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creart
12-11-2002, 08:46 PM
Getting back to 'normal modelling' instead of playing around with Thinking Particles, I took a go at a pair of glasses; the light uses caustics (actually the first time I try using that) and I think it looks pretty ok, but I'm not totally happy

Any suggestions out there for improvement??

DaliFan
12-11-2002, 08:51 PM
maybe a black band in the middle?

creart
12-11-2002, 08:55 PM
Hey DaliFan

do you mean over the nosepiece??? or what ?
if so - from another sort of material then probably? mmm, could have a look at that .. thx

AdamT
12-11-2002, 09:32 PM
Looks good. There seems to be a small glitch in the center of the nosepiece, probably from using the mirror object and a point isn't aligned. I think the nose piece bottom could be more bevelled--as a glasses wearer that looks a little uncomfortable. For the glass material, I'd add some fresnel in the reflectance and transparency channels. Maybe increase the refraction a bit, since these are Rx lenses? Or model the lens curvature.

creart
12-11-2002, 09:51 PM
Hey DaliFan

here is what I tried with the black nosepiece - not too convincing I think..

Adam T.. yep you're right, I used a mirror object and this is what you get if you only spend an hour or so on a model, I'll take a look at the nosepiece glitch - and I think the bevel is exactly what I was missing!!!

I didn't have any example to work from, so never thought about that bevel on the bottom of the nosepiece.
The lenses actually do have curvature, maybe not enough or it could also be the lighting that's influencing the general image
Do you have suggestions for the refrac??

Abyway I'll look into all of your suggestions tomorrow

Thx y'all

Is there anyone with ideas to get it to be a good 'high key' picture - the sort of photograph that almost looks bleeched (is that the proper word?) out, but without losing my detail?

AdamT
12-11-2002, 10:07 PM
I think the refraction index for glass is around 1.4-1.5, but it can vary. My guess is that optical-grade glass or polycarbonate has a much higher refraction index--especially the new ultra-thin lenses.

DaliFan
12-11-2002, 11:01 PM
yeah the nosebridge bud

I like it, maybe add some trim? around the edges

kiwi
12-12-2002, 12:04 AM
Hey cool :D


I would go over board and make them really stand out by using a tortoise shell texture or maybe even flowers or something,something outrageous to give them a bit of oomph to suit the shape of the glasses as well,maybe even a silver or gold trim depending on the color of texture.Try a blurred reflection map in your glass mat as well and see it looks ok.Another thing I might do is give the surface under the glasses some bump or tile etc to increases the transparency effect of the lens themselves :)


Stu.

DaliFan
12-12-2002, 07:39 AM
I like it except for the texture on the ear pieces. Of course it could be the glass distortion. The ear pieces look like those you might see on more serious glasses like reading glasses.

Just a observation. BTW you did a great job on the model

creart
12-12-2002, 08:30 AM
OK

here's an image with almost all changes so far

- it's got tortoise look (hey maybe not the best but I'm animal friendly so couldn't put 'm on the scanner, so grabbed from the web)

- put other ear pieces on - DalFan you were right, these were 'oldfashioned - are these better???

- I changed the refrac on the glass - thx AdamT, had to lower the volume caustic for it to get better, and increased glass curvature

- oops forgot the bevel on the nosepiece - hey but mine always hurt!!

what do you think so far???

DaliFan
12-12-2002, 08:58 AM
much better IMHO

maybe darken the background but the glasses are much better

kiwi
12-12-2002, 09:19 AM
Ya good stuff :thumbsup:


For the surface your glasses are on try SLA tiles for a kind of kitchen bench look,or a table something like that.The reason I say tiles is that the square geometry of the tiles is going to be enhanced through yur lenses,which will make the lenses look that much more realistic :)



Stu.

creart
12-12-2002, 09:52 AM
Thx Stu and DaliFan ;)

here's an image with tiles, and sure, the refrac on the glasses shows much better!
Used a spot instead of omni for slightly more 'dramatic' look - yeah right!

