neoxeno
02-17-2006, 02:08 AM
I'm still kind of new to texturing so I would appreciate some help in solving this little mystery.
I ran into an unexpected problem while using the misss_fast_skin shader in maya 7. You see, if I were to apply the shader to a single object, the render of it comes out just fine. However if I were to select a group of faces or even a single face on the object and apply any other shader, the object, and it's modified faces appear to lack any specularity and/or look discolored in the renders.
Is this a bug? If not, is there any way to get the results that I want? Also, why does this only happen when applying mental ray based shaders but not when I do the same thing with a plain blinn, phong, or lambert.
Thanks.
I ran into an unexpected problem while using the misss_fast_skin shader in maya 7. You see, if I were to apply the shader to a single object, the render of it comes out just fine. However if I were to select a group of faces or even a single face on the object and apply any other shader, the object, and it's modified faces appear to lack any specularity and/or look discolored in the renders.
Is this a bug? If not, is there any way to get the results that I want? Also, why does this only happen when applying mental ray based shaders but not when I do the same thing with a plain blinn, phong, or lambert.
Thanks.
