002, 05:41 PM
it could be better yeah?
Wildfire
12-13-2002, 06:42 PM
Which one? yours or mine?
My advice to you is not to use subdivision surfaces. you are going about the modelling the right way for a low/med poly car.
Entangle
12-13-2002, 09:25 PM
yours
Entangle
12-17-2002, 05:36 PM
here is a big update, on the actual body, a little go at the alloys too.
http://www.johnalder.com/ferrari/8.jpg
http://www.johnalder.com/ferrari/9.jpg
http://www.johnalder.com/ferrari/10.jpg
http://www.johnalder.com/ferrari/11.jpg
http://www.johnalder.com/ferrari/12.jpg
http://www.johnalder.com/ferrari/13.jpg
Entangle
12-17-2002, 06:55 PM
no crits?
think it looks good, but i dont like the alloys to thin or some ting cant realy say! did you start with a spline cage?
Entangle
12-17-2002, 08:40 PM
no, I modelled it straight from a 1x1x1 box.
Entangle
12-18-2002, 01:05 AM
anyone else please?
Dirk_P_Ho
12-18-2002, 01:36 AM
Shaping up pretty good, One thing, seems real dense in places. For an un smoothed model, the fenders have tons of geometry.
Entangle
12-18-2002, 01:46 AM
the fenders? aka the whats?
Dirk_P_Ho
12-18-2002, 03:43 AM
heh, the wheel wells, sorry
Entangle
12-18-2002, 07:49 PM
update
http://www.johnalder.com/ferrari/14.jpg
Entangle
12-20-2002, 11:00 PM
test render update, still more tweaking on the modelling todo.
http://www.johnalder.com/ferrari/17.jpg
Hates_
12-21-2002, 12:37 AM
Looking better all the time... Any chance of some more profile shots? Hard to tell a lot from the test render...
EighthDecay
12-21-2002, 04:09 AM
same here,, looks better and better with every post, keep them coming.
arjun
12-24-2002, 05:28 AM
Excuse me but I suck. What type of modelling is this exactly? It doesn't look as hard as some of them. Thanks! :eek:
arjun this is poly modeling
go about doing this by converting your object into an editable poly than modeling it poly by poly
prayas
12-24-2002, 10:24 AM
he entangle sorry for the hard words to follow.
you definetly need to check some blueprints of this car.
It is NOT looking like the original not even like a low poly version of it. pretty ugly in my eyes so far.
Maybe take a closer look at the upper parts. they are going to close.
only my opinion.
P..: :hmm:
Entangle
12-26-2002, 11:06 PM
GI rendered update, some minor adjustments, and some more to do still
http://www.johnalder.com/ferrari/19.jpg
im working from blue prints, so I dont need to check any at all, I have all the reference pictures I need also.
leigh
12-26-2002, 11:36 PM
What is causing those weird looking polys on the bonnet? It looks like there are unwelded polys there :surprised
Nedim_S
12-27-2002, 12:15 AM
Why didn't you take the f355 spider or the F1 version?
Here some red hot wheels:
Nedim_S
12-27-2002, 12:16 AM
You're really good, keep on that good work.
Entangle
12-27-2002, 12:43 AM
Beautiful :drool:
thanks Nedim, its my first go at a car really, but its good because I am learning allot by doing it.
Leigh: I think itsdue to a 3 sided poly on either end, ill have a go at correcting that.
Nedim_S
12-28-2002, 12:45 AM
Give us a look at this car now...
Entangle
12-30-2002, 01:04 AM
here is a new update. I still havent modelled the proper wheels and alloys yet. I got rid of some of the creases in the body too, and just did a quick scanline to show them
http://www.johnalder.com/ferrari/20.jpg
There nedim, do you do cars by any chance?
scribble
12-30-2002, 02:13 AM
To me it looks a bit too rounded at the front corners.
But keep working on it, it is turning out nice.
Entangle
12-31-2002, 12:06 AM
GI rendered update, the correct wheels (for now) and some texturing done. Some inside face's were deleted.
http://www.johnalder.com/ferrari/21.jpg
MrPunkin
12-31-2002, 06:33 AM
with the grounds texture size and the depth of field, and the angle of camera it looks like a model, not a real car.
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