Only problem is pattern on the tiles in the back - used MIP and tried SAT - no difference

I just need to fiddle with the caustics some more - but yeah - other paid work has to be done too!! :annoyed:

DaliFan
12-12-2002, 10:12 AM
I really like it

Good Job creart

creart
12-12-2002, 10:33 AM
Thanx DaliFan!!!!

the great thing of a forum like this is that you can combine you're own views with somebody else's and end up with better images or models in the end!!

DaliFan
12-12-2002, 10:49 AM
agreed

like my telescope

I had a plan for it but was not really happy with it. I will follow your suggestion of the window

very cool

malc0lm
12-12-2002, 11:36 AM
First off I don't know if this has been said (I've got fever and can't concentrate on much text :P).
Well, the middle section lacks a big detail... The nose support.
Evry glasses has 2 "cushions" that makes them comfortable too ware.

creart
12-12-2002, 11:53 AM
Hi malc0lm,

nothing serious I hope??
Yes it has been said, but I havent' taken the time to look at that issue yet and I just didn't think of that while making it, because I didn't use an example

'll change that asap!!

creart
12-13-2002, 10:55 AM
Here's a new render

changes:

other floor - courtesy Kiwi -thanks Stu!

added window, blinds and plant to give shadows

added a couple of keys, to make it a bit more of a still-life instead of just some glasses (and no, I haven't done the nosepiece yet)

let the crit and suggsts come, please!!

Peoples
12-13-2002, 02:18 PM
Good model - I have just one minor comment - I think the lenses look a bit like plastic, glass is a bit clearer with sharp reflections. But thats just my opinion - great work!:thumbsup:

flingster
12-13-2002, 03:26 PM
nice work bud keep going.

i think you ought to add a "made by creart" logo on the inside arm of the glasses which you would be able to see through the lens....or maybe just a creart logo for them on one edge (near hinge). i like the shell look, but not the nose bridge but...seems rubber or something...maybe give it a smoother feel...eg more like jet or something.

creart
12-13-2002, 04:39 PM
Thanx guys!! :thumbsup:

Yes Peoples, I agree on the glass - but somehow I just don't seem to get them clear - I'm not sure if it has anything to do with a caustic setting _ I'll try to spend some more time on that...

Flingster! that's cool.. I never even thought of adding my logo to it, but'll surely do that!!! for the rubbery look of the nosepiece - that was a follow-up on an earlier suggestion and hey.... I'm open minded! ;)
So I can definitely try your suggestion.. but what do you mean by 'jet'? - do you mean a chrome look??


thanks again for the response!!!!

flingster
12-13-2002, 05:01 PM
sorry bud maybe a cultural thing and you guys not/seen heard of before...basically its something that is quite expensive....i think its a form of fossil/lignite....but its deep glossy black colour which shines up to a brilliant polish look to it. Also you could alternatively go get bakealite look....sort of 70s plastic. which would probably suit the look you have currently. (the logo bit you could do with mother of pearl inlaid....but could look naff).....don't even ask me how to texture/sla any of these cos i wouldn't know where to start....good luck.

kiwi
12-13-2002, 10:37 PM
Hey thats better :thumbsup:


A good tip Hans is use a plane to put your tiles on that way you can adjust the width of your bench etc.The thing with floor objects is they repeat into infinity,which is fine if its sand etc but with a bench or table you only want it to be so wide.


There a tute for sunglasses in Maxons tutorials page which might help bud :)



For the lenses you could try making a selection for the front of the lense and one for the back,then put on your glass material and on the back selection using the tag make the IR index just a bit higher or lower etc then the front.


If you make your bench as wide as say a table etc try putting a background object or a sky object in and then add a picture of a kitchen or something like that.


How do you have your lighting set up?


Stu.

amapimaster
12-14-2002, 04:32 PM
Nice image!

