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richardjoly
02-17-2006, 05:05 PM
I must participate. Spent a couple evenings on a great concept research that can't surface. Thinking out of the box is not my strong point...
I will present my concept this weekend whatever I can come up with...
When Robert did his contest (Electro 303) couple months ago I felt very cheap not entering something because then, I had no time for it but... I had a concept.

Vizfizz
02-20-2006, 06:29 AM
Good Luck Richard.

Check out those links in the main forum on Lateral thinking. They'll get your creative juices flowing.

richardjoly
02-20-2006, 02:42 PM
Thank you Brian.

Here it is: On a workbench, cluttered with opened tin toys, spare parts, old fishing reels and numerous broken accessories, a strange but beautiful Glass dome clock has been built with the discarted parts.

buggsy
02-20-2006, 10:07 PM
Nice idea.

Would it help to tell the story with some tools placed on the bench (screw driver, hammer, plyers etc) as though they have been used to connect the parts together (you may have this in mind already).

Buggsy

richardjoly
02-21-2006, 09:58 PM
Thanks Michael. Yes there will be tools...

http://www.rdn.qc.ca/free/sketch-horloge.jpg

buggsy
02-22-2006, 07:11 AM
Nice sketch work. Idea looks well thought out.

I remember my fathers workbench when I was a kid. It had rough, lumpy, chunky of wood forming the bench top and a vice off to one side for holding things in place while belting them into submission with a hammer.

Will your lighting be misterious and subtle reflecting the often poor lighting conditions that sometimes plague the backyard tinkerer.

Buggsy

richardjoly
02-22-2006, 05:48 PM
Michael, you mind reader... I think you know exactly the mood I'm looking for.
Here are somes of my ref picts for mood and color scheme.

http://www.rdn.qc.ca/free/workbench.jpg

halfworld
02-22-2006, 06:25 PM
NIIIIIIIIIIIICE!

Can't wait!!! This is gonna be so much fun :)
Ian

richardjoly
02-22-2006, 07:13 PM
Thanks Ian, all I have to do now is model, setup, texture, light, render, tweek, render, tweek, render, tweek, render, tweek, render, tweek, render, tweek, render...

AVTPro
02-23-2006, 03:00 AM
Good Luck Richard.

Check out those links in the main forum on Lateral thinking. They'll get your creative juices flowing.

I was happy to see those post too but I didn't get a chance to read them. I do however have a formula for creativity that I wanted to share. I take two extremes that often have nothing to do with each other and try to find something in common that I can make a connection. I have been doing this for years. I just call it connecting the dots.

Say a tea cup and a broom, the both have handles. I can make a broom handle teacup.

I combine them to come up with something original. Have you ever seen a broom handle teacup? No. Because I have the only one. (lol) And it's brand new.
I'm sure this isnt the only way to be original but I use it alot. Just a suggestion. Sorry I couldn't get to you earlier. Much Success.

richardjoly
02-23-2006, 06:06 AM
Would'nt want you to feel bad about it Alonzo but broom handle teacups are actually on sale at Home Depot...

AVTPro
02-23-2006, 02:38 PM
Would'nt want you to feel bad about it Alonzo but broom handel teacups are actually on sale at Home Depot...

Oh Man...they have those already? What crazio would think of something like that? LOL
Just let's you know, no matter how weird I am, there's always someone one worst! lol


I haven't read the Lateral thinking stuff yet, anything in particular that you liked about it?

yhloon
02-23-2006, 02:57 PM
Thanks Michael. Yes there will be tools...

http://www.rdn.qc.ca/free/sketch-horloge.jpg


nice idea...will keep follow...:)

Loon

richardjoly
02-27-2006, 12:59 AM
Here is the small parts cabinet. 1 model done, 399 models to go ...

http://rdn.qc.ca/free/cabinet.jpg
http://www.rdn.qc.ca/free/CabinetSmall.jpg

tbenesch
02-27-2006, 01:13 AM
You're off to a great start! Nice work on the cabinet. FormZ is my primary modeler too, especially for non-organic shapes. I like the wood texture you chose. Keep it coming!

Troy

tjs61822
02-27-2006, 03:30 AM
Wow Rick, looks good. Did you use wood textures or is that WoodLab? The labels are a nice touch.

