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View Full Version : Shooting star (abstract) tutorial?


Jon_Pran
12-11-2002, 02:52 PM
I am trying to creat an abstracted shooting star-like thing and can't find any good tutorials on it. I want something like a cross between a sparkler trail and a shooting star.
Any suggestions for tutorials, plugins, books, etc. would be appreciated.
Thanks.

MFreywald
12-11-2002, 05:00 PM
you mean something like this?

http://home.pacbell.net/freywald/js1.gif

I know it's really small, but it's an avatar I use for one of my alias's

Jon_Pran
12-11-2002, 05:55 PM
Yup, something really similar. Any chance you could divulge the secrets behind that snazzy little thing? :thumbsup:

MFreywald
12-11-2002, 10:41 PM
Surely, it's fairly simple..assuming you have Particle Studio that is. There's a template in PS to have your particles follow an object. So I created a box (for some reason it wont follow a dummy object) and turned off renderable in the properties. Then made a spline of the path. then under the motion tab, in the trajectories panel, I did a convert from spline on the object so it would follow the path. Told PS to follow the box. and wholla!. Now, as for the glowing effects. I used finalRender's particle light linked to the particles. I also linked an omni light to the box slightly lagging behind cause the particle light didn't do certain things like affect the specular and didn't work right while occluded behind the text. Also in video post I used the Highlight effects to give it that kind of fairy light look. As for a tutorial? sorry, I suck bad at writing them. Maybe if someone wants to write one i can sit one on one with them through IM or IRC and explain what I did.

Jon_Pran
12-12-2002, 12:16 AM
Thanks for the explanation...but I am using it in an animation and don't really want to use Final Render (it's already all set up without).
How long does it take to render? I could be wrong, but you do need to enable global illumination for the particle lighting in fR, right? I only did that test tutorial, and only briefly.
Do you think it would work without fR?
Thanks.

MFreywald
12-12-2002, 01:02 AM
yeah, works fine for me. no need to use GI and BTW, whenever you render with the default scan line renderer. your basicly rendering with fR. stage 0 more or less replaces the scanline renderer.

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