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sin3d
02-16-2006, 11:47 PM
Hi guys,
I wanna copy the animation keys from a same set of skeleton to skeleton but have the different orientations axis in Maya, does anyone has a trick to do that? I tried to re-orient the base bone, but then the root bone got messed up.

Millions Thanks
Sin

eek
02-17-2006, 08:13 AM
do you know what space your transforming into and from and whether its using the right handed or left handed rule?


eek

sin3d
02-17-2006, 10:37 PM
I wanna trasform from ZYX to the default XYZ, right handed rule. I had the animation transfering by constraining the bones but was the pain in the as, it would be great if there is alternative simpler way.

thank you so much,
Sin

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02-17-2006, 10:37 PM
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