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gntnyng
02-17-2006, 06:38 AM
Hey,

I rigged a girl for exercise. I want her had a skirt, so i do it . but i found a trouble with
collision between skirt and legs . so could you help me ? and any advise is welcome.

Thanks

It's the girl.

http://photobucket.com/albums/f179/gntnyng/?action=view&current=wa_girl.jpg
the attatched file is ziped project.
http://f1.grp.yahoofs.com/v1/cHT1Q8pna8lGcjhoEXMsG8ie8qFhmgkNxMud79iN_3-o24V5JBmY9o76aGDGk7UbLRLyzH7Kdqrn3VigYGOS5Ni3MwtJAA/wa_guans.rar


btw, anyone know how to use the "Box morph controller" , i found it often make messiah die out.

AlexK
02-17-2006, 07:21 AM
I guess Wegg would like to promote his cloth tutorial at this point. But because he is asleep, I'll do it for him. :twisted:

http://www.eggprops.com/cart.php?target=product&product_id=16206&category_id=261

and a little review of the same:

http://forums.cgsociety.org/showpost.php?p=3208396&postcount=1

gntnyng
02-18-2006, 01:28 AM
thank you Alex , i had seen it few days ago; but it's the thing when i do it, i found it don't work! so i put on the project files and want Weggy or anyone can help me resolveing it .



and, another problem: on MorphBlender, I use it for girl's head (the head at single layer,modeled in LW, the morph targets are some independent models). I set Source Uses ,Target Uses,Compare Source, and Compare Target all Transformed Points and actived Process After Transformations, then MorphBlender at bottem of Effect List; all setting is same as pmg's tutorials . When i animate bone and morph slider, the head move to original position.



the linked images is settings. thanks for any advises.

http://i47.photobucket.com/albums/f179/gntnyng/wa_girl.jpg
Its the right girl.


http://i47.photobucket.com/albums/f179/gntnyng/mp_1.jpg

http://i47.photobucket.com/albums/f179/gntnyng/mp2.jpg


http://i47.photobucket.com/albums/f179/gntnyng/mp3.jpg






any advise are welcome. thanks

gntnyng
02-20-2006, 06:38 AM
no body would like to help me ? :sad: :buttrock:

maks
02-20-2006, 08:41 AM
In oder do make morphblender work with bones, you don't need to change anything in the morphblender settings itself. Instead open up your skeleton tool and select the bone deform effect. In the Target Object Options tab, that appears in setup mode, select the appropriate target in the pulldown menu (i.e. the head object) and check the "Use Pre-Deformed Points" button. That should do it. :)

gntnyng
02-21-2006, 02:39 AM
Thank you Maks, It's helpful for me .you are a great rigging master. I saw your demoreel few times ago, and learn a lot from your scene files.

thanks again for your hot indicate! and what about soft body & collision do you think ?

opera
02-21-2006, 12:33 PM
hey Marek.. are you in Canada now or ..?

cheers!

maks
02-21-2006, 01:55 PM
Thanks gntnyng :) As for your cloth question, I can't help you much here, since I don't use messiah's softbodys much. Wegg seems definitely to be the master in this area, so maybe he can help you out...?

opera: check your PM ;)

gntnyng
02-22-2006, 10:08 AM
thanks for your reply, mark. but i think Wegg is asleep now :)

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02-22-2006, 10:08 AM
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