View Full Version : Wile_E_Coyote articulation
ossosso 02-15-2006, 07:25 PM Hi everybody! :)
Under the directory "messiah_content\scene\samples" there's a rigged model: Wile_E_Coyote.mpj
I noticed that if I try to rotate the "Head" (and some other articulation) it rotate to fast when I move just a bit my mouse. It seems impossible to control.
It's a my problem? I should fix something?
Thank you friends!
ByeZ!
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AlexK
02-15-2006, 07:46 PM
Hi everybody! :)
Under the directory "messiah_content\scene\samples" there's a rigged model: Wile_E_Coyote.mpj
I noticed that if I try to rotate the "Head" (and some other articulation) it rotate to fast when I move just a bit my mouse. It seems impossible to control.
It's a my problem? I should fix something?
Thank you friends!
ByeZ!
sounds like the expressions are missing the conversion to Radians. Try multiplying the expression for the head by "DTOR".
So that it reads "<expression that is already there>*DTOR"
ossosso
02-16-2006, 07:10 AM
I Thank you very much AlexK, but you have to forgive me, my knowledge of the software isn't yet advanced, and when I take a look to all those expression I really don't understand where insert "*DTOR".
I link you to the project file, if you can take a look I'll be really grateful! :)
http://www.ossosso.altervista.org/willy.html
Thanks, byeZ!!
ossosso
02-16-2006, 08:58 AM
Now I've understood.
In the scene I've changed the coordinate from "Local Coordinate" to "World Coordinate". Now I've restablished to Local and it works.. I don't understand why but it's enough :D
ByeZ!
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02-16-2006, 08:58 AM
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