View Full Version : acting animation test
sublow 02-16-2006, 04:34 AM Hey Everybody!
This is a small clip im working on..., I would love to hear some critiques about it, what works, what doesnt...
http://student.vfs.com/~2d56roy/RideV5.mpg
Thanks allot
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RaoUUUL
02-16-2006, 05:42 AM
lookin good, your pauses are nice. as im sure you know the hand sinks in the object. suggestion...when the blue guy looks up, i think if he is so unenthused to go he wouldnt even look at him especially for such a long period of time he would be drowning in his own thoughts. if he would look up it would much shorter, then the other guy could react to him blowing him off. im not sure how this audio clip ends but i cant wait.
raoul
sublow
02-16-2006, 05:48 AM
Hey raoul, thanks for the critique..., about your comment on the blue guy, staring at the other guy, i assume you are talking about the begining, when the tall guy enter, right?
thanks allot
sublow
02-16-2006, 05:37 PM
Is there any problem with the sound at the end of the clip, can u hear it? or is it cut?
sublow
02-16-2006, 10:50 PM
Here's a new version:
http://student.vfs.com/~2d56roy/RideV6.mpg
Thanks
J0K3R 3D
02-18-2006, 12:59 AM
Only things I found was:
-The pauses: Im not sure if this was intended or not, but when the characters aren't speaking they stop moving. When that happens it kills the ..... "life" of the character (I guess thats a good way of wording it). Its like theyre not alive anymore and are puppets. Anything as small as breathing actions, eye twitching (not the psycho eyelid twitch), etc, will keep it going. For example you did add some with the blue guys fingers tap. Its most noticable on the Lowman character. I did notice SOME movement however but it was very very slight. I had to look very closely to see.
- "dont want to go" seems to be a little off sync. Specially "go". Bringing it back a few frames should do.
- When Blue first gets startled by Lowman his left arm/hand do a wierd jump. Look at the elbow and im sure youll notice it.
Very good overall animation though. Used the principles very well throughout and had some very good poses.
sublow
02-18-2006, 01:39 AM
Hey J0K3R 3D!
Thanks so much for the critiques!
Right now im working on the "Moving Holds", those small details on the movement not to let the characters look "Dead" as you mention.
I've fixed the jump on the blue guy's hand, and allso i synched the lips correctly now.
Its still a WIP, and i'll update real soon, i just wanted to know if in general the scene work,if the animation is ok and if the poses readable...,
Thanks again
splintah
02-18-2006, 02:06 AM
damn those eyebrows are cool
i like it
very well done
sublow
02-18-2006, 04:18 AM
Well..., here is the latest update:
http://student.vfs.com/~2d56roy/rideV7.mpg
I really hope I could wrap it up soon...
Critiques!!! please!
Thank you very very much ! :)
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