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virtualmesh
02-16-2006, 12:42 PM
When I've sculpted my mesh details in zBrush2 and want to bring the sculpted hi-res mesh into 3dsmax, should I be exporting the tool as an OBJ and importing the OBJ file into max or should I be creating a displacement and normal map and apply it to a lower res version of the OBJ file ?

Note the OBJ file is going to be animated.
Are there any how-to write ups on the different methods one could use to import zBrush works into 3dsmax?

Andreseloy
02-16-2006, 04:22 PM
Low res object+dispmap+colormap+animation=3DMax
Andreseloy

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02-16-2006, 04:22 PM
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