The tiles do make a big difference to the image! I think what it needs now is some context within a scene - to me the glasses seem huge! - maybe you could increase the size of the tiles?

Idea - what about scanning in a newspaper? The glasses would look great on top of a newspaper, it would show up the refraction on the lenses a treat too! Just a thought...

amapimaster
12-14-2002, 04:35 PM
oops - posted that without even realising there was a second page of posts!

Sorry!

creart
12-14-2002, 08:06 PM
Hey Amapimaster, no problem!

every comment is appreciated!!
Stu, don't you mean one material for the front- and for the back of the polygon, instead of front or back of the complete object - I hadn't thought of that anymore - but now I remember an old, old tutorial of Stratavision 3D were they used that to improve refraction of a glass containing whisky.

For the rest I'm going to use a plane as you suggested, cause yes it is a VERY LARGE table!! I'm also working on a view the other way round - to the window, but then I would like to use raydiosity and since I've hardly done anything with that I'll have to try a lot first...

flingster, I'll have a look at this 'Jet'-material (my english ain't that bad, but I'd never heard of it), 'll try to work something out ... stay tuned!!!

creart
12-14-2002, 09:48 PM
Here's a new image with some changes, though not all!!

Stu, I've tried your glass material but somehow it didn't really work, so I tried the 'front side, back side' texture method and at least it's really transparant now (better like this Peoples?) but it seems to be lacking reflection in spite of the high setting???

Flingster, I've added a logo and changed the texture of the nosepiece to what I think could be Jet... Something goes wrong in the render on the left part of the nosepiece, but I hope you can tell from the right part if I'm close or not...

Amapimaster, I'll try the newspaper idea later on!!!

kiwi
12-14-2002, 09:54 PM
Hmmmm :hmm: ...Ah ok how do you put a different material on the back and front of the same poly?



I think the problem with the bridge might be that its not high enough :)



Stu.

kiwi
12-14-2002, 09:58 PM
No prob if the glass material did not work just chuck it :D ...glass is something I have trouble with :hmm:



As the glasses start looking more styly I think the tortoise shell might be due for a change..what do you think?



Are you bevelling the edges Hans?



Stu.

creart
12-14-2002, 10:07 PM
Yeah .. glass can be a pain can't it ? Strange is that I used the same setting that I normally use and it looks totally different, but I think it must have something to do with the caustics (although I don't even see a caustic??)

Ok, I'm open for suggestions - (I like the way this is going; it really starts to feel like a joint project) :thumbsup:
Did you have any ideas?? I'm not too deep into trendy glasses-material....

Which edges did you mean Stu?? (however, I think I almost beveled everything in the scene, including the lights ):p )

I'll see any suggestions in the morning - cheers!!!!

creart
12-14-2002, 10:11 PM
Originally posted by kiwi
Hmmmm :hmm: ...Ah ok how do you put a different material on the back and front of the same poly?



I think the problem with the bridge might be that its not high enough :)



Stu.


If you select the texture in the object window, you can find a setting in the AM which mostly says: both - you can change this to front or back ...

yeah, perhaps and apart from that I haven't added the nose-rests yet so if you'd wear this, you'd end up with a bleedy nose after a couple of hours (or is tortoise shell a light material - then it's probably ok)

flingster
12-14-2002, 10:15 PM
creart: love your enthusiam bud....stick with it.
i dig the new logo....creart brand of exculsive eyeware....nice.

dunno about the tortoise shell i kinda like it...but the jet bit i think needs to feel more polished black rock...also i think the nose bridge jet bit is to big in area i would just pull it in a bit...make it a bit more subtle...less like someone just decide to stick something in the middle...more chic...more slick...if you know what i mean...if not ignore me and get on with what ya want bud.

ps i also like someones suggestion of sitting on newspaper.

kiwi
12-15-2002, 01:10 AM
Doh!!!!!!!...forgot about that with the textures {front and back}


Tortoise shell is basically just a coloring or style,like we have Tortoise shell colored cats as well :)



Stu.

creart
12-15-2002, 12:36 PM
And changes again...