Tim

richardjoly
02-27-2006, 06:17 AM
Thanks Tim. These are wood textures I feel they give me more control.

Throwing in more elements to get a sense of space.
http://www.rdn.qc.ca/free/Spare-Time-2.jpg

AVTPro
02-27-2006, 07:29 AM
Looks like it's coming together already. Nice light so far. Looks like a great opportunity show off some glass effects and refraction.

Just keep in mind glass really doesn't have a color, and to make something more reflective or shinier, the darker it needs to be, even black. Not is beats having the real reference item in front of you to match the look.


You think I write long boring articles, nothing compared to what I read. haha :)

Check this out.

http://forums.cgsociety.org/showthread.php?t=11053

richardjoly
02-27-2006, 02:52 PM
Who said you where boring!!!? You write a lot and I read it so keep on boring me...
This "glass" dome in my picture is only a Phong transparent "thing" to show where transparency is. The thread you pointed me to is very interresting, too bad I can't see the pictures.
This link has all the texturing tuts:
http://forums.cgsociety.org/showthread.php?t=77484
I must finish the modeling and texturing rapidly because the real challege for me in this image will be glass (thanks for the link), caustics and lighting with GI to create the mood I want. I have to learn all these little things making great looking imagery that I don't need in my day job...

AVTPro
02-27-2006, 06:01 PM
Just joking, I clown a lot. :)

For sure, I also definitely think one of the biggest benefits of this contest (beside the authentic ILM Jacket :), is challenging yourself in areas of EIAS that are less trodded.

That's only Phong? Nice. EI ROCKS :buttrock:

bronco
02-28-2006, 12:34 PM
i hope you find the time to model all the little pieces on such a work bench (i least mine is FULL, yeah really FULL) :)
i can almost feel the mood.

richardjoly
03-14-2006, 08:11 AM
Couple more models, couple more texture tests, couple more positioning tests, couple hours less sleep...

http://www.rdn.qc.ca/free/SpareTime-14-3-06.jpg

tjs61822
03-14-2006, 02:01 PM
Good job Rick. Nice saw. :applause:

Tim

bronco
03-14-2006, 02:36 PM
i have to agree, the saw is very nice! what happend to the cabinet textures?

richardjoly
03-14-2006, 08:39 PM
I should not take too much credit for the saw, it is in fact (pun) a nice texture job...
As for the cabinet, the textures are mostly off for now, I'm concentrating on the positionning of my models. The end is comming too soon for my taste...

odwalla
03-15-2006, 03:47 PM
Careful works.Especially I like paper boxes.Even though without texture,I can see boxes were made of paper. :thumbsup:
BTW,is black masked clock your secret weapon? :D

kevmo
03-15-2006, 04:17 PM
That looks good...

the only thing that looks strange to me anyway, is the ridges on the cans, if they were scaled down a bit - that would be perfect. Just makes them look out of place with the rest of the scene.

richardjoly
03-15-2006, 06:54 PM
Odwalla
There is a texture on the paper boxes... This resolution just doesn't show it.
Secret weapon behind black glass...? I which... No secret weapon, just bad glass test...
http://www.rdn.qc.ca/free/SpareTimePartsPal.jpg
Kevmo
You are right, it looks strange even though it is made to scale! I will make them smaller. I believe the look is more important than the real measurements.

I would have loved to have the time to model another 20 accessories but deadline prevails... I spent 3 hours last night making glass and texture tests with no satisfying results... long weekend comming. :argh:

Vizfizz
03-15-2006, 07:21 PM
Richard.. you still have another week as of today. You've qualified for Stage 3 by providing your layout and render tests. You can continue modeling all throughout Stage 4 if you need it. Just manage your time and be able to get a final render out by the 22nd. (Midnight)

odwalla
03-16-2006, 03:34 PM
Odwalla
There is a texture on the paper boxes... This resolution just doesn't show it.
Secret weapon behind black glass...? I which... No secret weapon, just bad glass test...


