View Full Version : what happened to my hyperthreading?
02-15-2006, 05:00 PM
i have dual xeons at 3.6 ghz and regardless of what i set, 1 or 4 threads it uses only 25% of my cpu...
Set your # Files to something like. . . 16
Or click on the "Size (MB)" button and enter in a low value and turn on "Use Ram chunks."
02-15-2006, 05:58 PM
thanks. has anyone been following these threads?
its basically Fprime/Kray VS MentalRay, V-ray and Maxwell
there is also a scene called Kray Box, there are numerous threads comparing who renders faster, kray or fprime or lw adaptive radiosity.
anyway, seems like a good chance to test messiahs mettle...
Oh man I LOVE doing those tests. Messiah really shines with stuff like that. I wish I had time. :(
02-15-2006, 06:24 PM
well im workihng on converting the kray box into messiah, i got the camera and object placed, now i have to transfer all the surface settings
so stay tuned for dumbass questions.
02-15-2006, 06:43 PM
ok first problem. LW uses an area light, im using a panel light in messiah in the same place with the same scale, however i dont actually see the actual light objec, just a handle. why is that? and why is the edit sphere looking skewed? (looks like its perspective is off...hard to describe)
02-15-2006, 07:19 PM
ok its looking good, however im having problems with transferring the falloff values from LW, is there a conversion to the inverse distance ^ 2?
seems that if i try using the inverse falloff, it just kills the light.
this is a kray render using an area light in the roof. note the time.
Panel lights in Messih are actually just point lights that only cast in one direction. I have done several tests that illustrate this. It is very confusing because you would THINK they should behave like Lightwave's area lights.
But the cool thing is. . . spotlights behave EXACTLY like Lightwave's area lights with FAR FAR FAR more control. So. . . that more than makes up for it IMO.
So ditch your panel lights and replace them with spotlights.
I had problems with the inverse folloff as well. I had to enter in some really unusual numbers to get them to show up. I can't remember if it was like. . . .00001 or 10000.
02-15-2006, 07:43 PM
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