Added newspaper, shortened the table so you see part of the room, changed the shape of the nosepiece and the reflectiveness just a bit and brightened the lot up...

I really like where it's going - the image starts to tell a story now.. thanx guys!

TheSnowMan
12-15-2002, 01:59 PM
Nice picture I love the way it is going along. Great job... I just have one minor issue, and it is that the newspaper on the bottom looks completly flat. Maybe its just me though.

Keep up the good work and keep us updated.

TheSnowMan

creart
12-15-2002, 02:04 PM
No, You're right - it's too flat - I used a bezier nurb and folded it, after applying the texture, in the way that a newspaper is folded, but used too few points to work with, but in my enthusiasm I was first curious about responses so I've put it online too fast - I'll post it hopefully later today....

MJV
12-15-2002, 05:14 PM
The setting makes no sense. Is that a door behind the glasses? Why tile?

creart
12-15-2002, 06:38 PM
Thicker newspaper....

MJV - It's a tile table or whatever in a kitchen next to a window with blinds - the door leads to a room -what is so strange about that??

amapimaster
12-15-2002, 09:16 PM
looking great! keep it up!

kiwi
12-15-2002, 10:11 PM
I understand what MJV means.....the shadows in the left hand corner take your eye straight there and away from your main focus which is your glasses and your keys etc :),so maybe it might be better without the shadow gel.


I like the first news paper,the second hogs the image {first is a bit flat though},and the paper is secondary to the glasses which hold the emphasis.The first paper just needed a little bit of noise in the color channel for 150dpi print type look {think its 150} .I also think the caustic may be removing much needed shadow in the area of the glasses and the keys etc,so they dont look grounded :)



Pushy Stu :D

DaliFan
12-15-2002, 10:36 PM
you did a great job creart

TheSnowMan
12-15-2002, 11:00 PM
Looking good so far. Like the new newspaper. I think you should keep the shadows, it adds the ambiance to the scene, but it does pull some attention away from the picture, but it still looks good.

kiwi
12-15-2002, 11:46 PM
This is quick and nasty,but note how removing the blind shadows brings the eye back to the point of focus.{a few curves and color tweaks have also been added}



Stu.

MJV
12-16-2002, 01:50 AM
Originally posted by creart
Thicker newspaper....

MJV - It's a tile table or whatever in a kitchen next to a window with blinds - the door leads to a room -what is so strange about that??

Ok, now I see. I thought the door was a little tiny door a couple of inches from the glasses. Using some depth of field blur will fix this.

AdamT
12-16-2002, 02:23 AM
I like the tiny door concept--stick with it. :)

creart
12-16-2002, 06:48 AM
OK

I see what you guys mean.. and Stu, you're right, that does keep more focus on the glasses, I'll try to change the lighting a bit - by the way I didn't use a gel , but really wanted a 'window' feel so there actually are windows and blinds and a plant on the table.
That probably means that I'll have to lighten up the rest of the room a bit to get rid of a portion of the shadows.
And the hilite on the newspaper bothers me so I'll try and change this as well.
By the way, MJV, I was already trying to get DOF blur into the scene but somehow it doesn't quite show- possibly because there's too little detail in that area to show it, but more detail there would attract even more attention to that part...

(Gee, I've never put so much effort in one model before..)

AdamT
12-16-2002, 07:22 AM
Yep, the venetian blind shadows were messing up the composition of the image. Why not try putting in window pane shadows instead? They could provide a good flow....

kiwi
12-16-2002, 07:58 AM
Dont get me wrong bud,I really like the venetian blind shadow look as well in renders,its just for some reason it did not quite work ,maybe it was the angle,I dunno :hmm:



Hmm what about some stained glass,just small sections in the window pane though :)



The more I look at the tiled area the more it suggests to me that we are in a kitchen,and that the area we can see is just behind a kitchen basin,faucets etc.So for a table maybe a wood texture would be better to show it is a table?