Oh,of course I know texture is on.I just wanted to say that your modeling is so good. I`m sorry if you felt bad for my bad English :sad:

richardjoly
03-16-2006, 05:57 PM
Odwalla, english is not my native language either and your english is certainly better than my japanese...
Thanks for the nice comments.

tbenesch
03-16-2006, 06:13 PM
Your project is looking awesome. Very nice modeling on the various items. I know what you mean about wanting to add another 20 stuff on the table. If only cloning technology was more advanced..... :D

I was also wondering about the wood textures missing. Completely understand temporarily turning it off to work on other items, positioning, etc. Don't discount the complements to your saw. Good 3D approaches are to limit the amount of modeling if you can texture it instead. Infinitely faster. Good luck with the glass materials. Intensive render hits and time keeps slipping away....I love the glass shader from Konkeptoine if you have that.

Troy

richardjoly
03-23-2006, 05:01 AM
Well this was lots of fun...
I will consider this my final image; sometimes you just have to let go...
I was still modeling a vise, playing with textures and testing GI. Time to stop and go to bed!
I want to mention the great support and suggestions I received from my extremely patient wife MariaJoćo.

http://www.rdn.qc.ca/free/Spare_time.jpg

tjs61822
03-23-2006, 05:12 AM
Excellent image! Especially those jigilyn's and flockener's.

Tim

yhloon
03-23-2006, 06:35 AM
I like the mood, You've done an excellent job Richard...

Good Luck!:scream:

regards,
Loon

tbenesch
03-23-2006, 08:14 AM
Fantastic job! Beautiful glass render. Nice attention to detail, very impressive. Makes me want to tinker with my workshop....

Kudos!

Troy

HAWK999
03-23-2006, 08:20 AM
Great detail in your image Richard and very nice glass.
Bonne chance

Jean-Luc

bronco
03-23-2006, 08:25 AM
yeah, nice image. i love the details, like the texture on the paint cans. great work, richard!

halfworld
03-23-2006, 09:35 AM
You sure you have enough detail in there!?! ;)

Very nice Richard, very atmospheric!
Ian

AVTPro
03-23-2006, 09:41 AM
The glass came out fantastic Rich! I like it a lot.

odwalla
03-23-2006, 02:07 PM
It is made carefully one by one .It is so fun for me to watch this picture in my spare time:scream:

richardjoly
03-23-2006, 02:34 PM
Thanks guys. Appreciated.
No Yan, I don't think there is enough stuff on the bench, you should see mine...

richardjoly
03-25-2006, 09:50 PM
I would have like more detailling in my image like making the bench older, wood buckling, holes and dirt and numerous other little things I could do with time. Something stumped me though: the glass dome is not nearly what I wanted. Now it's too "perfect", too 3D. I can add bumps and dirt but cannot figure how to make the glass thick. Now it looks like it's made of 2 thin sheets of transparent material. Could you please advise.
http://www.rdn.qc.ca/free/Glass_thickness.jpg

tjs61822
03-25-2006, 11:11 PM
Not sure if you tried this but would using radiosity fix it?

Tim

richardjoly
03-25-2006, 11:15 PM
I would like to stay away from radiosity. If possible.

richardjoly
04-13-2006, 06:57 AM
There. Some enhancements in texture and lighting. This is as far as I will go with this. I learned so much with this challenge but still have LOTS of studying to do. Again, thanks Brian for setting this up and thank you guys for the very friendly collaboration we have in this place. I submitted the image in the CGTalk 3D Gallery for critics.

http://www.rdn.qc.ca/EIAS/SpareTime.jpg

tjs61822
04-13-2006, 04:00 PM
Rick, I really like your changes. The lighting definitely focuses the viewer's attention on the clock. Great work!

Tim

odwalla
04-14-2006, 04:48 PM
Nice improvement. Good Atmosphere.Congratulations Richard:thumbsup:.
BTW,caustics are shown here and there.May I ask you rendering time and GI settings?

Regards

bronco
04-14-2006, 05:28 PM
right, very nice atmosphere. and great texturing! everything seems to be used and aged, except the clock.

richardjoly
04-19-2006, 04:34 AM
Thanks guys.
http://www.rdn.qc.ca/eias/GI_and_Render_time.jpg
The main light was duplicated and set to Gi Exclusive to light the shadows.

kevmo
04-19-2006, 05:37 AM
Wow, that is amazing!

Very nice detail, a feast for the eyes...

odwalla
04-19-2006, 01:52 PM
Hi,Richard. Thanks for information;)

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