Stu.

creart
12-16-2002, 08:07 AM
Yeah Stu, I do like the venetian blinds my self, so I think I want to stick with that, but I do have to get rid of the too prominent shadows in the back!!!
Although I will try other approaches as well, like the stained glass ..

And I was actually wondering if I should use a kitchen basin etc. (I just couldn't find the words to describe them...) but I think it'll clutter up the scene even more, so I might go for another table material
But as I said earlier, I've never went to so much trouble (at least not on a non-paid project) to get a good picture... it's nice having so many suggestions which help you improve it!:)

kiwi
12-16-2002, 08:25 AM
Ah try setting your key light to linear falloff on the details page,see if it makes the shadows look better.It will greatly reduce your overall illumination though,but you could add an omni in the room.



I agree a kitchen basin will clutter the image.What about a glass coffee table type look,it will shift the look of the room from kitchen to lounge I think :) Another room where you could get away with tiles is a bath room.



Stu.

creart
12-16-2002, 08:29 AM
Hmmm, I'll try that, especially the glass table sounds like a nice idea- I think it'll have to be a coloured glass though, otherwise the emphasis will drop to the background even more, but I'll definitely try!!!

creart
12-16-2002, 08:56 PM
New changes (if you're still interested that is..)

newspaper is thinner again (sorry Stu, haven't used yours so far)
changed table to glass (smokey sort of..)
less blind shadows in room (lineair lighting thx!)

reflection of the table is not how I really wanted, but I first wanted to show this and wait for the crits ...

Hans

kiwi
12-16-2002, 09:18 PM
Nah you dont have to use the news paper,I sent it over so you could see how I built my one.I prefer using my own made models as well :)



Ok the grey on the walls is to much,maybe a light burnt orange/sienna color,think of a real world color scheme.Maybe some skirting boards also.



The lighting over the table area seems to suck up all of the shadows that are needed to make the objects look like they are anchored in place,but with that siad I love the depth of reflection.



The window which has the blinds is all the way across the room correct?,what if you had a partition between the windows,like a window frame to block out areas of the shadow,thus making it look more realistic as well.Or you could have an area of wall between the windows which could remove the danger zone of where you dont want the shadows to fall.



Stu.

creart
12-16-2002, 09:25 PM
yeah, I have to adjust the omni light color in both rooms, and I agree there is a 'lack of shadow problem' on the table, I'll look at that

No the window is not covering the whole wall, but I just made a mistake, I wanted the table to be next to the window, but it stands somewehere in the middle of the room instead so it gets more outside light that it should get
I just have to little time to really work on it and at night I only work on an iMac which is a lot slower, so the rendering takes to long to try different things..
I hope I can work on the G4 tomorrow a bit and try out some different things
The story continues......

Hans

kiwi
12-16-2002, 09:29 PM
I am working on an Imac myself,with a limit of 512m..... :hmm: ....buuuuuut not for long :)



Stu.

creart
12-18-2002, 08:02 PM
A small sidestep...

I wanted to show you Hubby, the alien 3-eyed doofus dog, which I actually made for the 'group project'
But now he's on top of the world with his new glasses, which suit him, becasue 2 eyes are bad and well... the third one can live with the situation....
From this pont of view you don't see his arms with 2 fingers and his one ... well.. leg, with which he 'sucks' to the ground or whatever he 'connects' to..

I'll get back to the actual project later on...

kiwi
12-18-2002, 09:52 PM
Hey thats cool :thumbsup:


Da Cyclops doggy :)



Stu.

flingster
12-23-2002, 11:08 PM
creart: nice touch bud...been away for a week and a bit and come back and you've really improve the glasses image...really like it...also like the fact that you just ran with whatever people suggested...so good on ya :thumbsup:

glasses on tabletop.....
3 eyed dogs....what next.....

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